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// Copyright Epic Games, Inc. All Rights Reserved.

#include "LyraPawnData.h"

#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraPawnData)

ULyraPawnData::ULyraPawnData(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	PawnClass = nullptr;
	InputConfig = nullptr;
	DefaultCameraMode = nullptr;
}