File size: 2,612 Bytes
1e67697 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraCosmeticDeveloperSettings.h"
#include "Cosmetics/LyraCharacterPartTypes.h"
#include "Misc/App.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Framework/Notifications/NotificationManager.h"
#include "System/LyraDevelopmentStatics.h"
#include "TimerManager.h"
#include "Engine/Engine.h"
#include "LyraControllerComponent_CharacterParts.h"
#include "EngineUtils.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraCosmeticDeveloperSettings)
#define LOCTEXT_NAMESPACE "LyraCheats"
ULyraCosmeticDeveloperSettings::ULyraCosmeticDeveloperSettings()
{
}
FName ULyraCosmeticDeveloperSettings::GetCategoryName() const
{
return FApp::GetProjectName();
}
#if WITH_EDITOR
void ULyraCosmeticDeveloperSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
ApplySettings();
}
void ULyraCosmeticDeveloperSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded)
{
Super::PostReloadConfig(PropertyThatWasLoaded);
ApplySettings();
}
void ULyraCosmeticDeveloperSettings::PostInitProperties()
{
Super::PostInitProperties();
ApplySettings();
}
void ULyraCosmeticDeveloperSettings::ApplySettings()
{
if (GIsEditor && (GEngine != nullptr))
{
ReapplyLoadoutIfInPIE();
}
}
void ULyraCosmeticDeveloperSettings::ReapplyLoadoutIfInPIE()
{
#if WITH_SERVER_CODE
// Update the loadout on all players
UWorld* ServerWorld = ULyraDevelopmentStatics::FindPlayInEditorAuthorityWorld();
if (ServerWorld != nullptr)
{
ServerWorld->GetTimerManager().SetTimerForNextTick(FTimerDelegate::CreateLambda([=]()
{
for (TActorIterator<APlayerController> PCIterator(ServerWorld); PCIterator; ++PCIterator)
{
if (APlayerController* PC = *PCIterator)
{
if (ULyraControllerComponent_CharacterParts* CosmeticComponent = PC->FindComponentByClass<ULyraControllerComponent_CharacterParts>())
{
CosmeticComponent->ApplyDeveloperSettings();
}
}
}
}));
}
#endif // WITH_SERVER_CODE
}
void ULyraCosmeticDeveloperSettings::OnPlayInEditorStarted() const
{
// Show a notification toast to remind the user that there's an experience override set
if (CheatCosmeticCharacterParts.Num() > 0)
{
FNotificationInfo Info(LOCTEXT("CosmeticOverrideActive", "Applying Cosmetic Override"));
Info.ExpireDuration = 2.0f;
FSlateNotificationManager::Get().AddNotification(Info);
}
}
#endif // WITH_EDITOR
#undef LOCTEXT_NAMESPACE
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