File size: 1,535 Bytes
1e67697 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "LyraDeveloperSettings.h"
#include "Misc/App.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Framework/Notifications/NotificationManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraDeveloperSettings)
#define LOCTEXT_NAMESPACE "LyraCheats"
ULyraDeveloperSettings::ULyraDeveloperSettings()
{
}
FName ULyraDeveloperSettings::GetCategoryName() const
{
return FApp::GetProjectName();
}
#if WITH_EDITOR
void ULyraDeveloperSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
ApplySettings();
}
void ULyraDeveloperSettings::PostReloadConfig(FProperty* PropertyThatWasLoaded)
{
Super::PostReloadConfig(PropertyThatWasLoaded);
ApplySettings();
}
void ULyraDeveloperSettings::PostInitProperties()
{
Super::PostInitProperties();
ApplySettings();
}
void ULyraDeveloperSettings::ApplySettings()
{
}
void ULyraDeveloperSettings::OnPlayInEditorStarted() const
{
// Show a notification toast to remind the user that there's an experience override set
if (ExperienceOverride.IsValid())
{
FNotificationInfo Info(FText::Format(
LOCTEXT("ExperienceOverrideActive", "Developer Settings Override\nExperience {0}"),
FText::FromName(ExperienceOverride.PrimaryAssetName)
));
Info.ExpireDuration = 2.0f;
FSlateNotificationManager::Get().AddNotification(Info);
}
}
#endif
#undef LOCTEXT_NAMESPACE
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