File size: 2,671 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | // Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/ActorComponent.h"
#include "LyraContextEffectsInterface.h"
#include "LyraContextEffectComponent.generated.h"
#define UE_API LYRAGAME_API
namespace EEndPlayReason { enum Type : int; }
class UAnimSequenceBase;
class UAudioComponent;
class ULyraContextEffectsLibrary;
class UNiagaraComponent;
class UObject;
class USceneComponent;
struct FFrame;
struct FHitResult;
UCLASS(MinimalAPI, ClassGroup=(Custom), hidecategories = (Variable, Tags, ComponentTick, ComponentReplication, Activation, Cooking, AssetUserData, Collision), CollapseCategories, meta=(BlueprintSpawnableComponent) )
class ULyraContextEffectComponent : public UActorComponent, public ILyraContextEffectsInterface
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UE_API ULyraContextEffectComponent();
protected:
// Called when the game starts
UE_API virtual void BeginPlay() override;
// Called when the game ends
UE_API virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
public:
// AnimMotionEffect Implementation
UFUNCTION(BlueprintCallable)
UE_API virtual void AnimMotionEffect_Implementation(const FName Bone, const FGameplayTag MotionEffect, USceneComponent* StaticMeshComponent,
const FVector LocationOffset, const FRotator RotationOffset, const UAnimSequenceBase* AnimationSequence,
const bool bHitSuccess, const FHitResult HitResult, FGameplayTagContainer Contexts,
FVector VFXScale = FVector(1), float AudioVolume = 1, float AudioPitch = 1) override;
// Auto-Convert Physical Surface from Trace Result to Context
UPROPERTY(EditAnywhere, BlueprintReadOnly)
bool bConvertPhysicalSurfaceToContext = true;
// Default Contexts
UPROPERTY(EditAnywhere)
FGameplayTagContainer DefaultEffectContexts;
// Default Libraries for this Actor
UPROPERTY(EditAnywhere)
TSet<TSoftObjectPtr<ULyraContextEffectsLibrary>> DefaultContextEffectsLibraries;
UFUNCTION(BlueprintCallable)
UE_API void UpdateEffectContexts(FGameplayTagContainer NewEffectContexts);
UFUNCTION(BlueprintCallable)
UE_API void UpdateLibraries(TSet<TSoftObjectPtr<ULyraContextEffectsLibrary>> NewContextEffectsLibraries);
private:
UPROPERTY(Transient)
FGameplayTagContainer CurrentContexts;
UPROPERTY(Transient)
TSet<TSoftObjectPtr<ULyraContextEffectsLibrary>> CurrentContextEffectsLibraries;
UPROPERTY(Transient)
TArray<TObjectPtr<UAudioComponent>> ActiveAudioComponents;
UPROPERTY(Transient)
TArray<TObjectPtr<UNiagaraComponent>> ActiveNiagaraComponents;
};
#undef UE_API
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