File size: 3,422 Bytes
b315adb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | // Copyright Epic Games, Inc. All Rights Reserved.
#include "AbilityTask_WaitForInteractableTargets_SingleLineTrace.h"
#include "Interaction/InteractionStatics.h"
#include "DrawDebugHelpers.h"
#include "Engine/World.h"
#include "TimerManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AbilityTask_WaitForInteractableTargets_SingleLineTrace)
UAbilityTask_WaitForInteractableTargets_SingleLineTrace::UAbilityTask_WaitForInteractableTargets_SingleLineTrace(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
UAbilityTask_WaitForInteractableTargets_SingleLineTrace* UAbilityTask_WaitForInteractableTargets_SingleLineTrace::WaitForInteractableTargets_SingleLineTrace(UGameplayAbility* OwningAbility, FInteractionQuery InteractionQuery, FCollisionProfileName TraceProfile, FGameplayAbilityTargetingLocationInfo StartLocation, float InteractionScanRange, float InteractionScanRate, bool bShowDebug)
{
UAbilityTask_WaitForInteractableTargets_SingleLineTrace* MyObj = NewAbilityTask<UAbilityTask_WaitForInteractableTargets_SingleLineTrace>(OwningAbility);
MyObj->InteractionScanRange = InteractionScanRange;
MyObj->InteractionScanRate = InteractionScanRate;
MyObj->StartLocation = StartLocation;
MyObj->InteractionQuery = InteractionQuery;
MyObj->TraceProfile = TraceProfile;
MyObj->bShowDebug = bShowDebug;
return MyObj;
}
void UAbilityTask_WaitForInteractableTargets_SingleLineTrace::Activate()
{
SetWaitingOnAvatar();
UWorld* World = GetWorld();
World->GetTimerManager().SetTimer(TimerHandle, this, &ThisClass::PerformTrace, InteractionScanRate, true);
}
void UAbilityTask_WaitForInteractableTargets_SingleLineTrace::OnDestroy(bool AbilityEnded)
{
if (UWorld* World = GetWorld())
{
World->GetTimerManager().ClearTimer(TimerHandle);
}
Super::OnDestroy(AbilityEnded);
}
void UAbilityTask_WaitForInteractableTargets_SingleLineTrace::PerformTrace()
{
AActor* AvatarActor = Ability->GetCurrentActorInfo()->AvatarActor.Get();
if (!AvatarActor)
{
return;
}
UWorld* World = GetWorld();
TArray<AActor*> ActorsToIgnore;
ActorsToIgnore.Add(AvatarActor);
const bool bTraceComplex = false;
FCollisionQueryParams Params(SCENE_QUERY_STAT(UAbilityTask_WaitForInteractableTargets_SingleLineTrace), bTraceComplex);
Params.AddIgnoredActors(ActorsToIgnore);
FVector TraceStart = StartLocation.GetTargetingTransform().GetLocation();
FVector TraceEnd;
AimWithPlayerController(AvatarActor, Params, TraceStart, InteractionScanRange, OUT TraceEnd);
FHitResult OutHitResult;
LineTrace(OutHitResult, World, TraceStart, TraceEnd, TraceProfile.Name, Params);
TArray<TScriptInterface<IInteractableTarget>> InteractableTargets;
UInteractionStatics::AppendInteractableTargetsFromHitResult(OutHitResult, InteractableTargets);
UpdateInteractableOptions(InteractionQuery, InteractableTargets);
#if ENABLE_DRAW_DEBUG
if (bShowDebug)
{
FColor DebugColor = OutHitResult.bBlockingHit ? FColor::Red : FColor::Green;
if (OutHitResult.bBlockingHit)
{
DrawDebugLine(World, TraceStart, OutHitResult.Location, DebugColor, false, InteractionScanRate);
DrawDebugSphere(World, OutHitResult.Location, 5, 16, DebugColor, false, InteractionScanRate);
}
else
{
DrawDebugLine(World, TraceStart, TraceEnd, DebugColor, false, InteractionScanRate);
}
}
#endif // ENABLE_DRAW_DEBUG
}
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