| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using UnrealBuildTool; | |
| public class CommonGame : ModuleRules | |
| { | |
| public CommonGame(ReadOnlyTargetRules Target) : base(Target) | |
| { | |
| PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; | |
| PublicDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| "Core", | |
| "CoreUObject", | |
| "InputCore", | |
| "Engine", | |
| "Slate", | |
| "SlateCore", | |
| "UMG", | |
| "CommonInput", | |
| "CommonUI", | |
| "CommonUser", | |
| "GameplayTags", | |
| "ModularGameplayActors", | |
| } | |
| ); | |
| PrivateDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| } | |
| ); | |
| DynamicallyLoadedModuleNames.AddRange( | |
| new string[] | |
| { | |
| } | |
| ); | |
| } | |
| } | |