|
|
|
|
| #include "CommonLocalPlayer.h"
|
|
|
| #include "Engine/GameInstance.h"
|
| #include "GameFramework/PlayerController.h"
|
| #include "GameUIManagerSubsystem.h"
|
| #include "GameUIPolicy.h"
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(CommonLocalPlayer)
|
|
|
| class APawn;
|
| class APlayerState;
|
| class FViewport;
|
| struct FSceneViewProjectionData;
|
|
|
| UCommonLocalPlayer::UCommonLocalPlayer()
|
| : Super(FObjectInitializer::Get())
|
| {
|
| }
|
|
|
| FDelegateHandle UCommonLocalPlayer::CallAndRegister_OnPlayerControllerSet(FPlayerControllerSetDelegate::FDelegate Delegate)
|
| {
|
| APlayerController* PC = GetPlayerController(GetWorld());
|
|
|
| if (PC)
|
| {
|
| Delegate.Execute(this, PC);
|
| }
|
|
|
| return OnPlayerControllerSet.Add(Delegate);
|
| }
|
|
|
| FDelegateHandle UCommonLocalPlayer::CallAndRegister_OnPlayerStateSet(FPlayerStateSetDelegate::FDelegate Delegate)
|
| {
|
| APlayerController* PC = GetPlayerController(GetWorld());
|
| APlayerState* PlayerState = PC ? PC->PlayerState : nullptr;
|
|
|
| if (PlayerState)
|
| {
|
| Delegate.Execute(this, PlayerState);
|
| }
|
|
|
| return OnPlayerStateSet.Add(Delegate);
|
| }
|
|
|
| FDelegateHandle UCommonLocalPlayer::CallAndRegister_OnPlayerPawnSet(FPlayerPawnSetDelegate::FDelegate Delegate)
|
| {
|
| APlayerController* PC = GetPlayerController(GetWorld());
|
| APawn* Pawn = PC ? PC->GetPawn() : nullptr;
|
|
|
| if (Pawn)
|
| {
|
| Delegate.Execute(this, Pawn);
|
| }
|
|
|
| return OnPlayerPawnSet.Add(Delegate);
|
| }
|
|
|
| bool UCommonLocalPlayer::GetProjectionData(FViewport* Viewport, FSceneViewProjectionData& ProjectionData, int32 StereoViewIndex) const
|
| {
|
| if (!bIsPlayerViewEnabled)
|
| {
|
| return false;
|
| }
|
|
|
| return Super::GetProjectionData(Viewport, ProjectionData, StereoViewIndex);
|
| }
|
|
|
| UPrimaryGameLayout* UCommonLocalPlayer::GetRootUILayout() const
|
| {
|
| if (UGameUIManagerSubsystem* UIManager = GetGameInstance()->GetSubsystem<UGameUIManagerSubsystem>())
|
| {
|
| if (UGameUIPolicy* Policy = UIManager->GetCurrentUIPolicy())
|
| {
|
| return Policy->GetRootLayout(this);
|
| }
|
| }
|
|
|
| return nullptr;
|
| }
|
|
|