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| #include "CommonPlayerInputKey.h"
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| #include "CommonInputSubsystem.h"
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| #include "CommonInputTypeEnum.h"
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| #include "CommonLocalPlayer.h"
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| #include "CommonPlayerController.h"
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| #include "Fonts/FontMeasure.h"
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| #include "Framework/Application/SlateApplication.h"
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| #include "Materials/Material.h"
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| #include "Materials/MaterialInstanceDynamic.h"
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| #include "Rendering/SlateRenderer.h"
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| #include "TimerManager.h"
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|
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(CommonPlayerInputKey)
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|
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| class FPaintArgs;
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| class FSlateRect;
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|
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| #define LOCTEXT_NAMESPACE "CommonKeybindWidget"
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|
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| DECLARE_LOG_CATEGORY_EXTERN(LogCommonPlayerInput, Log, All);
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| DEFINE_LOG_CATEGORY(LogCommonPlayerInput);
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|
|
| struct FSlateDrawUtil
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| {
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| static void DrawBrushCenterFit(
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| FSlateWindowElementList& ElementList,
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| uint32 InLayer,
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| const FGeometry& InAllottedGeometry,
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| const FSlateBrush* InBrush,
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| const FLinearColor& InTint = FLinearColor::White)
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| {
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| DrawBrushCenterFitWithOffset
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| (
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| ElementList,
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| InLayer,
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| InAllottedGeometry,
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| InBrush,
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| InTint,
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| FVector2D(0, 0)
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| );
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| }
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|
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| static void DrawBrushCenterFitWithOffset(
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| FSlateWindowElementList& ElementList,
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| uint32 InLayer,
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| const FGeometry& InAllottedGeometry,
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| const FSlateBrush* InBrush,
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| const FLinearColor& InTint,
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| const FVector2D InOffset)
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| {
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| if (!InBrush)
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| {
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| return;
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| }
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|
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| const FVector2D AreaSize = InAllottedGeometry.GetLocalSize();
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| const FVector2D ProgressSize = InBrush->GetImageSize();
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| const float FitScale = FMath::Min(FMath::Min(AreaSize.X / ProgressSize.X, AreaSize.Y / ProgressSize.Y), 1.0f);
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| const FVector2D FinalSize = FitScale * ProgressSize;
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|
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| const FVector2D Offset = (InAllottedGeometry.GetLocalSize() * 0.5f) - (FinalSize * 0.5f) + InOffset;
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|
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| FSlateDrawElement::MakeBox
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| (
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| ElementList,
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| InLayer,
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| InAllottedGeometry.ToPaintGeometry(FinalSize, FSlateLayoutTransform(Offset)),
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| InBrush,
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| ESlateDrawEffect::None,
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| InTint
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| );
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| }
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| };
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| void FMeasuredText::SetText(const FText& InText)
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| {
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| CachedText = InText;
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| bTextDirty = true;
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| }
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| FVector2D FMeasuredText::UpdateTextSize(const FSlateFontInfo &InFontInfo, float FontScale) const
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| {
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| if (bTextDirty)
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| {
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| bTextDirty = false;
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| CachedTextSize = FSlateApplication::Get().GetRenderer()->GetFontMeasureService()->Measure(CachedText, InFontInfo, FontScale);
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| }
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| return CachedTextSize;
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| }
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| UCommonPlayerInputKey::UCommonPlayerInputKey(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| , BoundKeyFallback(EKeys::Invalid)
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| , InputTypeOverride(ECommonInputType::Count)
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| {
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| FrameSize = FVector2D(0, 0);
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| }
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| void UCommonPlayerInputKey::NativePreConstruct()
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| {
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| Super::NativePreConstruct();
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| UpdateKeybindWidget();
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|
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| if (IsDesignTime())
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| {
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| ShowHoldBackPlate();
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| RecalculateDesiredSize();
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| }
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| }
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| void UCommonPlayerInputKey::NativeConstruct()
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| {
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| Super::NativeConstruct();
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| }
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| void UCommonPlayerInputKey::NativeDestruct()
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| {
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| if (ProgressPercentageMID)
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| {
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|
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| HoldProgressBrush.SetResourceObject(ProgressPercentageMID->GetMaterial());
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| ProgressPercentageMID->MarkAsGarbage();
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| ProgressPercentageMID = nullptr;
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| }
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| Super::NativeDestruct();
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| }
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| int32 UCommonPlayerInputKey::NativePaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
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| {
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| int32 MaxLayer = Super::NativePaint(Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled);
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| if (bDrawProgress)
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| {
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| FSlateDrawUtil::DrawBrushCenterFit
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| (
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| OutDrawElements,
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| ++MaxLayer,
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| AllottedGeometry,
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| &HoldProgressBrush,
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| FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * HoldProgressBrush.GetTint(InWidgetStyle))
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| );
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| }
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| if (bDrawCountdownText)
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| {
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| const FVector2D CountdownTextOffset = (AllottedGeometry.GetLocalSize() - CountdownText.GetTextSize()) * 0.5f;
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|
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| FSlateDrawElement::MakeText
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| (
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| OutDrawElements,
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| ++MaxLayer,
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| AllottedGeometry.ToOffsetPaintGeometry(CountdownTextOffset),
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| CountdownText.GetText(),
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| CountdownTextFont,
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| ESlateDrawEffect::None,
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| FLinearColor(InWidgetStyle.GetColorAndOpacityTint())
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| );
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| }
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| else if (bDrawBrushForKey)
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| {
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|
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| FSlateDrawUtil::DrawBrushCenterFitWithOffset
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| (
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| OutDrawElements,
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| ++MaxLayer,
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| AllottedGeometry,
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| &CachedKeyBrush,
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| FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * FLinearColor::Black),
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| FVector2D(1, 1)
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| );
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|
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| FSlateDrawUtil::DrawBrushCenterFit
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| (
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| OutDrawElements,
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| ++MaxLayer,
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| AllottedGeometry,
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| &CachedKeyBrush,
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| FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * CachedKeyBrush.GetTint(InWidgetStyle))
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| );
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| }
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| else if (KeybindText.GetTextSize().X > 0)
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| {
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| const FVector2D FrameOffset = (AllottedGeometry.GetLocalSize() - FrameSize) * 0.5f;
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|
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| FSlateDrawElement::MakeBox
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| (
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| OutDrawElements,
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| ++MaxLayer,
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| AllottedGeometry.ToPaintGeometry(FrameSize, FSlateLayoutTransform(FrameOffset)),
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| &KeyBindTextBorder,
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| ESlateDrawEffect::None,
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| FLinearColor(InWidgetStyle.GetColorAndOpacityTint() * KeyBindTextBorder.GetTint(InWidgetStyle))
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| );
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| const FVector2D ActionTextOffset = (AllottedGeometry.GetLocalSize() - KeybindText.GetTextSize()) * 0.5f;
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|
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| FSlateDrawElement::MakeText
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| (
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| OutDrawElements,
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| ++MaxLayer,
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| AllottedGeometry.ToOffsetPaintGeometry(ActionTextOffset),
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| KeybindText.GetText(),
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| KeyBindTextFont,
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| ESlateDrawEffect::None,
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| FLinearColor(InWidgetStyle.GetColorAndOpacityTint())
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| );
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| }
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|
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| return MaxLayer;
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| }
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|
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| void UCommonPlayerInputKey::StartHoldProgress(FName HoldActionName, float HoldDuration)
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| {
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| if (HoldActionName == BoundAction && ensureMsgf(HoldDuration > 0.0f, TEXT("Trying to perform hold action \"%s\" with no HoldDuration"), *BoundAction.ToString()))
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| {
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| HoldKeybindDuration = HoldDuration;
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| HoldKeybindStartTime = GetWorld()->GetRealTimeSeconds();
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| UpdateHoldProgress();
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| }
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| }
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|
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| void UCommonPlayerInputKey::StopHoldProgress(FName HoldActionName, bool bCompletedSuccessfully)
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| {
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| if (HoldActionName == BoundAction)
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| {
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| HoldKeybindStartTime = 0.f;
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| HoldKeybindDuration = 0.f;
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| if (ensure(ProgressPercentageMID))
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| {
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| ProgressPercentageMID->SetScalarParameterValue(PercentageMaterialParameterName, 0.f);
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| }
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| if (bDrawCountdownText)
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| {
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| bDrawCountdownText = false;
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| Invalidate(EInvalidateWidget::Paint);
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| RecalculateDesiredSize();
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| }
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| }
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| }
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|
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| void UCommonPlayerInputKey::SyncHoldProgress()
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| {
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| if (HoldKeybindStartTime > 0.f)
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| {
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| StopHoldProgress(BoundAction, false);
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| }
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| }
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|
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| void UCommonPlayerInputKey::UpdateHoldProgress()
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| {
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| if (HoldKeybindStartTime != 0.f && HoldKeybindDuration > 0.f)
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| {
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| const float CurrentTime = GetWorld()->GetRealTimeSeconds();
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| const float ElapsedTime = FMath::Min(CurrentTime - HoldKeybindStartTime, HoldKeybindDuration);
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| const float RemainingTime = FMath::Max(0.0f, HoldKeybindDuration - ElapsedTime);
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|
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| if (ElapsedTime < HoldKeybindDuration && ensure(ProgressPercentageMID))
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| {
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| const float HoldKeybindPercentage = ElapsedTime / HoldKeybindDuration;
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| ProgressPercentageMID->SetScalarParameterValue(PercentageMaterialParameterName, HoldKeybindPercentage);
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| GetWorld()->GetTimerManager().SetTimerForNextTick(this, &ThisClass::UpdateHoldProgress);
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| }
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| if (bShowTimeCountDown)
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| {
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| FNumberFormattingOptions Options;
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| Options.MinimumFractionalDigits = 1;
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| Options.MaximumFractionalDigits = 1;
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| CountdownText.SetText(FText::AsNumber(RemainingTime, &Options));
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| bDrawCountdownText = true;
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| Invalidate(EInvalidateWidget::Paint);
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| RecalculateDesiredSize();
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| }
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| }
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| }
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|
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| void UCommonPlayerInputKey::UpdateKeybindWidget()
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| {
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| if (!GetOwningPlayer<ACommonPlayerController>())
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| {
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| bWaitingForPlayerController = true;
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| return;
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| }
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|
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| UCommonInputSubsystem* CommonInputSubsystem = GetInputSubsystem();
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| if (CommonInputSubsystem && !CommonInputSubsystem->ShouldShowInputKeys())
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| {
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| SetVisibility(ESlateVisibility::Collapsed);
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| return;
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| }
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|
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| const bool bIsUsingGamepad = (InputTypeOverride == ECommonInputType::Gamepad) || ((CommonInputSubsystem != nullptr) && (CommonInputSubsystem->GetCurrentInputType() == ECommonInputType::Gamepad)) ;
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|
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| if (!BoundKey.IsValid())
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| {
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| BoundKey = BoundKeyFallback;
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| }
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| UE_LOG(LogCommonPlayerInput, Verbose, TEXT("UCommonKeybindWidget::UpdateKeybindWidget: Action: %s Key: %s"), *(BoundAction.ToString()), *(BoundKey.ToString()));
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| SetupHoldKeybind();
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| bool NewDrawBrushForKey = false;
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| bool NeedToRecalcSize = false;
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| if (BoundKey.IsValid())
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| {
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| SetVisibility(ESlateVisibility::HitTestInvisible);
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|
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| ShowHoldBackPlate();
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| NeedToRecalcSize = true;
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| }
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| else
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| {
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| if (bShowUnboundStatus)
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| {
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| SetVisibility(ESlateVisibility::HitTestInvisible);
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| NewDrawBrushForKey = false;
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| KeybindText.SetText(LOCTEXT("Unbound", "Unbound"));
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| NeedToRecalcSize = true;
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| }
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| else
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| {
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| SetVisibility(ESlateVisibility::Collapsed);
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| }
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| }
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| if (bDrawBrushForKey != NewDrawBrushForKey)
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| {
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| bDrawBrushForKey = NewDrawBrushForKey;
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| Invalidate(EInvalidateWidget::Paint);
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| }
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| if (NeedToRecalcSize)
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| {
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| RecalculateDesiredSize();
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| }
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| }
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| void UCommonPlayerInputKey::SetBoundKey(FKey NewKey)
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| {
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| if (NewKey != BoundKey)
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| {
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| BoundKeyFallback = NewKey;
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| BoundAction = NAME_None;
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| UpdateKeybindWidget();
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| }
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| }
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| void UCommonPlayerInputKey::SetBoundAction(FName NewBoundAction)
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| {
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| bool bUpdateWidget = true;
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| if (BoundAction != NewBoundAction)
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| {
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| BoundAction = NewBoundAction;
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| }
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| if (bUpdateWidget)
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| {
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| UpdateKeybindWidget();
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| }
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| }
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| void UCommonPlayerInputKey::NativeOnInitialized()
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| {
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| Super::NativeOnInitialized();
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| if (UCommonLocalPlayer* CommonLocalPlayer = GetOwningLocalPlayer<UCommonLocalPlayer>())
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| {
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| CommonLocalPlayer->OnPlayerControllerSet.AddUObject(this, &ThisClass::HandlePlayerControllerSet);
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| }
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| }
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| void UCommonPlayerInputKey::SetForcedHoldKeybindStatus(ECommonKeybindForcedHoldStatus InForcedHoldKeybindStatus)
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| {
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| ForcedHoldKeybindStatus = InForcedHoldKeybindStatus;
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| UpdateKeybindWidget();
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| }
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|
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| void UCommonPlayerInputKey::SetShowProgressCountDown(bool bShow)
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| {
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| bShowTimeCountDown = bShow;
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| }
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| void UCommonPlayerInputKey::SetupHoldKeybind()
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| {
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| ACommonPlayerController* OwningCommonPlayer = Cast<ACommonPlayerController>(GetOwningPlayer());
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| if (ForcedHoldKeybindStatus == ECommonKeybindForcedHoldStatus::ForcedHold)
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| {
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| bIsHoldKeybind = true;
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| }
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| else if (ForcedHoldKeybindStatus == ECommonKeybindForcedHoldStatus::NeverShowHold)
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| {
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| bIsHoldKeybind = false;
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| }
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| if (ensure(OwningCommonPlayer))
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| {
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| if (bIsHoldKeybind)
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| {
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|
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| if (ProgressPercentageMID == nullptr)
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| {
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| if (UMaterialInterface* Material = Cast<UMaterialInterface>(HoldProgressBrush.GetResourceObject()))
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| {
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| ProgressPercentageMID = UMaterialInstanceDynamic::Create(Material, this);
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| HoldProgressBrush.SetResourceObject(ProgressPercentageMID);
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| }
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| }
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| SyncHoldProgress();
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| }
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| }
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| }
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| void UCommonPlayerInputKey::ShowHoldBackPlate()
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| {
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| bool bDirty = false;
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|
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| if (IsHoldKeybind())
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| {
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| float BrushSizeAsValue = 32.0f;
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| float DesiredBoxSize = BrushSizeAsValue + 10.0f;
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| if (!bDrawBrushForKey)
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| {
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| DesiredBoxSize += 14.0f;
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| }
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| const FVector2D NewDesiredBrushSize(DesiredBoxSize, DesiredBoxSize);
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| if (HoldProgressBrush.GetImageSize() != NewDesiredBrushSize)
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| {
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| HoldProgressBrush.SetImageSize(NewDesiredBrushSize);
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| bDirty = true;
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| }
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|
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| if (!bDrawProgress)
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| {
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| bDrawProgress = true;
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| bDirty = true;
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| }
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|
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| static const FName BackAlphaName = TEXT("BackAlpha");
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| static const FName OutlineAlphaName = TEXT("OutlineAlpha");
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|
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| if (ProgressPercentageMID)
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| {
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| ProgressPercentageMID->SetScalarParameterValue(BackAlphaName, 0.2f);
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| ProgressPercentageMID->SetScalarParameterValue(OutlineAlphaName, 0.4f);
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| }
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| }
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| else
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| {
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| if (bDrawProgress)
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| {
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| bDrawProgress = false;
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| bDirty = true;
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| }
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| }
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|
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| if (bDirty)
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| {
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| Invalidate(EInvalidateWidget::Paint);
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| }
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| }
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|
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| void UCommonPlayerInputKey::HandlePlayerControllerSet(UCommonLocalPlayer* LocalPlayer, APlayerController* PlayerController)
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| {
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| if (bWaitingForPlayerController && GetOwningPlayer<ACommonPlayerController>())
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| {
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| UpdateKeybindWidget();
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| bWaitingForPlayerController = false;
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| }
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| }
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|
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| void UCommonPlayerInputKey::RecalculateDesiredSize()
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| {
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| FVector2D MaximumDesiredSize(0, 0);
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| float LayoutScale = 1;
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|
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| if (bDrawProgress)
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| {
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| MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, HoldProgressBrush.GetImageSize());
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| }
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|
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| if (bDrawCountdownText)
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| {
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| MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, CountdownText.UpdateTextSize(CountdownTextFont, LayoutScale));
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| }
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| else if (bDrawBrushForKey)
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| {
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| MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, CachedKeyBrush.GetImageSize());
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| }
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| else
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| {
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| const FVector2D KeybindTextSize = KeybindText.UpdateTextSize(KeyBindTextFont, LayoutScale);
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| FrameSize = FVector2D::Max(KeybindTextSize, KeybindFrameMinimumSize) + KeybindTextPadding.GetDesiredSize();
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| MaximumDesiredSize = FVector2D::Max(MaximumDesiredSize, FrameSize);
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| }
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|
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| SetMinimumDesiredSize(MaximumDesiredSize);
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| }
|
|
|
| #undef LOCTEXT_NAMESPACE
|
|
|
|
|