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| #pragma once
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| #include "Engine/GameInstance.h"
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| #include "CommonGameInstance.generated.h"
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| #define UE_API COMMONGAME_API
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| enum class ECommonUserAvailability : uint8;
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| enum class ECommonUserPrivilege : uint8;
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| class FText;
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| class UCommonUserInfo;
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| class UCommonSession_SearchResult;
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| struct FOnlineResultInformation;
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| class ULocalPlayer;
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| class USocialManager;
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| class UObject;
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| struct FFrame;
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| struct FGameplayTag;
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| UCLASS(MinimalAPI, Abstract, Config = Game)
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| class UCommonGameInstance : public UGameInstance
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| {
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| GENERATED_BODY()
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| public:
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| UE_API UCommonGameInstance(const FObjectInitializer& ObjectInitializer);
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| UFUNCTION()
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| UE_API virtual void HandleSystemMessage(FGameplayTag MessageType, FText Title, FText Message);
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| UFUNCTION()
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| UE_API virtual void HandlePrivilegeChanged(const UCommonUserInfo* UserInfo, ECommonUserPrivilege Privilege, ECommonUserAvailability OldAvailability, ECommonUserAvailability NewAvailability);
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| UFUNCTION()
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| UE_API virtual void HandlerUserInitialized(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext);
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| UE_API virtual void ResetUserAndSessionState();
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| UE_API virtual void OnUserRequestedSession(const FPlatformUserId& PlatformUserId, UCommonSession_SearchResult* InRequestedSession, const FOnlineResultInformation& RequestedSessionResult);
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| UE_API virtual void OnDestroySessionRequested(const FPlatformUserId& PlatformUserId, const FName& SessionName);
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| UCommonSession_SearchResult* GetRequestedSession() const { return RequestedSession; }
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| UE_API virtual void SetRequestedSession(UCommonSession_SearchResult* InRequestedSession);
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| UE_API virtual bool CanJoinRequestedSession() const;
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| UE_API virtual void JoinRequestedSession();
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| UE_API virtual void ResetGameAndJoinRequestedSession();
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| UE_API virtual int32 AddLocalPlayer(ULocalPlayer* NewPlayer, FPlatformUserId UserId) override;
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| UE_API virtual bool RemoveLocalPlayer(ULocalPlayer* ExistingPlayer) override;
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| UE_API virtual void Init() override;
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| UE_API virtual void ReturnToMainMenu() override;
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| private:
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| TWeakObjectPtr<ULocalPlayer> PrimaryPlayer;
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| UPROPERTY()
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| TObjectPtr<UCommonSession_SearchResult> RequestedSession;
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| };
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| #undef UE_API
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