unitysamples / LyraStarterGame /Plugins /GameFeatures /ShooterTests /Source /ShooterTestsRuntime /Private /ShooterTestAsyncMessageTestActor.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| struct FAsyncMessage; | |
| class UStaticMeshComponent; | |
| USTRUCT(BlueprintType) | |
| struct FColorChangingMessage | |
| { | |
| GENERATED_BODY() | |
| UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="Test") | |
| FLinearColor DesiredColorToChange = FLinearColor::Red; | |
| }; | |
| /** | |
| * A test actor which will spawn a task outside of the game thread to | |
| * broadcast different color messages | |
| */ | |
| UCLASS(BlueprintType) | |
| class AAsyncColorChangeBroadcastActor : public AActor | |
| { | |
| GENERATED_BODY() | |
| public: | |
| AAsyncColorChangeBroadcastActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| virtual void BeginPlay() override; | |
| void SpawnBackgroundTask(); | |
| void SpawnGameplayTagBroadcaster(); | |
| UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Test") | |
| TInstancedStruct<FColorChangingMessage> ColorChangeData; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FAsyncMessageId ColorMessageToBroadcast; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FGameplayTag GameplayTagToBroadcastA; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FGameplayTag GameplayTagToBroadcastB; | |
| UPROPERTY(BlueprintReadOnly, Category="Test") | |
| int32 NumBroadcasts = 0; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| float ColorMessageBroadcastFrequency = 3.0f; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| float GameplayTagBroadcastFrequency = 3.0f; | |
| FTimerHandle StartBackgroundTaskTimerHandle; | |
| FTimerHandle GameplayTagSpawner; | |
| }; | |
| /** | |
| * An actor which will change the color of its static mesh | |
| * in response to an async message that it listens to | |
| */ | |
| UCLASS(BlueprintType) | |
| class AColorChangingTestListener : public AActor | |
| { | |
| GENERATED_BODY() | |
| public: | |
| AColorChangingTestListener(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| virtual void BeginPlay() override; | |
| virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; | |
| void HandleColorChange(const FAsyncMessage& Message); | |
| void HandleAnyColorChange(const FAsyncMessage& Message); | |
| const FAsyncMessageId GetColorChangeToListenTo(); | |
| void SetupColorListener(); | |
| void ResetListenerToColor(); | |
| void SetupNamedThreadListener(); | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| TObjectPtr<UStaticMeshComponent> MeshComp; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FName MaterialColorParamName = "ChangeColorParam"; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FAsyncMessageId OverrideMessageBinding; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FGameplayTag TagToBindTo; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| bool bListenForParentTag = false; | |
| // Test receiving and binding messages on another thread | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| bool bShouldSpawnTaskOnOtherThread = false; | |
| FTimerHandle BackgroundQueueMessageHandle; | |
| FAsyncMessageHandle BoundHandle_Color; | |
| FAsyncMessageHandle BoundHandle_ColorParent; | |
| int32 PreviousColorBoundTo = -1; | |
| }; | |
| USTRUCT(BlueprintType) | |
| struct FTestHeavyMessage | |
| { | |
| GENERATED_BODY() | |
| UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="Test") | |
| FLinearColor DesiredColorToChange = FLinearColor::Red; | |
| UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Test") | |
| FRotator AmountToRotate; | |
| }; | |
| /** | |
| * This is an actor which will queue a message for broadcast every single tick. | |
| */ | |
| UCLASS(BlueprintType) | |
| class AHeavyPerformanceBroadcastor : public AActor | |
| { | |
| GENERATED_BODY() | |
| AHeavyPerformanceBroadcastor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| public: | |
| virtual void Tick(float DeltaSeconds) override; | |
| void QueueMessage(); | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| TObjectPtr<UStaticMeshComponent> MeshComp; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FAsyncMessageId MessageToQueue; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FInstancedStruct MessagePayloadToQueue; | |
| UPROPERTY(EditAnywhere, Category="Test", meta=(UIMin=1)) | |
| int32 NumberOfTimesToQueue = 1; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| TEnumAsByte<enum ETickingGroup> CustomTickGroup = TG_PrePhysics; | |
| }; | |
| UCLASS(BlueprintType) | |
| class AHeavyPerformanceListener : public AActor | |
| { | |
| GENERATED_BODY() | |
| AHeavyPerformanceListener(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| public: | |
| virtual void BeginPlay() override; | |
| virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| TObjectPtr<UStaticMeshComponent> MeshComp; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| FAsyncMessageId MessageToListenFor; | |
| UPROPERTY(EditAnywhere, Category="Test") | |
| TEnumAsByte<ETickingGroup> GroupToListenFor = ETickingGroup::TG_PostPhysics; | |
| private: | |
| void HandleMessage(const FAsyncMessage& Message); | |
| void SetupListener(); | |
| void RemoveListener(); | |
| FAsyncMessageHandle ListenerHandle; | |
| }; |