unitysamples / LyraStarterGame /Plugins /GameFeatures /TopDownArena /Source /TopDownArenaRuntime /Private /TopDownArenaAttributeSet.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| struct FFrame; | |
| /** | |
| * UTopDownArenaAttributeSet | |
| * | |
| * Class that defines attributes specific to the top-down arena gameplay mode. | |
| */ | |
| UCLASS(BlueprintType) | |
| class UTopDownArenaAttributeSet : public ULyraAttributeSet | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UTopDownArenaAttributeSet(); | |
| ATTRIBUTE_ACCESSORS(ThisClass, BombsRemaining); | |
| ATTRIBUTE_ACCESSORS(ThisClass, BombCapacity); | |
| ATTRIBUTE_ACCESSORS(ThisClass, BombRange); | |
| ATTRIBUTE_ACCESSORS(ThisClass, MovementSpeed); | |
| //~UAttributeSet interface | |
| virtual void PreAttributeBaseChange(const FGameplayAttribute& Attribute, float& NewValue) const override; | |
| virtual void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override; | |
| //~End of UAttributeSet interface | |
| protected: | |
| UFUNCTION() | |
| void OnRep_BombsRemaining(const FGameplayAttributeData& OldValue); | |
| UFUNCTION() | |
| void OnRep_BombCapacity(const FGameplayAttributeData& OldValue); | |
| UFUNCTION() | |
| void OnRep_BombRange(const FGameplayAttributeData& OldValue); | |
| UFUNCTION() | |
| void OnRep_MovementSpeed(const FGameplayAttributeData& OldValue); | |
| void ClampAttribute(const FGameplayAttribute& Attribute, float& NewValue) const; | |
| private: | |
| // The number of bombs remaining | |
| UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_BombsRemaining, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) | |
| FGameplayAttributeData BombsRemaining; | |
| // The maximum number of bombs that can be placed at once | |
| UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_BombCapacity, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) | |
| FGameplayAttributeData BombCapacity; | |
| // The range/radius of bomb blasts | |
| UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_BombRange, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) | |
| FGameplayAttributeData BombRange; | |
| // The range/radius of bomb blasts | |
| UPROPERTY(BlueprintReadOnly, ReplicatedUsing=OnRep_MovementSpeed, Category="TopDownArenaGame", Meta=(AllowPrivateAccess=true)) | |
| FGameplayAttributeData MovementSpeed; | |
| }; | |