|
|
|
|
| #include "GameSettingCollection.h"
|
| #include "Templates/Casts.h"
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(GameSettingCollection)
|
|
|
| #define LOCTEXT_NAMESPACE "GameSetting"
|
|
|
|
|
|
|
|
|
|
|
| UGameSettingCollection::UGameSettingCollection()
|
| {
|
|
|
| }
|
|
|
| void UGameSettingCollection::AddSetting(UGameSetting* Setting)
|
| {
|
| #if !UE_BUILD_SHIPPING
|
| ensureAlwaysMsgf(Setting->GetSettingParent() == nullptr, TEXT("This setting already has a parent!"));
|
| ensureAlwaysMsgf(!Settings.Contains(Setting), TEXT("This collection already includes this setting!"));
|
| #endif
|
|
|
| Settings.Add(Setting);
|
| Setting->SetSettingParent(this);
|
|
|
| if (LocalPlayer)
|
| {
|
| Setting->Initialize(LocalPlayer);
|
| }
|
| }
|
|
|
| TArray<UGameSettingCollection*> UGameSettingCollection::GetChildCollections() const
|
| {
|
| TArray<UGameSettingCollection*> CollectionSettings;
|
|
|
| for (UGameSetting* ChildSetting : Settings)
|
| {
|
| if (UGameSettingCollection* ChildCollection = Cast<UGameSettingCollection>(ChildSetting))
|
| {
|
| CollectionSettings.Add(ChildCollection);
|
| }
|
| }
|
|
|
| return CollectionSettings;
|
| }
|
|
|
| void UGameSettingCollection::GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray<UGameSetting*>& InOutSettings) const
|
| {
|
| for (UGameSetting* ChildSetting : Settings)
|
| {
|
|
|
| if (Cast<UGameSettingCollectionPage>(ChildSetting))
|
| {
|
| if (FilterState.DoesSettingPassFilter(*ChildSetting))
|
| {
|
| InOutSettings.Add(ChildSetting);
|
| }
|
| }
|
| else if (UGameSettingCollection* ChildCollection = Cast<UGameSettingCollection>(ChildSetting))
|
| {
|
| TArray<UGameSetting*> ChildSettings;
|
| ChildCollection->GetSettingsForFilter(FilterState, ChildSettings);
|
|
|
| if (ChildSettings.Num() > 0)
|
| {
|
|
|
|
|
| if (!FilterState.IsSettingInRootList(ChildSetting))
|
| {
|
| InOutSettings.Add(ChildSetting);
|
| }
|
|
|
| InOutSettings.Append(ChildSettings);
|
| }
|
| }
|
| else
|
| {
|
| if (FilterState.DoesSettingPassFilter(*ChildSetting))
|
| {
|
| InOutSettings.Add(ChildSetting);
|
| }
|
| }
|
| }
|
| }
|
|
|
|
|
|
|
|
|
|
|
| UGameSettingCollectionPage::UGameSettingCollectionPage()
|
| {
|
| }
|
|
|
| void UGameSettingCollectionPage::OnInitialized()
|
| {
|
| Super::OnInitialized();
|
|
|
| #if !UE_BUILD_SHIPPING
|
| ensureAlwaysMsgf(!NavigationText.IsEmpty(), TEXT("You must provide a NavigationText for this setting."));
|
| ensureAlwaysMsgf(!DescriptionRichText.IsEmpty(), TEXT("You must provide a description for new page collections."));
|
| #endif
|
| }
|
|
|
| void UGameSettingCollectionPage::GetSettingsForFilter(const FGameSettingFilterState& FilterState, TArray<UGameSetting*>& InOutSettings) const
|
| {
|
|
|
|
|
| if (FilterState.bIncludeNestedPages || FilterState.IsSettingInRootList(this))
|
| {
|
| Super::GetSettingsForFilter(FilterState, InOutSettings);
|
| }
|
| }
|
|
|
| void UGameSettingCollectionPage::ExecuteNavigation()
|
| {
|
| OnExecuteNavigationEvent.Broadcast(this);
|
| }
|
|
|
| #undef LOCTEXT_NAMESPACE
|
|
|
|
|