unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Private /Widgets /Misc /GameSettingPressAnyKey.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ICursor; | |
| class FSettingsPressAnyKeyInputPreProcessor : public IInputProcessor | |
| { | |
| public: | |
| FSettingsPressAnyKeyInputPreProcessor() | |
| { | |
| } | |
| virtual void Tick(const float DeltaTime, FSlateApplication& SlateApp, TSharedRef<ICursor> Cursor) override { } | |
| virtual bool HandleKeyUpEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) override | |
| { | |
| HandleKey(InKeyEvent.GetKey()); | |
| return true; | |
| } | |
| virtual bool HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) override | |
| { | |
| return true; | |
| } | |
| virtual bool HandleMouseButtonDoubleClickEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override | |
| { | |
| HandleKey(MouseEvent.GetEffectingButton()); | |
| return true; | |
| } | |
| virtual bool HandleMouseButtonDownEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override | |
| { | |
| return true; | |
| } | |
| virtual bool HandleMouseButtonUpEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override | |
| { | |
| HandleKey(MouseEvent.GetEffectingButton()); | |
| return true; | |
| } | |
| virtual bool HandleMouseWheelOrGestureEvent(FSlateApplication& SlateApp, const FPointerEvent& InWheelEvent, const FPointerEvent* InGestureEvent) override | |
| { | |
| if (InWheelEvent.GetWheelDelta() != 0) | |
| { | |
| const FKey Key = InWheelEvent.GetWheelDelta() < 0 ? EKeys::MouseScrollDown : EKeys::MouseScrollUp; | |
| HandleKey(Key); | |
| } | |
| return true; | |
| } | |
| DECLARE_MULTICAST_DELEGATE(FSettingsPressAnyKeyInputPreProcessorCanceled); | |
| FSettingsPressAnyKeyInputPreProcessorCanceled OnKeySelectionCanceled; | |
| DECLARE_MULTICAST_DELEGATE_OneParam(FSettingsPressAnyKeyInputPreProcessorKeySelected, FKey); | |
| FSettingsPressAnyKeyInputPreProcessorKeySelected OnKeySelected; | |
| private: | |
| void HandleKey(const FKey& Key) | |
| { | |
| // Cancel this process if it's Escape, Touch, or a gamepad key. | |
| if (Key == EKeys::LeftCommand || Key == EKeys::RightCommand) | |
| { | |
| // Ignore | |
| } | |
| else if (Key == EKeys::Escape || Key.IsTouch() || Key.IsGamepadKey()) | |
| { | |
| OnKeySelectionCanceled.Broadcast(); | |
| } | |
| else | |
| { | |
| OnKeySelected.Broadcast(Key); | |
| } | |
| } | |
| }; | |
| UGameSettingPressAnyKey::UGameSettingPressAnyKey(const FObjectInitializer& Initializer) | |
| : Super(Initializer) | |
| { | |
| } | |
| void UGameSettingPressAnyKey::NativeOnActivated() | |
| { | |
| Super::NativeOnActivated(); | |
| bKeySelected = false; | |
| InputProcessor = MakeShared<FSettingsPressAnyKeyInputPreProcessor>(); | |
| InputProcessor->OnKeySelected.AddUObject(this, &ThisClass::HandleKeySelected); | |
| InputProcessor->OnKeySelectionCanceled.AddUObject(this, &ThisClass::HandleKeySelectionCanceled); | |
| FSlateApplication::Get().RegisterInputPreProcessor(InputProcessor, 0); | |
| } | |
| void UGameSettingPressAnyKey::NativeOnDeactivated() | |
| { | |
| Super::NativeOnDeactivated(); | |
| if (FSlateApplication::IsInitialized()) | |
| { | |
| FSlateApplication::Get().UnregisterInputPreProcessor(InputProcessor); | |
| } | |
| } | |
| void UGameSettingPressAnyKey::HandleKeySelected(FKey InKey) | |
| { | |
| if (!bKeySelected) | |
| { | |
| bKeySelected = true; | |
| Dismiss([this, InKey]() { | |
| OnKeySelected.Broadcast(InKey); | |
| }); | |
| } | |
| } | |
| void UGameSettingPressAnyKey::HandleKeySelectionCanceled() | |
| { | |
| if (!bKeySelected) | |
| { | |
| bKeySelected = true; | |
| Dismiss([this]() { | |
| OnKeySelectionCanceled.Broadcast(); | |
| }); | |
| } | |
| } | |
| void UGameSettingPressAnyKey::Dismiss(TFunction<void()> PostDismissCallback) | |
| { | |
| // We delay a tick so that we're done processing input. | |
| FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateWeakLambda(this, [this, PostDismissCallback](float DeltaTime) | |
| { | |
| QUICK_SCOPE_CYCLE_COUNTER(STAT_UGameSettingPressAnyKey_Dismiss); | |
| FSlateApplication::Get().UnregisterInputPreProcessor(InputProcessor); | |
| DeactivateWidget(); | |
| PostDismissCallback(); | |
| return false; | |
| })); | |
| } | |