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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/PanelSlot.h"
#include "SGameResponsivePanel.h"
#include "GameResponsivePanelSlot.generated.h"
class UObject;
UCLASS()
class UGameResponsivePanelSlot : public UPanelSlot
{
GENERATED_UCLASS_BODY()
public:
public:
void BuildSlot(TSharedRef<SGameResponsivePanel> GameResponsivePanel);
// UPanelSlot interface
virtual void SynchronizeProperties() override;
// End of UPanelSlot interface
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
private:
SGameResponsivePanel::FSlot* Slot;
};