unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Private /Widgets /Responsive /SGameResponsivePanel.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| //TODO Nick Darnell | |
| // Hello. It appears you've discovered this widget. | |
| // This widget currently isn't being generally used. I'm prototyping out some | |
| // ideas for settings. Talk to me. | |
| SGameResponsivePanel::SGameResponsivePanel() | |
| : InnerGrid(SNew(SGridPanel)) | |
| { | |
| SetCanTick(false); | |
| bCanSupportFocus = false; | |
| bHasCustomPrepass = true; | |
| bHasRelativeLayoutScale = true; | |
| bCanWrapVertically = true; | |
| } | |
| void SGameResponsivePanel::Construct(const FArguments& InArgs) | |
| { | |
| ChildSlot | |
| [ | |
| InnerGrid | |
| ]; | |
| } | |
| SGridPanel::FSlot& SGameResponsivePanel::AddSlot() | |
| { | |
| SGridPanel::FSlot* Slot; | |
| InnerGrid->AddSlot(InnerGrid->GetChildren()->Num(), 0) | |
| .Expose(Slot); | |
| InnerSlots.Add(Slot); | |
| RefreshLayout(); | |
| return *Slot; | |
| } | |
| int32 SGameResponsivePanel::RemoveSlot(const TSharedRef<SWidget>& SlotWidget) | |
| { | |
| for (int32 SlotIdx = 0; SlotIdx < InnerSlots.Num(); ++SlotIdx) | |
| { | |
| if (SlotWidget == InnerSlots[SlotIdx]->GetWidget()) | |
| { | |
| InnerSlots.RemoveAt(SlotIdx); | |
| break; | |
| } | |
| } | |
| return InnerGrid->RemoveSlot(SlotWidget); | |
| } | |
| void SGameResponsivePanel::ClearChildren() | |
| { | |
| InnerGrid->ClearChildren(); | |
| } | |
| void SGameResponsivePanel::EnableVerticalStacking(const bool bCanVerticallyWrap) | |
| { | |
| bCanWrapVertically = bCanVerticallyWrap; | |
| } | |
| bool SGameResponsivePanel::CustomPrepass(float LayoutScaleMultiplier) | |
| { | |
| RefreshResponsiveness(); | |
| return true; | |
| } | |
| void SGameResponsivePanel::OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const | |
| { | |
| ArrangedChildren.AddWidget(AllottedGeometry.MakeChild( | |
| ChildSlot.GetWidget(), | |
| FVector2D(0, 0), | |
| AllottedGeometry.GetLocalSize() / Scale, | |
| Scale | |
| )); | |
| } | |
| FVector2D SGameResponsivePanel::ComputeDesiredSize(float InLayoutScale) const | |
| { | |
| return SCompoundWidget::ComputeDesiredSize(InLayoutScale) * Scale; | |
| } | |
| float SGameResponsivePanel::GetRelativeLayoutScale(int32 ChildIndex, float LayoutScaleMultiplier) const | |
| { | |
| return Scale; | |
| } | |
| bool SGameResponsivePanel::ShouldWrap() const | |
| { | |
| if (PhysialScreenSize.IsZero() || !bCanWrapVertically) | |
| { | |
| return false; | |
| } | |
| return (PhysialScreenSize.X < 7); | |
| } | |
| void SGameResponsivePanel::RefreshResponsiveness() | |
| { | |
| PhysialScreenSize = FVector2D(0, 0); | |
| TSharedPtr<SViewport> GameViewport = FSlateApplication::Get().GetGameViewport(); | |
| if (GameViewport.IsValid()) | |
| { | |
| TSharedPtr<ISlateViewport> ViewportInterface = GameViewport->GetViewportInterface().Pin(); | |
| if (ViewportInterface.IsValid()) | |
| { | |
| const FIntPoint ViewportSize = ViewportInterface->GetSize(); | |
| int32 ScreenDensity = 0; | |
| FPlatformApplicationMisc::GetPhysicalScreenDensity(ScreenDensity); | |
| if (ScreenDensity != 0) | |
| { | |
| PhysialScreenSize = ViewportSize / (float)ScreenDensity; | |
| } | |
| } | |
| } | |
| const bool bShouldWrap = ShouldWrap(); | |
| const float NewScale = bShouldWrap ? 1.5f : 1.0f; | |
| if (!FMath::IsNearlyEqual(NewScale, Scale)) | |
| { | |
| Scale = NewScale; | |
| RefreshLayout(); | |
| Invalidate(EInvalidateWidgetReason::Prepass); | |
| } | |
| } | |
| void SGameResponsivePanel::RefreshLayout() | |
| { | |
| const bool bShouldWrap = ShouldWrap(); | |
| InnerGrid->ClearFill(); | |
| for (int32 SlotIdx = 0; SlotIdx < InnerSlots.Num(); ++SlotIdx) | |
| { | |
| InnerSlots[SlotIdx]->SetColumn(bShouldWrap ? 0 : SlotIdx); | |
| InnerSlots[SlotIdx]->SetRow(bShouldWrap ? SlotIdx : 0); | |
| if (!bShouldWrap) | |
| { | |
| InnerGrid->SetColumnFill(SlotIdx, 1.0f); | |
| } | |
| } | |
| if (bShouldWrap) | |
| { | |
| InnerGrid->SetColumnFill(0, 1.0f); | |
| } | |
| } | |
| ///////////////////////////////////////////////////// | |