unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Public /DataSource /GameSettingDataSource.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ULocalPlayer; | |
| //-------------------------------------- | |
| // FGameSettingDataSource | |
| //-------------------------------------- | |
| class FGameSettingDataSource : public TSharedFromThis<FGameSettingDataSource> | |
| { | |
| public: | |
| virtual ~FGameSettingDataSource() { } | |
| /** | |
| * Some settings may take an async amount of time to finish initializing. The settings system will wait | |
| * for all settings to be ready before showing the setting. | |
| */ | |
| virtual void Startup(ULocalPlayer* InLocalPlayer, FSimpleDelegate StartupCompleteCallback) { StartupCompleteCallback.ExecuteIfBound(); } | |
| virtual bool Resolve(ULocalPlayer* InContext) = 0; | |
| virtual FString GetValueAsString(ULocalPlayer* InContext) const = 0; | |
| virtual void SetValue(ULocalPlayer* InContext, const FString& Value) = 0; | |
| virtual FString ToString() const = 0; | |
| }; | |