unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Public /DataSource /GameSettingDataSourceDynamic.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ULocalPlayer; | |
| //-------------------------------------- | |
| // FGameSettingDataSourceDynamic | |
| //-------------------------------------- | |
| class FGameSettingDataSourceDynamic : public FGameSettingDataSource | |
| { | |
| public: | |
| UE_API FGameSettingDataSourceDynamic(const TArray<FString>& InDynamicPath); | |
| UE_API virtual bool Resolve(ULocalPlayer* InLocalPlayer) override; | |
| UE_API virtual FString GetValueAsString(ULocalPlayer* InLocalPlayer) const override; | |
| UE_API virtual void SetValue(ULocalPlayer* InLocalPlayer, const FString& Value) override; | |
| UE_API virtual FString ToString() const override; | |
| private: | |
| FCachedPropertyPath DynamicPath; | |
| }; | |