unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Public /EditCondition /WhenCondition.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class FWhenCondition : public FGameSettingEditCondition | |
| { | |
| public: | |
| FWhenCondition(TFunction<void(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState&)>&& InInlineEditCondition) | |
| : InlineEditCondition(InInlineEditCondition) | |
| { | |
| } | |
| virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override | |
| { | |
| InlineEditCondition(InLocalPlayer, InOutEditState); | |
| } | |
| virtual FString ToString() const override | |
| { | |
| return TEXT("Inline Edit Condition"); | |
| } | |
| private: | |
| TFunction<void(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState)> InlineEditCondition; | |
| }; | |