Alexhas2's picture
Add files using upload-large-folder tool
b315adb verified
Raw
History Blame Contribute Delete
1.36 kB
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSettingFilterState.h"
#include "GameplayTagContainer.h"
#define UE_API GAMESETTINGS_API
class ULocalPlayer;
//////////////////////////////////////////////////////////////////////
// FWhenPlatformHasTrait
// Edit condition for game settings that checks CommonUI's platform traits
// to determine whether or not to show a setting
class FWhenPlatformHasTrait : public FGameSettingEditCondition
{
public:
static UE_API TSharedRef<FWhenPlatformHasTrait> KillIfMissing(FGameplayTag InVisibilityTag, const FString& InKillReason);
static UE_API TSharedRef<FWhenPlatformHasTrait> DisableIfMissing(FGameplayTag InVisibilityTag, const FText& InDisableReason);
static UE_API TSharedRef<FWhenPlatformHasTrait> KillIfPresent(FGameplayTag InVisibilityTag, const FString& InKillReason);
static UE_API TSharedRef<FWhenPlatformHasTrait> DisableIfPresent(FGameplayTag InVisibilityTag, const FText& InDisableReason);
//~FGameSettingEditCondition interface
UE_API virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override;
//~End of FGameSettingEditCondition interface
private:
FGameplayTag VisibilityTag;
bool bTagDesired;
FString KillReason;
FText DisableReason;
};
#undef UE_API