| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| struct FFrame; | |
| UCLASS(MinimalAPI, Abstract) | |
| class UGameSettingValueDiscrete : public UGameSettingValue | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API UGameSettingValueDiscrete(); | |
| /** UGameSettingValueDiscrete */ | |
| UE_API virtual void SetDiscreteOptionByIndex(int32 Index) PURE_VIRTUAL(,); | |
| UFUNCTION(BlueprintCallable) | |
| UE_API virtual int32 GetDiscreteOptionIndex() const PURE_VIRTUAL(,return INDEX_NONE;); | |
| /** Optional */ | |
| UFUNCTION(BlueprintCallable) | |
| virtual int32 GetDiscreteOptionDefaultIndex() const { return INDEX_NONE; } | |
| UFUNCTION(BlueprintCallable) | |
| UE_API virtual TArray<FText> GetDiscreteOptions() const PURE_VIRTUAL(,return TArray<FText>();); | |
| UE_API virtual FString GetAnalyticsValue() const; | |
| }; | |