unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Public /Widgets /IGameSettingActionInterface.h
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayTagContainer.h"
#include "UObject/Interface.h"
#include "IGameSettingActionInterface.generated.h"
#define UE_API GAMESETTINGS_API
class UGameSetting;
class UObject;
struct FFrame;
UINTERFACE(MinimalAPI, meta = (BlueprintType))
class UGameSettingActionInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class IGameSettingActionInterface
{
GENERATED_BODY()
public:
/** */
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
UE_API bool ExecuteActionForSetting(FGameplayTag ActionTag, UGameSetting* InSetting);
};
#undef UE_API