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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSettingPressAnyKey.h"
#include "KeyAlreadyBoundWarning.generated.h"
#define UE_API GAMESETTINGS_API
class UTextBlock;
/**
* UKeyAlreadyBoundWarning
* Press any key screen with text blocks for warning users when a key is already bound
*/
UCLASS(MinimalAPI, Abstract)
class UKeyAlreadyBoundWarning : public UGameSettingPressAnyKey
{
GENERATED_BODY()
public:
UE_API void SetWarningText(const FText& InText);
UE_API void SetCancelText(const FText& InText);
protected:
UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
TObjectPtr<UTextBlock> WarningText;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget, BlueprintProtected = true, AllowPrivateAccess = true))
TObjectPtr<UTextBlock> CancelText;
};
#undef UE_API