| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using UnrealBuildTool; | |
| public class GameSubtitles : ModuleRules | |
| { | |
| public GameSubtitles(ReadOnlyTargetRules Target) : base(Target) | |
| { | |
| PublicDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| "Core", | |
| // ... add other public dependencies that you statically link with here ... | |
| "Overlay", | |
| "UMG", | |
| "MediaAssets", | |
| "MediaUtils", | |
| "GameplayTags" | |
| } | |
| ); | |
| PublicIncludePathModuleNames.AddRange( | |
| new string[] { | |
| "UMG", | |
| } | |
| ); | |
| PrivateDependencyModuleNames.AddRange( | |
| new string[] | |
| { | |
| "CoreUObject", | |
| "Engine", | |
| "Slate", | |
| "SlateCore", | |
| // ... add private dependencies that you statically link with here ... | |
| } | |
| ); | |
| DynamicallyLoadedModuleNames.AddRange( | |
| new string[] | |
| { | |
| // ... add any modules that your module loads dynamically here ... | |
| } | |
| ); | |
| } | |
| } | |