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| #pragma once
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| #include "Styling/CoreStyle.h"
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| #include "Styling/SlateTypes.h"
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| #include "Styling/SlateWidgetStyleAsset.h"
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| #include "Styling/SlateWidgetStyleContainerBase.h"
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| #include "Widgets/SCompoundWidget.h"
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| #include "Widgets/Accessibility/SlateWidgetAccessibleTypes.h"
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| #define UE_API GAMESUBTITLES_API
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| class FText;
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| struct FSlateBrush;
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| class SSubtitleDisplay : public SCompoundWidget
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| {
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| public:
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| SLATE_BEGIN_ARGS(SSubtitleDisplay)
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| : _TextStyle( &FCoreStyle::Get().GetWidgetStyle<FTextBlockStyle>("NormalText") )
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| , _WrapTextAt(0.f)
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| , _ManualSubtitles(false)
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| {}
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| SLATE_STYLE_ARGUMENT( FTextBlockStyle, TextStyle )
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| SLATE_ATTRIBUTE( float, WrapTextAt )
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| SLATE_ATTRIBUTE(bool, ManualSubtitles )
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| SLATE_END_ARGS()
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| UE_API ~SSubtitleDisplay();
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| UE_API void Construct( const FArguments& InArgs );
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| UE_API void SetTextStyle(const FTextBlockStyle& InTextStyle);
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| UE_API void SetBackgroundBrush(const FSlateBrush* InSlateBrush);
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| UE_API void SetCurrentSubtitleText(const FText& SubtitleText);
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| UE_API bool HasSubtitles() const;
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| UE_API void SetWrapTextAt(const TAttribute<float>& InWrapTextAt);
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| private:
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| void HandleSubtitleChanged(const FText& SubtitleText);
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| private:
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| TSharedPtr<class SBorder> Background;
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| TSharedPtr<class SRichTextBlock> TextDisplay;
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| };
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| #undef UE_API
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