unitysamples / LyraStarterGame /Plugins /GameplayMessageRouter /Source /GameplayMessageRuntime /Private /GameFramework /GameplayMessageSubsystem.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| DEFINE_LOG_CATEGORY(LogGameplayMessageSubsystem); | |
| namespace UE | |
| { | |
| namespace GameplayMessageSubsystem | |
| { | |
| static int32 ShouldLogMessages = 0; | |
| static FAutoConsoleVariableRef CVarShouldLogMessages(TEXT("GameplayMessageSubsystem.LogMessages"), | |
| ShouldLogMessages, | |
| TEXT("Should messages broadcast through the gameplay message subsystem be logged?")); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // FGameplayMessageListenerHandle | |
| void FGameplayMessageListenerHandle::Unregister() | |
| { | |
| if (UGameplayMessageSubsystem* StrongSubsystem = Subsystem.Get()) | |
| { | |
| StrongSubsystem->UnregisterListener(*this); | |
| Subsystem.Reset(); | |
| Channel = FGameplayTag(); | |
| ID = 0; | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////// | |
| // UGameplayMessageSubsystem | |
| UGameplayMessageSubsystem& UGameplayMessageSubsystem::Get(const UObject* WorldContextObject) | |
| { | |
| UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::Assert); | |
| check(World); | |
| UGameplayMessageSubsystem* Router = UGameInstance::GetSubsystem<UGameplayMessageSubsystem>(World->GetGameInstance()); | |
| check(Router); | |
| return *Router; | |
| } | |
| bool UGameplayMessageSubsystem::HasInstance(const UObject* WorldContextObject) | |
| { | |
| UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::Assert); | |
| UGameplayMessageSubsystem* Router = World != nullptr ? UGameInstance::GetSubsystem<UGameplayMessageSubsystem>(World->GetGameInstance()) : nullptr; | |
| return Router != nullptr; | |
| } | |
| void UGameplayMessageSubsystem::Deinitialize() | |
| { | |
| ListenerMap.Reset(); | |
| Super::Deinitialize(); | |
| } | |
| void UGameplayMessageSubsystem::BroadcastMessageInternal(FGameplayTag Channel, const UScriptStruct* StructType, const void* MessageBytes) | |
| { | |
| // Log the message if enabled | |
| if (UE::GameplayMessageSubsystem::ShouldLogMessages != 0) | |
| { | |
| FString* pContextString = nullptr; | |
| if (GIsEditor) | |
| { | |
| extern ENGINE_API FString GPlayInEditorContextString; | |
| pContextString = &GPlayInEditorContextString; | |
| } | |
| FString HumanReadableMessage; | |
| StructType->ExportText(/*out*/ HumanReadableMessage, MessageBytes, /*Defaults=*/ nullptr, /*OwnerObject=*/ nullptr, PPF_None, /*ExportRootScope=*/ nullptr); | |
| UE_LOG(LogGameplayMessageSubsystem, Log, TEXT("BroadcastMessage(%s, %s, %s)"), pContextString ? **pContextString : *GetPathNameSafe(this), *Channel.ToString(), *HumanReadableMessage); | |
| } | |
| // Broadcast the message | |
| bool bOnInitialTag = true; | |
| for (FGameplayTag Tag = Channel; Tag.IsValid(); Tag = Tag.RequestDirectParent()) | |
| { | |
| if (const FChannelListenerList* pList = ListenerMap.Find(Tag)) | |
| { | |
| // Copy in case there are removals while handling callbacks | |
| TArray<FGameplayMessageListenerData> ListenerArray(pList->Listeners); | |
| for (const FGameplayMessageListenerData& Listener : ListenerArray) | |
| { | |
| if (bOnInitialTag || (Listener.MatchType == EGameplayMessageMatch::PartialMatch)) | |
| { | |
| if (Listener.bHadValidType && !Listener.ListenerStructType.IsValid()) | |
| { | |
| UE_LOG(LogGameplayMessageSubsystem, Warning, TEXT("Listener struct type has gone invalid on Channel %s. Removing listener from list"), *Channel.ToString()); | |
| UnregisterListenerInternal(Channel, Listener.HandleID); | |
| continue; | |
| } | |
| // The receiving type must be either a parent of the sending type or completely ambiguous (for internal use) | |
| if (!Listener.bHadValidType || StructType->IsChildOf(Listener.ListenerStructType.Get())) | |
| { | |
| Listener.ReceivedCallback(Channel, StructType, MessageBytes); | |
| } | |
| else | |
| { | |
| UE_LOG(LogGameplayMessageSubsystem, Error, TEXT("Struct type mismatch on channel %s (broadcast type %s, listener at %s was expecting type %s)"), | |
| *Channel.ToString(), | |
| *StructType->GetPathName(), | |
| *Tag.ToString(), | |
| *Listener.ListenerStructType->GetPathName()); | |
| } | |
| } | |
| } | |
| } | |
| bOnInitialTag = false; | |
| } | |
| } | |
| void UGameplayMessageSubsystem::K2_BroadcastMessage(FGameplayTag Channel, const int32& Message) | |
| { | |
| // This will never be called, the exec version below will be hit instead | |
| checkNoEntry(); | |
| } | |
| DEFINE_FUNCTION(UGameplayMessageSubsystem::execK2_BroadcastMessage) | |
| { | |
| P_GET_STRUCT(FGameplayTag, Channel); | |
| Stack.MostRecentPropertyAddress = nullptr; | |
| Stack.StepCompiledIn<FStructProperty>(nullptr); | |
| void* MessagePtr = Stack.MostRecentPropertyAddress; | |
| FStructProperty* StructProp = CastField<FStructProperty>(Stack.MostRecentProperty); | |
| P_FINISH; | |
| if (ensure((StructProp != nullptr) && (StructProp->Struct != nullptr) && (MessagePtr != nullptr))) | |
| { | |
| P_THIS->BroadcastMessageInternal(Channel, StructProp->Struct, MessagePtr); | |
| } | |
| } | |
| FGameplayMessageListenerHandle UGameplayMessageSubsystem::RegisterListenerInternal(FGameplayTag Channel, TFunction<void(FGameplayTag, const UScriptStruct*, const void*)>&& Callback, const UScriptStruct* StructType, EGameplayMessageMatch MatchType) | |
| { | |
| FChannelListenerList& List = ListenerMap.FindOrAdd(Channel); | |
| FGameplayMessageListenerData& Entry = List.Listeners.AddDefaulted_GetRef(); | |
| Entry.ReceivedCallback = MoveTemp(Callback); | |
| Entry.ListenerStructType = StructType; | |
| Entry.bHadValidType = StructType != nullptr; | |
| Entry.HandleID = ++List.HandleID; | |
| Entry.MatchType = MatchType; | |
| return FGameplayMessageListenerHandle(this, Channel, Entry.HandleID); | |
| } | |
| void UGameplayMessageSubsystem::UnregisterListener(FGameplayMessageListenerHandle Handle) | |
| { | |
| if (Handle.IsValid()) | |
| { | |
| check(Handle.Subsystem == this); | |
| UnregisterListenerInternal(Handle.Channel, Handle.ID); | |
| } | |
| else | |
| { | |
| UE_LOG(LogGameplayMessageSubsystem, Warning, TEXT("Trying to unregister an invalid Handle.")); | |
| } | |
| } | |
| void UGameplayMessageSubsystem::UnregisterListenerInternal(FGameplayTag Channel, int32 HandleID) | |
| { | |
| if (FChannelListenerList* pList = ListenerMap.Find(Channel)) | |
| { | |
| int32 MatchIndex = pList->Listeners.IndexOfByPredicate([ID = HandleID](const FGameplayMessageListenerData& Other) { return Other.HandleID == ID; }); | |
| if (MatchIndex != INDEX_NONE) | |
| { | |
| pList->Listeners.RemoveAtSwap(MatchIndex); | |
| } | |
| if (pList->Listeners.Num() == 0) | |
| { | |
| ListenerMap.Remove(Channel); | |
| } | |
| } | |
| } | |