| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| class UWorld; | |
| /** | |
| * | |
| */ | |
| UCLASS(MinimalAPI) | |
| class UPocketLevel : public UDataAsset | |
| { | |
| GENERATED_BODY() | |
| public: | |
| UE_API UPocketLevel(); | |
| public: | |
| // The level that will be streamed in for this pocket level. | |
| UPROPERTY(EditAnywhere, Category = "Streaming") | |
| TSoftObjectPtr<UWorld> Level; | |
| // The bounds of the pocket level so that we can create multiple instances without overlapping each other. | |
| UPROPERTY(EditAnywhere, Category = "Streaming") | |
| FVector Bounds; | |
| }; | |