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| #pragma once
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| #include "Math/BoxSphereBounds.h"
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| #include "UObject/ObjectPtr.h"
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| #include "PocketLevelInstance.generated.h"
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| #define UE_API POCKETWORLDS_API
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| class UPocketLevelSubsystem;
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| class ULevelStreamingDynamic;
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| class ULocalPlayer;
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| class UPocketLevel;
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| class UPocketLevelInstance;
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| class UWorld;
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| struct FFrame;
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| DECLARE_MULTICAST_DELEGATE_OneParam(FPocketLevelInstanceEvent, UPocketLevelInstance*);
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| |
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| UCLASS(MinimalAPI, Within = PocketLevelSubsystem, BlueprintType)
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| class UPocketLevelInstance : public UObject
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| {
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| GENERATED_BODY()
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| public:
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| UE_API UPocketLevelInstance();
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| UE_API virtual void BeginDestroy() override;
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| UE_API void StreamIn();
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| UE_API void StreamOut();
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| UE_API FDelegateHandle AddReadyCallback(FPocketLevelInstanceEvent::FDelegate Callback);
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| UE_API void RemoveReadyCallback(FDelegateHandle CallbackToRemove);
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| virtual class UWorld* GetWorld() const override { return World; }
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| private:
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| UE_API bool Initialize(ULocalPlayer* LocalPlayer, UPocketLevel* PocketLevel, FVector SpawnPoint);
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| UFUNCTION()
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| UE_API void HandlePocketLevelLoaded();
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| UFUNCTION()
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| UE_API void HandlePocketLevelShown();
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| private:
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| UPROPERTY()
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| TObjectPtr<ULocalPlayer> LocalPlayer;
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| UPROPERTY()
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| TObjectPtr<UPocketLevel> PocketLevel;
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| UPROPERTY()
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| TObjectPtr<UWorld> World;
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| UPROPERTY()
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| TObjectPtr<ULevelStreamingDynamic> StreamingPocketLevel;
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| FPocketLevelInstanceEvent OnReadyEvent;
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| FBoxSphereBounds Bounds;
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| friend class UPocketLevelSubsystem;
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| };
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| #undef UE_API
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