| // Copyright Epic Games, Inc. All Rights Reserved. | |
| struct FGameplayEffectContext; | |
| ULyraAbilitySystemGlobals::ULyraAbilitySystemGlobals(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| } | |
| FGameplayEffectContext* ULyraAbilitySystemGlobals::AllocGameplayEffectContext() const | |
| { | |
| return new FLyraGameplayEffectContext(); | |
| } | |