| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UObject; | |
| struct FGameplayEffectContext; | |
| UCLASS(Config=Game) | |
| class ULyraAbilitySystemGlobals : public UAbilitySystemGlobals | |
| { | |
| GENERATED_UCLASS_BODY() | |
| //~UAbilitySystemGlobals interface | |
| virtual FGameplayEffectContext* AllocGameplayEffectContext() const override; | |
| //~End of UAbilitySystemGlobals interface | |
| }; | |