unitysamples / LyraStarterGame /Source /LyraGame /AbilitySystem /LyraGameplayAbilityTargetData_SingleTargetHit.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| struct FGameplayEffectContextHandle; | |
| ////////////////////////////////////////////////////////////////////// | |
| void FLyraGameplayAbilityTargetData_SingleTargetHit::AddTargetDataToContext(FGameplayEffectContextHandle& Context, bool bIncludeActorArray) const | |
| { | |
| FGameplayAbilityTargetData_SingleTargetHit::AddTargetDataToContext(Context, bIncludeActorArray); | |
| // Add game-specific data | |
| if (FLyraGameplayEffectContext* TypedContext = FLyraGameplayEffectContext::ExtractEffectContext(Context)) | |
| { | |
| TypedContext->CartridgeID = CartridgeID; | |
| } | |
| } | |
| bool FLyraGameplayAbilityTargetData_SingleTargetHit::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess) | |
| { | |
| FGameplayAbilityTargetData_SingleTargetHit::NetSerialize(Ar, Map, bOutSuccess); | |
| Ar << CartridgeID; | |
| return true; | |
| } | |