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| #include "LyraGameplayEffectContext.h"
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| #include "AbilitySystem/LyraAbilitySourceInterface.h"
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| #include "Engine/HitResult.h"
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| #include "PhysicalMaterials/PhysicalMaterial.h"
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| #if UE_WITH_IRIS
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| #include "Iris/ReplicationState/PropertyNetSerializerInfoRegistry.h"
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| #include "Serialization/GameplayEffectContextNetSerializer.h"
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| #endif
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGameplayEffectContext)
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| class FArchive;
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| FLyraGameplayEffectContext* FLyraGameplayEffectContext::ExtractEffectContext(struct FGameplayEffectContextHandle Handle)
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| {
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| FGameplayEffectContext* BaseEffectContext = Handle.Get();
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| if ((BaseEffectContext != nullptr) && BaseEffectContext->GetScriptStruct()->IsChildOf(FLyraGameplayEffectContext::StaticStruct()))
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| {
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| return (FLyraGameplayEffectContext*)BaseEffectContext;
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| }
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| return nullptr;
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| }
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| bool FLyraGameplayEffectContext::NetSerialize(FArchive& Ar, class UPackageMap* Map, bool& bOutSuccess)
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| {
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| FGameplayEffectContext::NetSerialize(Ar, Map, bOutSuccess);
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| return true;
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| }
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| #if UE_WITH_IRIS
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| namespace UE::Net
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| {
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| UE_NET_IMPLEMENT_FORWARDING_NETSERIALIZER_AND_REGISTRY_DELEGATES(LyraGameplayEffectContext, FGameplayEffectContextNetSerializer);
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| }
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| #endif
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| void FLyraGameplayEffectContext::SetAbilitySource(const ILyraAbilitySourceInterface* InObject, float InSourceLevel)
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| {
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| AbilitySourceObject = MakeWeakObjectPtr(Cast<const UObject>(InObject));
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| }
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| const ILyraAbilitySourceInterface* FLyraGameplayEffectContext::GetAbilitySource() const
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| {
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| return Cast<ILyraAbilitySourceInterface>(AbilitySourceObject.Get());
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| }
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| const UPhysicalMaterial* FLyraGameplayEffectContext::GetPhysicalMaterial() const
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| {
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| if (const FHitResult* HitResultPtr = GetHitResult())
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| {
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| return HitResultPtr->PhysMaterial.Get();
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| }
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| return nullptr;
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| }
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