|
|
|
|
| #include "LyraGlobalAbilitySystem.h"
|
|
|
| #include "AbilitySystem/LyraAbilitySystemComponent.h"
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraGlobalAbilitySystem)
|
|
|
| void FGlobalAppliedAbilityList::AddToASC(TSubclassOf<UGameplayAbility> Ability, ULyraAbilitySystemComponent* ASC)
|
| {
|
| if (FGameplayAbilitySpecHandle* SpecHandle = Handles.Find(ASC))
|
| {
|
| RemoveFromASC(ASC);
|
| }
|
|
|
| UGameplayAbility* AbilityCDO = Ability->GetDefaultObject<UGameplayAbility>();
|
| FGameplayAbilitySpec AbilitySpec(AbilityCDO);
|
| const FGameplayAbilitySpecHandle AbilitySpecHandle = ASC->GiveAbility(AbilitySpec);
|
| Handles.Add(ASC, AbilitySpecHandle);
|
| }
|
|
|
| void FGlobalAppliedAbilityList::RemoveFromASC(ULyraAbilitySystemComponent* ASC)
|
| {
|
| if (FGameplayAbilitySpecHandle* SpecHandle = Handles.Find(ASC))
|
| {
|
| ASC->ClearAbility(*SpecHandle);
|
| Handles.Remove(ASC);
|
| }
|
| }
|
|
|
| void FGlobalAppliedAbilityList::RemoveFromAll()
|
| {
|
| for (auto& KVP : Handles)
|
| {
|
| if (KVP.Key != nullptr)
|
| {
|
| KVP.Key->ClearAbility(KVP.Value);
|
| }
|
| }
|
| Handles.Empty();
|
| }
|
|
|
|
|
|
|
| void FGlobalAppliedEffectList::AddToASC(TSubclassOf<UGameplayEffect> Effect, ULyraAbilitySystemComponent* ASC)
|
| {
|
| if (FActiveGameplayEffectHandle* EffectHandle = Handles.Find(ASC))
|
| {
|
| RemoveFromASC(ASC);
|
| }
|
|
|
| const UGameplayEffect* GameplayEffectCDO = Effect->GetDefaultObject<UGameplayEffect>();
|
| const FActiveGameplayEffectHandle GameplayEffectHandle = ASC->ApplyGameplayEffectToSelf(GameplayEffectCDO, 1, ASC->MakeEffectContext());
|
| Handles.Add(ASC, GameplayEffectHandle);
|
| }
|
|
|
| void FGlobalAppliedEffectList::RemoveFromASC(ULyraAbilitySystemComponent* ASC)
|
| {
|
| if (FActiveGameplayEffectHandle* EffectHandle = Handles.Find(ASC))
|
| {
|
| ASC->RemoveActiveGameplayEffect(*EffectHandle);
|
| Handles.Remove(ASC);
|
| }
|
| }
|
|
|
| void FGlobalAppliedEffectList::RemoveFromAll()
|
| {
|
| for (auto& KVP : Handles)
|
| {
|
| if (KVP.Key != nullptr)
|
| {
|
| KVP.Key->RemoveActiveGameplayEffect(KVP.Value);
|
| }
|
| }
|
| Handles.Empty();
|
| }
|
|
|
| ULyraGlobalAbilitySystem::ULyraGlobalAbilitySystem()
|
| {
|
| }
|
|
|
| void ULyraGlobalAbilitySystem::ApplyAbilityToAll(TSubclassOf<UGameplayAbility> Ability)
|
| {
|
| if ((Ability.Get() != nullptr) && (!AppliedAbilities.Contains(Ability)))
|
| {
|
| FGlobalAppliedAbilityList& Entry = AppliedAbilities.Add(Ability);
|
| for (ULyraAbilitySystemComponent* ASC : RegisteredASCs)
|
| {
|
| Entry.AddToASC(Ability, ASC);
|
| }
|
| }
|
| }
|
|
|
| void ULyraGlobalAbilitySystem::ApplyEffectToAll(TSubclassOf<UGameplayEffect> Effect)
|
| {
|
| if ((Effect.Get() != nullptr) && (!AppliedEffects.Contains(Effect)))
|
| {
|
| FGlobalAppliedEffectList& Entry = AppliedEffects.Add(Effect);
|
| for (ULyraAbilitySystemComponent* ASC : RegisteredASCs)
|
| {
|
| Entry.AddToASC(Effect, ASC);
|
| }
|
| }
|
| }
|
|
|
| void ULyraGlobalAbilitySystem::RemoveAbilityFromAll(TSubclassOf<UGameplayAbility> Ability)
|
| {
|
| if ((Ability.Get() != nullptr) && AppliedAbilities.Contains(Ability))
|
| {
|
| FGlobalAppliedAbilityList& Entry = AppliedAbilities[Ability];
|
| Entry.RemoveFromAll();
|
| AppliedAbilities.Remove(Ability);
|
| }
|
| }
|
|
|
| void ULyraGlobalAbilitySystem::RemoveEffectFromAll(TSubclassOf<UGameplayEffect> Effect)
|
| {
|
| if ((Effect.Get() != nullptr) && AppliedEffects.Contains(Effect))
|
| {
|
| FGlobalAppliedEffectList& Entry = AppliedEffects[Effect];
|
| Entry.RemoveFromAll();
|
| AppliedEffects.Remove(Effect);
|
| }
|
| }
|
|
|
| void ULyraGlobalAbilitySystem::RegisterASC(ULyraAbilitySystemComponent* ASC)
|
| {
|
| check(ASC);
|
|
|
| for (auto& Entry : AppliedAbilities)
|
| {
|
| Entry.Value.AddToASC(Entry.Key, ASC);
|
| }
|
| for (auto& Entry : AppliedEffects)
|
| {
|
| Entry.Value.AddToASC(Entry.Key, ASC);
|
| }
|
|
|
| RegisteredASCs.AddUnique(ASC);
|
| }
|
|
|
| void ULyraGlobalAbilitySystem::UnregisterASC(ULyraAbilitySystemComponent* ASC)
|
| {
|
| check(ASC);
|
| for (auto& Entry : AppliedAbilities)
|
| {
|
| Entry.Value.RemoveFromASC(ASC);
|
| }
|
| for (auto& Entry : AppliedEffects)
|
| {
|
| Entry.Value.RemoveFromASC(ASC);
|
| }
|
|
|
| RegisteredASCs.Remove(ASC);
|
| }
|
|
|
|
|