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| #include "Audio/LyraAudioMixEffectsSubsystem.h"
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| #include "AudioMixerBlueprintLibrary.h"
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| #include "AudioModulationStatics.h"
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| #include "Engine/GameInstance.h"
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| #include "Engine/World.h"
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| #include "LoadingScreenManager.h"
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| #include "LyraAudioSettings.h"
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| #include "Settings/LyraSettingsLocal.h"
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| #include "Sound/SoundEffectSubmix.h"
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| #include "SoundControlBus.h"
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| #include "SoundControlBusMix.h"
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|
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraAudioMixEffectsSubsystem)
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|
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| class FSubsystemCollectionBase;
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|
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| void ULyraAudioMixEffectsSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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| {
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| Super::Initialize(Collection);
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| }
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| void ULyraAudioMixEffectsSubsystem::Deinitialize()
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| {
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| if (ULoadingScreenManager* LoadingScreenManager = UGameInstance::GetSubsystem<ULoadingScreenManager>(GetWorld()->GetGameInstance()))
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| {
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| LoadingScreenManager->OnLoadingScreenVisibilityChangedDelegate().RemoveAll(this);
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| ApplyOrRemoveLoadingScreenMix(false);
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| }
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| Super::Deinitialize();
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| }
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| bool ULyraAudioMixEffectsSubsystem::ShouldCreateSubsystem(UObject* Outer) const
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| {
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| bool bShouldCreateSubsystem = Super::ShouldCreateSubsystem(Outer);
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| if (Outer)
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| {
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| if (UWorld* World = Outer->GetWorld())
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| {
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| bShouldCreateSubsystem = DoesSupportWorldType(World->WorldType) && bShouldCreateSubsystem;
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| }
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| }
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| return bShouldCreateSubsystem;
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| }
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| void ULyraAudioMixEffectsSubsystem::PostInitialize()
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| {
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| if (const ULyraAudioSettings* LyraAudioSettings = GetDefault<ULyraAudioSettings>())
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| {
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| if (UObject* ObjPath = LyraAudioSettings->DefaultControlBusMix.TryLoad())
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| {
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| if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath))
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| {
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| DefaultBaseMix = SoundControlBusMix;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBusMix, TEXT("Default Control Bus Mix reference missing from Lyra Audio Settings."));
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| }
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| }
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| if (UObject* ObjPath = LyraAudioSettings->LoadingScreenControlBusMix.TryLoad())
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| {
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| if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath))
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| {
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| LoadingScreenMix = SoundControlBusMix;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBusMix, TEXT("Loading Screen Control Bus Mix reference missing from Lyra Audio Settings."));
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| }
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| }
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| if (UObject* ObjPath = LyraAudioSettings->UserSettingsControlBusMix.TryLoad())
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| {
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| if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath))
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| {
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| UserMix = SoundControlBusMix;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBusMix, TEXT("User Control Bus Mix reference missing from Lyra Audio Settings."));
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| }
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| }
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| if (UObject* ObjPath = LyraAudioSettings->OverallVolumeControlBus.TryLoad())
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| {
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| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath))
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| {
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| OverallControlBus = SoundControlBus;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBus, TEXT("Overall Control Bus reference missing from Lyra Audio Settings."));
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| }
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| }
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| if (UObject* ObjPath = LyraAudioSettings->MusicVolumeControlBus.TryLoad())
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| {
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| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath))
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| {
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| MusicControlBus = SoundControlBus;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBus, TEXT("Music Control Bus reference missing from Lyra Audio Settings."));
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| }
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| }
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| if (UObject* ObjPath = LyraAudioSettings->SoundFXVolumeControlBus.TryLoad())
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| {
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| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath))
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| {
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| SoundFXControlBus = SoundControlBus;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBus, TEXT("SoundFX Control Bus reference missing from Lyra Audio Settings."));
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| }
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| }
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| if (UObject* ObjPath = LyraAudioSettings->DialogueVolumeControlBus.TryLoad())
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| {
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| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath))
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| {
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| DialogueControlBus = SoundControlBus;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBus, TEXT("Dialogue Control Bus reference missing from Lyra Audio Settings."));
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| }
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| }
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| if (UObject* ObjPath = LyraAudioSettings->VoiceChatVolumeControlBus.TryLoad())
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| {
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| if (USoundControlBus* SoundControlBus = Cast<USoundControlBus>(ObjPath))
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| {
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| VoiceChatControlBus = SoundControlBus;
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| }
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| else
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| {
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| ensureMsgf(SoundControlBus, TEXT("VoiceChat Control Bus reference missing from Lyra Audio Settings."));
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| }
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| }
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| for (const FLyraSubmixEffectChainMap& SoftSubmixEffectChain : LyraAudioSettings->HDRAudioSubmixEffectChain)
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| {
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| FLyraAudioSubmixEffectsChain NewEffectChain;
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| if (UObject* SubmixObjPath = SoftSubmixEffectChain.Submix.LoadSynchronous())
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| {
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| if (USoundSubmix* Submix = Cast<USoundSubmix>(SubmixObjPath))
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| {
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| NewEffectChain.Submix = Submix;
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| TArray<USoundEffectSubmixPreset*> NewPresetChain;
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| for (const TSoftObjectPtr<USoundEffectSubmixPreset>& SoftEffect : SoftSubmixEffectChain.SubmixEffectChain)
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| {
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| if (UObject* EffectObjPath = SoftEffect.LoadSynchronous())
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| {
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| if (USoundEffectSubmixPreset* SubmixPreset = Cast<USoundEffectSubmixPreset>(EffectObjPath))
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| {
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| NewPresetChain.Add(SubmixPreset);
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| }
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| }
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| }
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| NewEffectChain.SubmixEffectChain.Append(NewPresetChain);
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| }
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| }
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| HDRSubmixEffectChain.Add(NewEffectChain);
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| }
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| for (const FLyraSubmixEffectChainMap& SoftSubmixEffectChain : LyraAudioSettings->LDRAudioSubmixEffectChain)
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| {
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| FLyraAudioSubmixEffectsChain NewEffectChain;
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| if (UObject* SubmixObjPath = SoftSubmixEffectChain.Submix.LoadSynchronous())
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| {
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| if (USoundSubmix* Submix = Cast<USoundSubmix>(SubmixObjPath))
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| {
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| NewEffectChain.Submix = Submix;
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| TArray<USoundEffectSubmixPreset*> NewPresetChain;
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| for (const TSoftObjectPtr<USoundEffectSubmixPreset>& SoftEffect : SoftSubmixEffectChain.SubmixEffectChain)
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| {
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| if (UObject* EffectObjPath = SoftEffect.LoadSynchronous())
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| {
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| if (USoundEffectSubmixPreset* SubmixPreset = Cast<USoundEffectSubmixPreset>(EffectObjPath))
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| {
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| NewPresetChain.Add(SubmixPreset);
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| }
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| }
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| }
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| NewEffectChain.SubmixEffectChain.Append(NewPresetChain);
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| }
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| }
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| LDRSubmixEffectChain.Add(NewEffectChain);
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| }
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| }
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| if (ULoadingScreenManager* LoadingScreenManager = UGameInstance::GetSubsystem<ULoadingScreenManager>(GetWorld()->GetGameInstance()))
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| {
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| LoadingScreenManager->OnLoadingScreenVisibilityChangedDelegate().AddUObject(this, &ThisClass::OnLoadingScreenStatusChanged);
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| ApplyOrRemoveLoadingScreenMix(LoadingScreenManager->GetLoadingScreenDisplayStatus());
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| }
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| }
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| void ULyraAudioMixEffectsSubsystem::OnWorldBeginPlay(UWorld& InWorld)
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| {
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| if (const UWorld* World = InWorld.GetWorld())
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| {
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| if (DefaultBaseMix)
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| {
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| UAudioModulationStatics::ActivateBusMix(World, DefaultBaseMix);
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| }
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| if (const ULyraSettingsLocal* LyraSettingsLocal = GetDefault<ULyraSettingsLocal>())
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| {
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| if (UserMix)
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| {
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| UAudioModulationStatics::ActivateBusMix(World, UserMix);
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| if (OverallControlBus && MusicControlBus && SoundFXControlBus && DialogueControlBus && VoiceChatControlBus)
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| {
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| const FSoundControlBusMixStage OverallControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, OverallControlBus, LyraSettingsLocal->GetOverallVolume());
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| const FSoundControlBusMixStage MusicControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, MusicControlBus, LyraSettingsLocal->GetMusicVolume());
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| const FSoundControlBusMixStage SoundFXControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, SoundFXControlBus, LyraSettingsLocal->GetSoundFXVolume());
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| const FSoundControlBusMixStage DialogueControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, DialogueControlBus, LyraSettingsLocal->GetDialogueVolume());
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| const FSoundControlBusMixStage VoiceChatControlBusMixStage = UAudioModulationStatics::CreateBusMixStage(World, VoiceChatControlBus, LyraSettingsLocal->GetVoiceChatVolume());
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| TArray<FSoundControlBusMixStage> ControlBusMixStageArray;
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| ControlBusMixStageArray.Add(OverallControlBusMixStage);
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| ControlBusMixStageArray.Add(MusicControlBusMixStage);
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| ControlBusMixStageArray.Add(SoundFXControlBusMixStage);
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| ControlBusMixStageArray.Add(DialogueControlBusMixStage);
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| ControlBusMixStageArray.Add(VoiceChatControlBusMixStage);
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| UAudioModulationStatics::UpdateMix(World, UserMix, ControlBusMixStageArray);
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| }
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| }
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| ApplyDynamicRangeEffectsChains(LyraSettingsLocal->IsHDRAudioModeEnabled());
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| }
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| }
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| }
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| void ULyraAudioMixEffectsSubsystem::ApplyDynamicRangeEffectsChains(bool bHDRAudio)
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| {
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| TArray<FLyraAudioSubmixEffectsChain> AudioSubmixEffectsChainToApply;
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| TArray<FLyraAudioSubmixEffectsChain> AudioSubmixEffectsChainToClear;
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| if (bHDRAudio)
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| {
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| AudioSubmixEffectsChainToApply.Append(HDRSubmixEffectChain);
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| AudioSubmixEffectsChainToClear.Append(LDRSubmixEffectChain);
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| }
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| else
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| {
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| AudioSubmixEffectsChainToApply.Append(LDRSubmixEffectChain);
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| AudioSubmixEffectsChainToClear.Append(HDRSubmixEffectChain);
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| }
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| TArray<USoundSubmix*> SubmixesLeftToClear;
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| for (const FLyraAudioSubmixEffectsChain& EffectChainToClear : AudioSubmixEffectsChainToClear)
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| {
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| bool bAddToList = true;
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| for (const FLyraAudioSubmixEffectsChain& SubmixEffectChain : AudioSubmixEffectsChainToApply)
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| {
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| if (SubmixEffectChain.Submix == EffectChainToClear.Submix)
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| {
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| bAddToList = false;
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| break;
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| }
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| }
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| if (bAddToList)
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| {
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| SubmixesLeftToClear.Add(EffectChainToClear.Submix);
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| }
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| }
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| for (const FLyraAudioSubmixEffectsChain& SubmixEffectChain : AudioSubmixEffectsChainToApply)
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| {
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| if (SubmixEffectChain.Submix)
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| {
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| UAudioMixerBlueprintLibrary::SetSubmixEffectChainOverride(GetWorld(), SubmixEffectChain.Submix, SubmixEffectChain.SubmixEffectChain, 0.1f);
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| }
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| }
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| for (USoundSubmix* Submix : SubmixesLeftToClear)
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| {
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| UAudioMixerBlueprintLibrary::ClearSubmixEffectChainOverride(GetWorld(), Submix, 0.1f);
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| }
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| }
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| void ULyraAudioMixEffectsSubsystem::OnLoadingScreenStatusChanged(bool bShowingLoadingScreen)
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| {
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| ApplyOrRemoveLoadingScreenMix(bShowingLoadingScreen);
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| }
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| void ULyraAudioMixEffectsSubsystem::ApplyOrRemoveLoadingScreenMix(bool bWantsLoadingScreenMix)
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| {
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| UWorld* World = GetWorld();
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| if (bAppliedLoadingScreenMix != bWantsLoadingScreenMix && LoadingScreenMix && World)
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| {
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| if (bWantsLoadingScreenMix)
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| {
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| UAudioModulationStatics::ActivateBusMix(World, LoadingScreenMix);
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| }
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| else
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| {
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| UAudioModulationStatics::DeactivateBusMix(World, LoadingScreenMix);
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| }
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| bAppliedLoadingScreenMix = bWantsLoadingScreenMix;
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| }
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| }
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| bool ULyraAudioMixEffectsSubsystem::DoesSupportWorldType(const EWorldType::Type World) const
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| {
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| return (World == EWorldType::Game || World == EWorldType::PIE);
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| }
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