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| #pragma once
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| #include "Camera/CameraComponent.h"
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| #include "GameFramework/Actor.h"
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| #include "LyraCameraComponent.generated.h"
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| class UCanvas;
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| class ULyraCameraMode;
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| class ULyraCameraModeStack;
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| class UObject;
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| struct FFrame;
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| struct FGameplayTag;
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| struct FMinimalViewInfo;
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| template <class TClass> class TSubclassOf;
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| DECLARE_DELEGATE_RetVal(TSubclassOf<ULyraCameraMode>, FLyraCameraModeDelegate);
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| UCLASS()
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| class ULyraCameraComponent : public UCameraComponent
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| {
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| GENERATED_BODY()
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| public:
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| ULyraCameraComponent(const FObjectInitializer& ObjectInitializer);
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| UFUNCTION(BlueprintPure, Category = "Lyra|Camera")
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| static ULyraCameraComponent* FindCameraComponent(const AActor* Actor) { return (Actor ? Actor->FindComponentByClass<ULyraCameraComponent>() : nullptr); }
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| virtual AActor* GetTargetActor() const { return GetOwner(); }
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| FLyraCameraModeDelegate DetermineCameraModeDelegate;
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| void AddFieldOfViewOffset(float FovOffset) { FieldOfViewOffset += FovOffset; }
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| virtual void DrawDebug(UCanvas* Canvas) const;
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| void GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const;
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| protected:
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| virtual void OnRegister() override;
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| virtual void GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView) override;
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| virtual void UpdateCameraModes();
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| protected:
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| UPROPERTY()
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| TObjectPtr<ULyraCameraModeStack> CameraModeStack;
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| float FieldOfViewOffset;
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| };
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