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| #pragma once
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| #include "Engine/World.h"
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| #include "GameplayTagContainer.h"
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| #include "LyraCameraMode.generated.h"
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| #define UE_API LYRAGAME_API
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| class AActor;
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| class UCanvas;
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| class ULyraCameraComponent;
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| UENUM(BlueprintType)
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| enum class ELyraCameraModeBlendFunction : uint8
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| {
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| Linear,
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| EaseIn,
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| EaseOut,
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| EaseInOut,
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| COUNT UMETA(Hidden)
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| };
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| struct FLyraCameraModeView
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| {
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| public:
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| FLyraCameraModeView();
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| void Blend(const FLyraCameraModeView& Other, float OtherWeight);
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| public:
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| FVector Location;
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| FRotator Rotation;
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| FRotator ControlRotation;
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| float FieldOfView;
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| };
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| UCLASS(MinimalAPI, Abstract, NotBlueprintable)
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| class ULyraCameraMode : public UObject
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| {
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| GENERATED_BODY()
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| public:
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| UE_API ULyraCameraMode();
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| UE_API ULyraCameraComponent* GetLyraCameraComponent() const;
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| UE_API virtual UWorld* GetWorld() const override;
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| UE_API AActor* GetTargetActor() const;
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| const FLyraCameraModeView& GetCameraModeView() const { return View; }
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| virtual void OnActivation() {};
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| virtual void OnDeactivation() {};
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| UE_API void UpdateCameraMode(float DeltaTime);
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| float GetBlendTime() const { return BlendTime; }
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| float GetBlendWeight() const { return BlendWeight; }
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| UE_API void SetBlendWeight(float Weight);
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| FGameplayTag GetCameraTypeTag() const
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| {
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| return CameraTypeTag;
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| }
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| UE_API virtual void DrawDebug(UCanvas* Canvas) const;
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| protected:
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| UE_API virtual FVector GetPivotLocation() const;
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| UE_API virtual FRotator GetPivotRotation() const;
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| UE_API virtual void UpdateView(float DeltaTime);
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| UE_API virtual void UpdateBlending(float DeltaTime);
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| protected:
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| UPROPERTY(EditDefaultsOnly, Category = "Blending")
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| FGameplayTag CameraTypeTag;
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| FLyraCameraModeView View;
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| UPROPERTY(EditDefaultsOnly, Category = "View", Meta = (UIMin = "5.0", UIMax = "170", ClampMin = "5.0", ClampMax = "170.0"))
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| float FieldOfView;
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| UPROPERTY(EditDefaultsOnly, Category = "View", Meta = (UIMin = "-89.9", UIMax = "89.9", ClampMin = "-89.9", ClampMax = "89.9"))
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| float ViewPitchMin;
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| UPROPERTY(EditDefaultsOnly, Category = "View", Meta = (UIMin = "-89.9", UIMax = "89.9", ClampMin = "-89.9", ClampMax = "89.9"))
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| float ViewPitchMax;
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| UPROPERTY(EditDefaultsOnly, Category = "Blending")
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| float BlendTime;
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| UPROPERTY(EditDefaultsOnly, Category = "Blending")
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| ELyraCameraModeBlendFunction BlendFunction;
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| UPROPERTY(EditDefaultsOnly, Category = "Blending")
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| float BlendExponent;
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| float BlendAlpha;
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| float BlendWeight;
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| protected:
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| UPROPERTY(transient)
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| uint32 bResetInterpolation:1;
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| };
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| UCLASS()
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| class ULyraCameraModeStack : public UObject
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| {
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| GENERATED_BODY()
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| public:
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| ULyraCameraModeStack();
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| void ActivateStack();
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| void DeactivateStack();
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| bool IsStackActivate() const { return bIsActive; }
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| void PushCameraMode(TSubclassOf<ULyraCameraMode> CameraModeClass);
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| bool EvaluateStack(float DeltaTime, FLyraCameraModeView& OutCameraModeView);
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| void DrawDebug(UCanvas* Canvas) const;
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| void GetBlendInfo(float& OutWeightOfTopLayer, FGameplayTag& OutTagOfTopLayer) const;
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| protected:
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| ULyraCameraMode* GetCameraModeInstance(TSubclassOf<ULyraCameraMode> CameraModeClass);
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| void UpdateStack(float DeltaTime);
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| void BlendStack(FLyraCameraModeView& OutCameraModeView) const;
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| protected:
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| bool bIsActive;
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| UPROPERTY()
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| TArray<TObjectPtr<ULyraCameraMode>> CameraModeInstances;
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| UPROPERTY()
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| TArray<TObjectPtr<ULyraCameraMode>> CameraModeStack;
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| };
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| #undef UE_API
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