| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ALyraPlayerCameraManager; | |
| class AActor; | |
| class AHUD; | |
| class APlayerController; | |
| class FDebugDisplayInfo; | |
| class UCanvas; | |
| class UObject; | |
| UCLASS( Transient, Within=LyraPlayerCameraManager ) | |
| class ULyraUICameraManagerComponent : public UActorComponent | |
| { | |
| GENERATED_BODY() | |
| public: | |
| static ULyraUICameraManagerComponent* GetComponent(APlayerController* PC); | |
| public: | |
| ULyraUICameraManagerComponent(); | |
| virtual void InitializeComponent() override; | |
| bool IsSettingViewTarget() const { return bUpdatingViewTarget; } | |
| AActor* GetViewTarget() const { return ViewTarget; } | |
| void SetViewTarget(AActor* InViewTarget, FViewTargetTransitionParams TransitionParams = FViewTargetTransitionParams()); | |
| bool NeedsToUpdateViewTarget() const; | |
| void UpdateViewTarget(struct FTViewTarget& OutVT, float DeltaTime); | |
| void OnShowDebugInfo(AHUD* HUD, UCanvas* Canvas, const FDebugDisplayInfo& DisplayInfo, float& YL, float& YPos); | |
| private: | |
| UPROPERTY(Transient) | |
| TObjectPtr<AActor> ViewTarget; | |
| UPROPERTY(Transient) | |
| bool bUpdatingViewTarget; | |
| }; | |