unitysamples / LyraStarterGame /Source /LyraGame /Cosmetics /LyraControllerComponent_CharacterParts.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class APawn; | |
| class ULyraPawnComponent_CharacterParts; | |
| class UObject; | |
| struct FFrame; | |
| enum class ECharacterPartSource : uint8 | |
| { | |
| Natural, | |
| NaturalSuppressedViaCheat, | |
| AppliedViaDeveloperSettingsCheat, | |
| AppliedViaCheatManager | |
| }; | |
| ////////////////////////////////////////////////////////////////////// | |
| // A character part requested on a controller component | |
| USTRUCT() | |
| struct FLyraControllerCharacterPartEntry | |
| { | |
| GENERATED_BODY() | |
| FLyraControllerCharacterPartEntry() | |
| {} | |
| public: | |
| // The character part being represented | |
| UPROPERTY(EditAnywhere, meta=(ShowOnlyInnerProperties)) | |
| FLyraCharacterPart Part; | |
| // The handle if already applied to a pawn | |
| FLyraCharacterPartHandle Handle; | |
| // The source of this part | |
| ECharacterPartSource Source = ECharacterPartSource::Natural; | |
| }; | |
| ////////////////////////////////////////////////////////////////////// | |
| // A component that configure what cosmetic actors to spawn for the owning controller when it possesses a pawn | |
| UCLASS(meta = (BlueprintSpawnableComponent)) | |
| class ULyraControllerComponent_CharacterParts : public UControllerComponent | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraControllerComponent_CharacterParts(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| //~UActorComponent interface | |
| virtual void BeginPlay() override; | |
| virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; | |
| //~End of UActorComponent interface | |
| // Adds a character part to the actor that owns this customization component, should be called on the authority only | |
| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) | |
| void AddCharacterPart(const FLyraCharacterPart& NewPart); | |
| // Removes a previously added character part from the actor that owns this customization component, should be called on the authority only | |
| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) | |
| void RemoveCharacterPart(const FLyraCharacterPart& PartToRemove); | |
| // Removes all added character parts, should be called on the authority only | |
| UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category=Cosmetics) | |
| void RemoveAllCharacterParts(); | |
| // Applies relevant developer settings if in PIE | |
| void ApplyDeveloperSettings(); | |
| protected: | |
| UPROPERTY(EditAnywhere, Category=Cosmetics) | |
| TArray<FLyraControllerCharacterPartEntry> CharacterParts; | |
| private: | |
| ULyraPawnComponent_CharacterParts* GetPawnCustomizer() const; | |
| UFUNCTION() | |
| void OnPossessedPawnChanged(APawn* OldPawn, APawn* NewPawn); | |
| void AddCharacterPartInternal(const FLyraCharacterPart& NewPart, ECharacterPartSource Source); | |
| void AddCheatPart(const FLyraCharacterPart& NewPart, bool bSuppressNaturalParts); | |
| void ClearCheatParts(); | |
| void SetSuppressionOnNaturalParts(bool bSuppressed); | |
| friend class ULyraCosmeticCheats; | |
| }; | |