| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ULyraEquipmentDefinition::ULyraEquipmentDefinition(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| InstanceType = ULyraEquipmentInstance::StaticClass(); | |
| } | |
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ULyraEquipmentDefinition::ULyraEquipmentDefinition(const FObjectInitializer& ObjectInitializer) | |
| : Super(ObjectInitializer) | |
| { | |
| InstanceType = ULyraEquipmentInstance::StaticClass(); | |
| } | |