unitysamples / LyraStarterGame /Source /LyraGame /Feedback /ContextEffects /LyraContextEffectComponent.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UAnimSequenceBase; | |
| class USceneComponent; | |
| // Sets default values for this component's properties | |
| ULyraContextEffectComponent::ULyraContextEffectComponent() | |
| { | |
| // Disable component tick, enable Auto Activate | |
| PrimaryComponentTick.bCanEverTick = false; | |
| bAutoActivate = true; | |
| // ... | |
| } | |
| // Called when the game starts | |
| void ULyraContextEffectComponent::BeginPlay() | |
| { | |
| Super::BeginPlay(); | |
| // ... | |
| CurrentContexts.AppendTags(DefaultEffectContexts); | |
| CurrentContextEffectsLibraries = DefaultContextEffectsLibraries; | |
| // On Begin Play, Load and Add Context Effects pairings | |
| if (const UWorld* World = GetWorld()) | |
| { | |
| if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem<ULyraContextEffectsSubsystem>()) | |
| { | |
| LyraContextEffectsSubsystem->LoadAndAddContextEffectsLibraries(GetOwner(), CurrentContextEffectsLibraries); | |
| } | |
| } | |
| } | |
| void ULyraContextEffectComponent::EndPlay(const EEndPlayReason::Type EndPlayReason) | |
| { | |
| // On End PLay, remove unnecessary context effects pairings | |
| if (const UWorld* World = GetWorld()) | |
| { | |
| if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem<ULyraContextEffectsSubsystem>()) | |
| { | |
| LyraContextEffectsSubsystem->UnloadAndRemoveContextEffectsLibraries(GetOwner()); | |
| } | |
| } | |
| Super::EndPlay(EndPlayReason); | |
| } | |
| // Implementation of Interface's AnimMotionEffect function | |
| void ULyraContextEffectComponent::AnimMotionEffect_Implementation(const FName Bone, const FGameplayTag MotionEffect, USceneComponent* StaticMeshComponent, | |
| const FVector LocationOffset, const FRotator RotationOffset, const UAnimSequenceBase* AnimationSequence, | |
| const bool bHitSuccess, const FHitResult HitResult, FGameplayTagContainer Contexts, | |
| FVector VFXScale, float AudioVolume, float AudioPitch) | |
| { | |
| // Prep Components | |
| TArray<UAudioComponent*> AudioComponentsToAdd; | |
| TArray<UNiagaraComponent*> NiagaraComponentsToAdd; | |
| FGameplayTagContainer TotalContexts; | |
| // Aggregate contexts | |
| TotalContexts.AppendTags(Contexts); | |
| TotalContexts.AppendTags(CurrentContexts); | |
| // Check if converting Physical Surface Type to Context | |
| if (bConvertPhysicalSurfaceToContext) | |
| { | |
| // Get Phys Mat Type Pointer | |
| TWeakObjectPtr<UPhysicalMaterial> PhysicalSurfaceTypePtr = HitResult.PhysMaterial; | |
| // Check if pointer is okay | |
| if (PhysicalSurfaceTypePtr.IsValid()) | |
| { | |
| // Get the Surface Type Pointer | |
| TEnumAsByte<EPhysicalSurface> PhysicalSurfaceType = PhysicalSurfaceTypePtr->SurfaceType; | |
| // If Settings are valid | |
| if (const ULyraContextEffectsSettings* LyraContextEffectsSettings = GetDefault<ULyraContextEffectsSettings>()) | |
| { | |
| // Convert Surface Type to known | |
| if (const FGameplayTag* SurfaceContextPtr = LyraContextEffectsSettings->SurfaceTypeToContextMap.Find(PhysicalSurfaceType)) | |
| { | |
| FGameplayTag SurfaceContext = *SurfaceContextPtr; | |
| TotalContexts.AddTag(SurfaceContext); | |
| } | |
| } | |
| } | |
| } | |
| // Cycle through Active Audio Components and cache | |
| for (UAudioComponent* ActiveAudioComponent : ActiveAudioComponents) | |
| { | |
| if (ActiveAudioComponent) | |
| { | |
| AudioComponentsToAdd.Add(ActiveAudioComponent); | |
| } | |
| } | |
| // Cycle through Active Niagara Components and cache | |
| for (UNiagaraComponent* ActiveNiagaraComponent : ActiveNiagaraComponents) | |
| { | |
| if (ActiveNiagaraComponent) | |
| { | |
| NiagaraComponentsToAdd.Add(ActiveNiagaraComponent); | |
| } | |
| } | |
| // Get World | |
| if (const UWorld* World = GetWorld()) | |
| { | |
| // Get Subsystem | |
| if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem<ULyraContextEffectsSubsystem>()) | |
| { | |
| // Set up Audio Components and Niagara | |
| TArray<UAudioComponent*> AudioComponents; | |
| TArray<UNiagaraComponent*> NiagaraComponents; | |
| // Spawn effects | |
| LyraContextEffectsSubsystem->SpawnContextEffects(GetOwner(), StaticMeshComponent, Bone, | |
| LocationOffset, RotationOffset, MotionEffect, TotalContexts, | |
| AudioComponents, NiagaraComponents, VFXScale, AudioVolume, AudioPitch); | |
| // Append resultant effects | |
| AudioComponentsToAdd.Append(AudioComponents); | |
| NiagaraComponentsToAdd.Append(NiagaraComponents); | |
| } | |
| } | |
| // Append Active Audio Components | |
| ActiveAudioComponents.Empty(); | |
| ActiveAudioComponents.Append(AudioComponentsToAdd); | |
| // Append Active | |
| ActiveNiagaraComponents.Empty(); | |
| ActiveNiagaraComponents.Append(NiagaraComponentsToAdd); | |
| } | |
| void ULyraContextEffectComponent::UpdateEffectContexts(FGameplayTagContainer NewEffectContexts) | |
| { | |
| // Reset and update | |
| CurrentContexts.Reset(NewEffectContexts.Num()); | |
| CurrentContexts.AppendTags(NewEffectContexts); | |
| } | |
| void ULyraContextEffectComponent::UpdateLibraries( | |
| TSet<TSoftObjectPtr<ULyraContextEffectsLibrary>> NewContextEffectsLibraries) | |
| { | |
| // Clear out existing Effects | |
| CurrentContextEffectsLibraries = NewContextEffectsLibraries; | |
| // Get World | |
| if (const UWorld* World = GetWorld()) | |
| { | |
| // Get Subsystem | |
| if (ULyraContextEffectsSubsystem* LyraContextEffectsSubsystem = World->GetSubsystem<ULyraContextEffectsSubsystem>()) | |
| { | |
| // Load and Add Libraries to Subsystem | |
| LyraContextEffectsSubsystem->LoadAndAddContextEffectsLibraries(GetOwner(), CurrentContextEffectsLibraries); | |
| } | |
| } | |
| } | |