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  1. CropoutSampleProject/.p4ignore.txt +11 -0
  2. CropoutSampleProject/CropoutSampleProject.uproject +163 -0
  3. LyraStarterGame/LyraStarterGame.uproject +376 -0
  4. LyraStarterGame/README.md +17 -0
  5. StackOBot/Config/DefaultEditor.ini +1 -0
  6. StackOBot/Config/DefaultEngine.ini +165 -0
  7. StackOBot/Config/DefaultGame.ini +20 -0
  8. StackOBot/Config/DefaultInput.ini +8 -0
  9. StackOBot/Content/DevCom/BP_DevCom.uasset +0 -0
  10. StackOBot/Content/DevCom/StrT_DevCom.uasset +0 -0
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  13. StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/0/QX/9BAVI6ABAVFXWLXDS4GNL4.uasset +0 -0
  14. StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/1/21/S0GPRDIIQO9LHRO9P5JSDF.uasset +0 -0
  15. StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/1/QN/MAF4KAFT4XU6HWDZ41PA6U.uasset +0 -0
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  17. StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/2/IC/42T64IEW5P4ZLS2UOYXA5Y.uasset +0 -0
  18. StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/2/SZ/NHJ8475AWMNZLH9BBAPOZP.uasset +0 -0
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  39. StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/F/3A/O0WA9TURSHRQX4QN3RHN9Y.uasset +0 -0
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  50. StackOBot/StackOBot.uproject +161 -0
CropoutSampleProject/.p4ignore.txt ADDED
@@ -0,0 +1,11 @@
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Ignore all Intermediate and Saved directories
2
+ */Intermediate/*
3
+ */Saved/*
4
+ */Script/*
5
+ */DerivedDataCache/*
6
+ */Binaries/*
7
+ */Build/*
8
+
9
+ */obj/*
10
+ */fbx/*
11
+ */psd/*
CropoutSampleProject/CropoutSampleProject.uproject ADDED
@@ -0,0 +1,163 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "FileVersion": 3,
3
+ "EngineAssociation": "5.6",
4
+ "Category": "Samples",
5
+ "Description": "",
6
+ "Plugins": [
7
+ {
8
+ "Name": "GeometryScripting",
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+ "Enabled": true
10
+ },
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+ {
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+ "Name": "Paper2D",
13
+ "Enabled": false
14
+ },
15
+ {
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+ "Name": "EnhancedInput",
17
+ "Enabled": true
18
+ },
19
+ {
20
+ "Name": "CommonUI",
21
+ "Enabled": true
22
+ },
23
+ {
24
+ "Name": "OnlineSubsystemGoogle",
25
+ "Enabled": true
26
+ },
27
+ {
28
+ "Name": "OnlineSubsystemFacebook",
29
+ "Enabled": true
30
+ },
31
+ {
32
+ "Name": "OnlineSubsystemApple",
33
+ "Enabled": true,
34
+ "SupportedTargetPlatforms": [
35
+ "Mac",
36
+ "IOS",
37
+ "TVOS"
38
+ ]
39
+ },
40
+ {
41
+ "Name": "AndroidMedia",
42
+ "Enabled": false
43
+ },
44
+ {
45
+ "Name": "AndroidMoviePlayer",
46
+ "Enabled": false
47
+ },
48
+ {
49
+ "Name": "AppleMoviePlayer",
50
+ "Enabled": false
51
+ },
52
+ {
53
+ "Name": "WindowsMoviePlayer",
54
+ "Enabled": false
55
+ },
56
+ {
57
+ "Name": "WmfMedia",
58
+ "Enabled": false
59
+ },
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+ {
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+ "Name": "KDevelopSourceCodeAccess",
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+ "Enabled": false
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+ },
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+ {
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+ "Name": "CableComponent",
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+ "Enabled": false
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+ },
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+ {
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+ "Name": "AvfMedia",
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+ "Enabled": false
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+ },
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+ {
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+ "Name": "AudioCapture",
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+ "Enabled": false
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+ },
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+ {
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+ "Name": "ArchVisCharacter",
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+ "Enabled": false
79
+ },
80
+ {
81
+ "Name": "Bridge",
82
+ "Enabled": false,
83
+ "SupportedTargetPlatforms": [
84
+ "Win64",
85
+ "Mac",
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+ "Linux"
87
+ ]
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+ },
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+ {
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+ "Name": "TraceUtilities",
91
+ "Enabled": false
92
+ },
93
+ {
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+ "Name": "ControlRigSpline",
95
+ "Enabled": false
96
+ },
97
+ {
98
+ "Name": "SequencerAnimTools",
99
+ "Enabled": false
100
+ },
101
+ {
102
+ "Name": "IKRig",
103
+ "Enabled": false
104
+ },
105
+ {
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+ "Name": "AnimationSharing",
107
+ "Enabled": false
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+ },
109
+ {
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+ "Name": "BlueprintHeaderView",
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+ "Enabled": false
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+ },
113
+ {
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+ "Name": "GeometryMode",
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+ "Enabled": false
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+ },
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+ {
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+ "Name": "GLTFExporter",
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+ "Enabled": false
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+ },
121
+ {
122
+ "Name": "SpeedTreeImporter",
123
+ "Enabled": false
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+ },
125
+ {
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+ "Name": "DatasmithContent",
127
+ "Enabled": false
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+ },
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+ {
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+ "Name": "ChaosCloth",
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+ "Enabled": false
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+ },
133
+ {
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+ "Name": "ChaosClothEditor",
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+ "Enabled": false
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+ },
137
+ {
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+ "Name": "MediaPlate",
139
+ "Enabled": false
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+ },
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+ {
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+ "Name": "MediaCompositing",
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+ "Enabled": false
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+ },
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+ {
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+ "Name": "UVEditor",
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+ "Enabled": false
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+ },
149
+ {
150
+ "Name": "AudioModulation",
151
+ "Enabled": true
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+ }
153
+ ],
154
+ "TargetPlatforms": [
155
+ "Android",
156
+ "Windows",
157
+ "Mac",
158
+ "IOS",
159
+ "TVOS",
160
+ "Linux"
161
+ ],
162
+ "EpicSampleNameHash": "2679385369"
163
+ }
LyraStarterGame/LyraStarterGame.uproject ADDED
@@ -0,0 +1,376 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "FileVersion": 3,
3
+ "EngineAssociation": "5.6",
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+ "Category": "Samples",
5
+ "Description": "",
6
+ "Modules": [
7
+ {
8
+ "Name": "LyraGame",
9
+ "Type": "Runtime",
10
+ "LoadingPhase": "Default",
11
+ "AdditionalDependencies": [
12
+ "DeveloperSettings",
13
+ "Engine"
14
+ ]
15
+ },
16
+ {
17
+ "Name": "LyraEditor",
18
+ "Type": "Editor",
19
+ "LoadingPhase": "Default"
20
+ }
21
+ ],
22
+ "Plugins": [
23
+ {
24
+ "Name": "ActorPalette",
25
+ "Enabled": true
26
+ },
27
+ {
28
+ "Name": "AESGCMHandlerComponent",
29
+ "Enabled": true
30
+ },
31
+ {
32
+ "Name": "DTLSHandlerComponent",
33
+ "Enabled": true
34
+ },
35
+ {
36
+ "Name": "GameplayAbilities",
37
+ "Enabled": true
38
+ },
39
+ {
40
+ "Name": "Gauntlet",
41
+ "Enabled": true
42
+ },
43
+ {
44
+ "Name": "D3DExternalGPUStatistics",
45
+ "Enabled": true,
46
+ "Optional": true,
47
+ "SupportedTargetPlatforms": [
48
+ "Win64"
49
+ ]
50
+ },
51
+ {
52
+ "Name": "CommonLoadingScreen",
53
+ "Enabled": true
54
+ },
55
+ {
56
+ "Name": "CommonConversation",
57
+ "Enabled": true
58
+ },
59
+ {
60
+ "Name": "GameFeatures",
61
+ "Enabled": true
62
+ },
63
+ {
64
+ "Name": "ModularGameplay",
65
+ "Enabled": true
66
+ },
67
+ {
68
+ "Name": "ModularGameplayActors",
69
+ "Enabled": true
70
+ },
71
+ {
72
+ "Name": "EnhancedInput",
73
+ "Enabled": true
74
+ },
75
+ {
76
+ "Name": "WinDualShock",
77
+ "Enabled": true,
78
+ "SupportedTargetPlatforms": [
79
+ "Win64"
80
+ ]
81
+ },
82
+ {
83
+ "Name": "Volumetrics",
84
+ "Enabled": true
85
+ },
86
+ {
87
+ "Name": "DataRegistry",
88
+ "Enabled": true
89
+ },
90
+ {
91
+ "Name": "ReplicationGraph",
92
+ "Enabled": true
93
+ },
94
+ {
95
+ "Name": "SignificanceManager",
96
+ "Enabled": true
97
+ },
98
+ {
99
+ "Name": "Niagara",
100
+ "Enabled": true
101
+ },
102
+ {
103
+ "Name": "Water",
104
+ "Enabled": true
105
+ },
106
+ {
107
+ "Name": "CommonUI",
108
+ "Enabled": true
109
+ },
110
+ {
111
+ "Name": "ControlFlows",
112
+ "Enabled": true
113
+ },
114
+ {
115
+ "Name": "GameSettings",
116
+ "Enabled": true
117
+ },
118
+ {
119
+ "Name": "CommonUser",
120
+ "Enabled": true
121
+ },
122
+ {
123
+ "Name": "CommonGame",
124
+ "Enabled": true
125
+ },
126
+ {
127
+ "Name": "GameSubtitles",
128
+ "Enabled": true
129
+ },
130
+ {
131
+ "Name": "PocketWorlds",
132
+ "Enabled": true
133
+ },
134
+ {
135
+ "Name": "UIExtension",
136
+ "Enabled": true
137
+ },
138
+ {
139
+ "Name": "AsyncMixin",
140
+ "Enabled": true
141
+ },
142
+ {
143
+ "Name": "Metasound",
144
+ "Enabled": true
145
+ },
146
+ {
147
+ "Name": "MagicLeap",
148
+ "Enabled": false
149
+ },
150
+ {
151
+ "Name": "MagicLeapMedia",
152
+ "Enabled": false
153
+ },
154
+ {
155
+ "Name": "MagicLeapPassableWorld",
156
+ "Enabled": false
157
+ },
158
+ {
159
+ "Name": "OpenXREyeTracker",
160
+ "Enabled": false
161
+ },
162
+ {
163
+ "Name": "OpenXRHandTracking",
164
+ "Enabled": false
165
+ },
166
+ {
167
+ "Name": "OpenXRHMD",
168
+ "Enabled": false
169
+ },
170
+ {
171
+ "Name": "SteamVR",
172
+ "Enabled": false
173
+ },
174
+ {
175
+ "Name": "GearVR",
176
+ "Enabled": false
177
+ },
178
+ {
179
+ "Name": "LuminPlatformFeatures",
180
+ "Enabled": false,
181
+ "SupportedTargetPlatforms": [
182
+ "Lumin"
183
+ ]
184
+ },
185
+ {
186
+ "Name": "MLSDK",
187
+ "Enabled": false
188
+ },
189
+ {
190
+ "Name": "OnlineFramework",
191
+ "Enabled": true
192
+ },
193
+ {
194
+ "Name": "PlayFabParty",
195
+ "Enabled": true,
196
+ "PlatformAllowList": [
197
+ "XB1",
198
+ "XSX",
199
+ "WinGDK"
200
+ ],
201
+ "SupportedTargetPlatforms": [
202
+ "XB1",
203
+ "XSX",
204
+ "WinGDK"
205
+ ]
206
+ },
207
+ {
208
+ "Name": "EOSReservedHooks",
209
+ "Enabled": true,
210
+ "Optional": true
211
+ },
212
+ {
213
+ "Name": "OnlineSubsystemEOS",
214
+ "Enabled": true
215
+ },
216
+ {
217
+ "Name": "OnlineServicesEOS",
218
+ "Enabled": true
219
+ },
220
+ {
221
+ "Name": "OnlineServicesNull",
222
+ "Enabled": true
223
+ },
224
+ {
225
+ "Name": "OnlineServicesOSSAdapter",
226
+ "Enabled": true
227
+ },
228
+ {
229
+ "Name": "OnlineSubsystemSteam",
230
+ "Enabled": true
231
+ },
232
+ {
233
+ "Name": "SocketSubsystemSteamIP",
234
+ "Enabled": true
235
+ },
236
+ {
237
+ "Name": "GameplayMessageRouter",
238
+ "Enabled": true
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+ },
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+ {
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+ "Name": "SteamSockets",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "AssetReferenceRestrictions",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "ModelingToolsEditorMode",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "GeometryScripting",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "AnimationLocomotionLibrary",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "AudioModulation",
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+ "Enabled": true
263
+ },
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+ {
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+ "Name": "AudioGameplayVolume",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "AudioGameplay",
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+ "Enabled": true
271
+ },
272
+ {
273
+ "Name": "SoundUtilities",
274
+ "Enabled": true
275
+ },
276
+ {
277
+ "Name": "AnimationWarping",
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+ "Enabled": true
279
+ },
280
+ {
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+ "Name": "MovieRenderPipeline",
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+ "Enabled": true,
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+ "TargetAllowList": [
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+ "Editor"
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+ ]
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+ },
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+ {
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+ "Name": "MoviePipelineMaskRenderPass",
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+ "Enabled": true,
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+ "TargetAllowList": [
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+ "Editor"
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+ ]
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+ },
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+ {
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+ "Name": "AssetSearch",
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+ "Enabled": true
297
+ },
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+ {
299
+ "Name": "GameplayInsights",
300
+ "Enabled": true
301
+ },
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+ {
303
+ "Name": "ResonanceAudio",
304
+ "Enabled": false
305
+ },
306
+ {
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+ "Name": "RuntimePhysXCooking",
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+ "Enabled": false
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+ },
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+ {
311
+ "Name": "Spatialization",
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+ "Enabled": true
313
+ },
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+ {
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+ "Name": "ShooterCore",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "ShooterMaps",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "TopDownArena",
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+ "Enabled": true
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+ "Name": "FunctionalTestingEditor",
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+ "Enabled": true
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+ },
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+ {
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+ "Name": "ShooterExplorer",
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+ "Enabled": true
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+ {
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+ "Name": "ShooterTests",
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+ "Enabled": true
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+ },
338
+ {
339
+ "Name": "GameplayInteractions",
340
+ "Enabled": true
341
+ },
342
+ {
343
+ "Name": "SmartObjects",
344
+ "Enabled": true
345
+ },
346
+ {
347
+ "Name": "ContextualAnimation",
348
+ "Enabled": true
349
+ },
350
+ {
351
+ "Name": "GameplayBehaviorSmartObjects",
352
+ "Enabled": true
353
+ },
354
+ {
355
+ "Name": "GameplayStateTree",
356
+ "Enabled": true
357
+ },
358
+ {
359
+ "Name": "GameplayBehaviors",
360
+ "Enabled": true
361
+ },
362
+ {
363
+ "Name": "RuntimeTests",
364
+ "Enabled": true
365
+ },
366
+ {
367
+ "Name": "AutomatedPerfTesting",
368
+ "Enabled": true
369
+ },
370
+ {
371
+ "Name": "Reflex",
372
+ "Enabled": true
373
+ }
374
+ ],
375
+ "EpicSampleNameHash": "451731683"
376
+ }
LyraStarterGame/README.md ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Lyra Sample Game
2
+ ===
3
+
4
+ Content Information
5
+ ----
6
+ When downloading Lyra Source code from git, the content folders are not included.
7
+
8
+ To make use of the Lyra source code, you will need to download the content from the Unreal Marketplace through the Epic Games Launcher.
9
+
10
+ For more information please visit the [Unreal Engine Lyra documentation](https://docs.unrealengine.com/5.0/en-US/lyra-sample-game-in-unreal-engine/)
11
+
12
+ Once installed, copy the "Content" folder and any other folders named "Content" from the Marketplace project you downloaded to the project in your solution, and you should be good to go.
13
+
14
+
15
+ Additional Information
16
+ ----
17
+ See the [Unreal Engine README](../../../README.md) at the root of the repository for [Licensing](../../../README.md#licensing) and [Contributing](../../../README.md#contributions) information.
StackOBot/Config/DefaultEditor.ini ADDED
@@ -0,0 +1 @@
 
 
1
+
StackOBot/Config/DefaultEngine.ini ADDED
@@ -0,0 +1,165 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+
3
+ [/Script/EngineSettings.GameMapsSettings]
4
+ GameDefaultMap=/Game/StackOBot/Maps/LVL_MainMenu.LVL_MainMenu
5
+ GameInstanceClass=/Game/StackOBot/Blueprints/Framework/GI_StackOBot.GI_StackOBot_C
6
+ EditorStartupMap=/Game/StackOBot/Maps/Lvl_Empty.Lvl_Empty
7
+ GlobalDefaultGameMode=/Game/StackOBot/Blueprints/Framework/GM_InGame.GM_InGame_C
8
+
9
+ [/Script/HardwareTargeting.HardwareTargetingSettings]
10
+ TargetedHardwareClass=Desktop
11
+ AppliedTargetedHardwareClass=Desktop
12
+ DefaultGraphicsPerformance=Maximum
13
+ AppliedDefaultGraphicsPerformance=Maximum
14
+
15
+ [/Script/Engine.RendererSettings]
16
+ r.GenerateMeshDistanceFields=True
17
+ r.DynamicGlobalIlluminationMethod=1
18
+ r.ReflectionMethod=1
19
+ r.Shadow.Virtual.Enable=1
20
+ r.VirtualTextures=True
21
+ r.SupportSkyAtmosphereAffectsHeightFog=True
22
+ r.SupportStationarySkylight=False
23
+ r.AllowStaticLighting=False
24
+ r.Lumen.TraceMeshSDFs=1
25
+ r.SkinCache.CompileShaders=True
26
+ r.RayTracing=True
27
+ r.RayTracing.RayTracingProxies.ProjectEnabled=True
28
+ r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
29
+ r.MobileHDR=True
30
+ r.Mobile.AntiAliasing=1
31
+ r.Mobile.ShadingPath=0
32
+ r.Mobile.VirtualTextures=False
33
+ r.Mobile.AllowDitheredLODTransition=False
34
+ r.Mobile.AmbientOcclusion=True
35
+ r.Mobile.DBuffer=False
36
+ r.Mobile.ScreenSpaceReflections=True
37
+ r.Mobile.Forward.EnableLocalLights=1
38
+ r.Mobile.AllowDeferredShadingOpenGL=False
39
+
40
+ [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
41
+ bEnableWorldPartition=False
42
+ bEnableConversionPrompt=False
43
+ CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet
44
+
45
+ [/Script/Engine.CollisionProfile]
46
+ -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
47
+ -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
48
+ -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
49
+ -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
50
+ -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
51
+ -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
52
+ -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
53
+ -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
54
+ -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
55
+ -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
56
+ -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
57
+ -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
58
+ -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
59
+ -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
60
+ -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
61
+ -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
62
+ -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
63
+ -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
64
+ +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
65
+ +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
66
+ +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
67
+ +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
68
+ +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
69
+ +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
70
+ +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
71
+ +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
72
+ +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
73
+ +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
74
+ +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
75
+ +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
76
+ +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
77
+ +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
78
+ +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
79
+ +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
80
+ +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
81
+ +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
82
+ +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger")
83
+ -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
84
+ -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
85
+ -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
86
+ -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
87
+ -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
88
+ +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
89
+ +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
90
+ +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
91
+ +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
92
+ +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
93
+ -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
94
+ -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
95
+ -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
96
+ -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
97
+ +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
98
+ +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
99
+ +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
100
+ +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
101
+
102
+ [/Script/WindowsTargetPlatform.WindowsTargetSettings]
103
+ DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
104
+ -D3D12TargetedShaderFormats=PCD3D_SM5
105
+ +D3D12TargetedShaderFormats=PCD3D_SM6
106
+ -D3D11TargetedShaderFormats=PCD3D_SM5
107
+ +D3D11TargetedShaderFormats=PCD3D_SM5
108
+ Compiler=Default
109
+ AudioSampleRate=48000
110
+ AudioCallbackBufferFrameSize=1024
111
+ AudioNumBuffersToEnqueue=1
112
+ AudioMaxChannels=0
113
+ AudioNumSourceWorkers=4
114
+ SpatializationPlugin=
115
+ SourceDataOverridePlugin=
116
+ ReverbPlugin=
117
+ OcclusionPlugin=
118
+ CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
119
+ CacheSizeKB=65536
120
+ MaxChunkSizeOverrideKB=0
121
+ bResampleForDevice=False
122
+ MaxSampleRate=48000.000000
123
+ HighSampleRate=32000.000000
124
+ MedSampleRate=24000.000000
125
+ LowSampleRate=12000.000000
126
+ MinSampleRate=8000.000000
127
+ CompressionQualityModifier=1.000000
128
+ AutoStreamingThreshold=0.000000
129
+ SoundCueCookQualityIndex=-1
130
+
131
+ [/Script/Engine.PhysicsSettings]
132
+ bTickPhysicsAsync=False
133
+ bSubsteppingAsync=False
134
+ bSubstepping=False
135
+ bEnableEnhancedDeterminism=False
136
+ MaxDepenetrationVelocity=100.000000
137
+ MinContactOffset=1.000000
138
+ MaxContactOffset=2.000000
139
+ bEnableStabilization=True
140
+ InitialAverageFrameRate=0.018000
141
+ ChaosSettings=(DefaultThreadingModel=SingleThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
142
+ SolverOptions=(PositionIterations=8,VelocityIterations=2,ProjectionIterations=1,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=1000.000000,CollisionInitialOverlapDepenetrationVelocity=-1.000000,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,DestructionSettings=(PerAdvanceBreaksAllowed=2147483647,PerAdvanceBreaksRescheduleLimit=2147483647,ClusteringParticleReleaseThrottlingMinCount=-1,ClusteringParticleReleaseThrottlingMaxCount=-1,bOptimizeForRuntimeMemory=False),bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000))
143
+
144
+ [/Script/AIModule.AISystem]
145
+ bEnableDebuggerPlugin=True
146
+ bForgetStaleActors=True
147
+
148
+ [/Script/NavigationSystem.RecastNavMesh]
149
+ bForceRebuildOnLoad=True
150
+ RuntimeGeneration=Dynamic
151
+
152
+ [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
153
+ bEnablePlugin=True
154
+ bAllowNetworkConnection=True
155
+ SecurityToken=AD47F705426EDBD4592D3D9E7B888DE5
156
+ bIncludeInShipping=False
157
+ bAllowExternalStartInShipping=False
158
+ bCompileAFSProject=False
159
+ bUseCompression=False
160
+ bLogFiles=False
161
+ bReportStats=False
162
+ ConnectionType=USBOnly
163
+ bUseManualIPAddress=False
164
+ ManualIPAddress=
165
+
StackOBot/Config/DefaultGame.ini ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+
3
+ [/Script/EngineSettings.GeneralProjectSettings]
4
+ ProjectID=BC48F2C04604D14BCF59AC8C778E6B83
5
+
6
+ [/Script/UnrealEd.ProjectPackagingSettings]
7
+ bSkipEditorContent=False
8
+
9
+ [/Script/Engine.AssetManagerSettings]
10
+ -PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
11
+ -PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
12
+ +PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
13
+ +PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
14
+ bOnlyCookProductionAssets=False
15
+ bShouldManagerDetermineTypeAndName=False
16
+ bShouldGuessTypeAndNameInEditor=True
17
+ bShouldAcquireMissingChunksOnLoad=False
18
+ bShouldWarnAboutInvalidAssets=True
19
+ MetaDataTagsForAssetRegistry=()
20
+
StackOBot/Config/DefaultInput.ini ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+
2
+
3
+ [/Script/Engine.InputSettings]
4
+ DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
5
+ DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
6
+ DefaultTouchInterface=None
7
+ bUseMouseForTouch=False
8
+
StackOBot/Content/DevCom/BP_DevCom.uasset ADDED
Binary file (86 kB). View file
 
StackOBot/Content/DevCom/StrT_DevCom.uasset ADDED
Binary file (16 kB). View file
 
StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_MainMenu/D/FA/LIEFUCXDMHTQUB4XPL4CIZ.uasset ADDED
Binary file (1.86 kB). View file
 
StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/0/3S/Q0ZHK60S5EQLUGGYD8FCX2.uasset ADDED
Binary file (1.94 kB). View file
 
StackOBot/Content/__ExternalObjects__/StackOBot/Maps/LVL_StackOBot/0/QX/9BAVI6ABAVFXWLXDS4GNL4.uasset ADDED
Binary file (1.95 kB). View file
 
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