diff --git a/LyraStarterGame/Build/Android/GradleFilter.txt b/LyraStarterGame/Build/Android/GradleFilter.txt new file mode 100644 index 0000000000000000000000000000000000000000..422f7b6ffb56dbed182bc9c672186738b1aacd1d --- /dev/null +++ b/LyraStarterGame/Build/Android/GradleFilter.txt @@ -0,0 +1,18 @@ +R,"WARNING: The option 'android.enableD8' is deprecated and should not be used anymore.","WARNING: ",">> " +R,"WARNING: The specified Android SDK Build Tools version","WARNING: ",">> " +R,"Warning: Resigning with jarsigner.","Warning: ",">> " +R,"Unable to strip library","due to error","" +R,"To suppress this warning,"," warning,","," +S,"Transforming artifact " +R,"WARNING: The option setting 'android.enableR8=false' is deprecated","WARNING: ",">> " +R,"To suppress this warning,","WARNING: ",">> " +R,"WARNING: Failed to verify arm64-v8a\\libeasyanticheat_ig.so native library header.","WARNING: ",">> " +R,"WARNING: Debug Info Strip Guard range rule for class androidx.*. did not match any symbols.","WARNING: ",">> " +R,"WARNING: ProGuard re-trace tool might inaccurately de-obfuscate some / all crash traces due to the following configuration settings:","WARNING: ",">> " +R,"WARNING: DSL element 'useProguard' is obsolete","WARNING: ",">> " +R,"WARNING: Unable to find RequiresApi annotation. It's either unused (okay) or been deleted (not okay)","WARNING: ",">> " +R,"WARNING: The option setting 'android.useNewApkCreator=false' is experimental.","WARNING: ",">> " +R,"WARNING: Excluding all native methods from arm64-v8a","WARNING: ",">> " +R,"WARNING:The option setting 'android.useNewApkCreator=false' is deprecated.","WARNING:",">> " +R,"WARNING:The option setting 'android.bundle.enableUncompressedNativeLibs=false' is deprecated.","WARNING:",">> " +R,"WARNING:Using flatDir should be avoided because it doesn't support any meta-data formats.","WARNING:",">> " diff --git a/LyraStarterGame/Build/Android/project.properties b/LyraStarterGame/Build/Android/project.properties new file mode 100644 index 0000000000000000000000000000000000000000..d561955b7e022d354714d73826ec39c2f8426731 --- /dev/null +++ b/LyraStarterGame/Build/Android/project.properties @@ -0,0 +1,14 @@ +# This file is automatically generated by Android Tools. +# Do not modify this file -- YOUR CHANGES WILL BE ERASED! +# +# This file must be checked in Version Control Systems. +# +# To customize properties used by the Ant build system edit +# "ant.properties", and override values to adapt the script to your +# project structure. +# +# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): +proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt + +# Project target. +target=android-19 diff --git a/LyraStarterGame/Build/BatchFiles/RunLocalPackage.bat b/LyraStarterGame/Build/BatchFiles/RunLocalPackage.bat new file mode 100644 index 0000000000000000000000000000000000000000..0c6569c2d4f0c1093701d69ada0bbfc93955447b --- /dev/null +++ b/LyraStarterGame/Build/BatchFiles/RunLocalPackage.bat @@ -0,0 +1,4 @@ +pushd "%~dp0..\..\..\..\.." +call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -nop4 -project=./Samples/Games/Lyra/Lyra.uproject -cook -stage -archive -archivedirectory=./Samples/Games/Lyra/PackagedDev -package -compressed -pak -prereqs -targetplatform=Win64 -build -target=LyraGame -clientconfig=Development -utf8output -compile +pause + diff --git a/LyraStarterGame/Build/BatchFiles/RunLocalPackage_EOS.bat b/LyraStarterGame/Build/BatchFiles/RunLocalPackage_EOS.bat new file mode 100644 index 0000000000000000000000000000000000000000..23729db9f0569df412ab67cc7065734f5e3be4df --- /dev/null +++ b/LyraStarterGame/Build/BatchFiles/RunLocalPackage_EOS.bat @@ -0,0 +1,4 @@ +pushd "%~dp0..\..\..\..\.." +call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -nop4 -project=./Samples/Games/Lyra/Lyra.uproject -cook -stage -archive -archivedirectory=./Samples/Games/Lyra/PackagedDevEOS -package -compressed -pak -prereqs -targetplatform=Win64 -build -target=LyraGameEOS -clientconfig=Development -utf8output -compile +pause + diff --git a/LyraStarterGame/Build/BatchFiles/RunLocalTests.bat b/LyraStarterGame/Build/BatchFiles/RunLocalTests.bat new file mode 100644 index 0000000000000000000000000000000000000000..7b1b555a5c54c350a3d8a003420913a7c965e1c5 --- /dev/null +++ b/LyraStarterGame/Build/BatchFiles/RunLocalTests.bat @@ -0,0 +1,4 @@ +pushd "%~dp0..\..\..\..\.." +call .\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -Script=Samples/Games/Lyra/Build/LyraTests.xml -Target="BuildAndTest Lyra" -UseLocalBuildStorage +pause + diff --git a/LyraStarterGame/Build/BatchFiles/RunLocalize.bat b/LyraStarterGame/Build/BatchFiles/RunLocalize.bat new file mode 100644 index 0000000000000000000000000000000000000000..c2859e13eeaf050f14c207402701ac76b027b4bd --- /dev/null +++ b/LyraStarterGame/Build/BatchFiles/RunLocalize.bat @@ -0,0 +1,13 @@ +pushd "%~dp0..\..\..\..\.." +REM Pick one of the localizers that you've configured. + +REM ======================= +REM CrowdIn +REM ======================= +REM call .\Engine\Build\BatchFiles\RunUAT.bat Localize -p4 -UEProjectDirectory="Samples\Games\Lyra" -UEProjectName=Lyra -LocalizationBranch="Main" -LocalizationProjectNames=Game -LocalizationProvider=XLoc_Sample + +REM ======================= +REM LocX +REM ======================= +REM call .\Engine\Build\BatchFiles\RunUAT.bat Localize -p4 -UEProjectDirectory="Samples\Games\Lyra" -UEProjectName=Lyra -LocalizationBranch="Main" -LocalizationProjectNames=Game -LocalizationProvider=Crowdin_Sample +pause diff --git a/LyraStarterGame/Build/Scripts/Automation/LyraTest.BootTest.cs b/LyraStarterGame/Build/Scripts/Automation/LyraTest.BootTest.cs new file mode 100644 index 0000000000000000000000000000000000000000..87f2af244b89f3887601948de20d598b3a3aa5a0 --- /dev/null +++ b/LyraStarterGame/Build/Scripts/Automation/LyraTest.BootTest.cs @@ -0,0 +1,33 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using EpicGame; +using Gauntlet; + +namespace LyraTest +{ + /// + /// Basic Boot Test + /// + public class BootTest : EpicGameTestNode + { + public BootTest(UnrealTestContext InContext) : base (InContext) + { + } + + public override LyraTestConfig GetConfiguration() + { + LyraTestConfig Config = base.GetConfiguration(); + Config.NoMCP = true; + + UnrealTestRole Client = Config.RequireRole(UnrealTargetRole.Client); + Client.Controllers.Add("BootTest"); + + return Config; + } + } +} diff --git a/LyraStarterGame/Build/Scripts/Automation/LyraTest.ContentValidation.cs b/LyraStarterGame/Build/Scripts/Automation/LyraTest.ContentValidation.cs new file mode 100644 index 0000000000000000000000000000000000000000..3a5ff68b37f840aec8912e3490f59476d59e21b2 --- /dev/null +++ b/LyraStarterGame/Build/Scripts/Automation/LyraTest.ContentValidation.cs @@ -0,0 +1,351 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using AutomationTool; +using EpicGame; +using EpicGames.Core; +using Microsoft.Extensions.Logging; + +using static AutomationTool.CommandUtils; + +namespace LyraTest +{ + [Help("Commandlet for checking content to know if passes all the existing UEditorValidators.")] + [Help("Branch=", "Branch to use")] + [Help("CL=", "Check file changes in the range LastCL,CL")] + [Help("p4shelved", "If specified, treat CL as a shelved file to check the contents")] + [Help("p4opened", "Check currently opened files instead of using CL ranged")] + [Help("MaxPackagesToLoad=", "Maximum number of recent changes to check")] + [Help("LastGoodContentCLPath=", "A directory location to store the 'last good' CL so we can determine CLs between runs.")] + [Help("SkipPrevCLFileExport", "Skip exporting the 'last good' CL.")] + public class LyraContentValidation : BuildCommand + { + public override void ExecuteBuild() + { + int ThisCLInt = 0; + int PrevCL = 0; + bool CheckOpenedFiles = ParseParam("opened"); + bool CheckShelvedFiles = ParseParam("shelved"); + string CommandletArgs = ""; + bool RunCommandlet = false; + string PrevCLFilePath = ""; + bool SkipPrevCLFileExport = ParseParam("SkipPrevCLFileExport"); + + //@TODO: Should derive these, otherwise it will break as soon as someone clones the projects + string GameProjectDirectory = "Samples/Games/Lyra"; + string GameProject = "Lyra.uproject"; + + string ExtensionTypeListParam = ParseParamValue("ExtTypeList", ".uasset,.umap,.cpp,.c,.h,.inl,.ini,.uproject,.uplugin,.json"); + List ExtensionTypeList = new List(); + if (string.IsNullOrEmpty(ExtensionTypeListParam)) + { + Logger.LogInformation("No extensions were passed in, defaulting to always run. Set -ExtTypeList to the extension typelist for triggering the commandlet"); + RunCommandlet = true; + } + else + { + ExtensionTypeList = ExtensionTypeListParam.Split(',').ToList(); + } + + // if not checking open files, use CL ranges + if (CheckOpenedFiles) + { + // Quickly check if the CL has any files we're interested in. This is significantly faster than firing up the editor to do + // nothing + RunCommandlet = AreFileTypesModifiedInOpenChangelists(ExtensionTypeList); + + // save anyone who forgot to run this without -p4 + if (!P4Enabled) + { + throw new AutomationException("This script must be executed with -p4"); + } + CommandletArgs = "-P4Opened -P4Client=" + P4Env.Client; + } + else + { + string ThisCL = ParseParamValue("CL"); + if (string.IsNullOrEmpty(ThisCL)) + { + throw new AutomationException("-CL= or -opened must be specified."); + } + + if (!int.TryParse(ThisCL, out ThisCLInt)) + { + throw new AutomationException("-CL must be a number."); + } + + if (CheckShelvedFiles) + { + // Quickly check if the CL has any files we're interested in. This is significantly faster than firing up the editor to do + // nothing + RunCommandlet = AreFileTypesModifiedInShelvedChangelist(ThisCL, ExtensionTypeList); + // filter is what's passed to p4 files. If shelved we'll use the syntax that pulls the shelved file list + CommandletArgs = String.Format("-P4Filter=@={0}", ThisCL); + } + else + { + string Branch = ParseParamValue("Branch"); + if (string.IsNullOrEmpty(Branch)) + { + throw new AutomationException("-Branch must be specified to check a CL range when -opened or -shelved are not present"); + } + + string LastGoodContentCLPath = ParseParamValue("LastGoodContentCLPath"); + if (string.IsNullOrEmpty(LastGoodContentCLPath)) + { + // Default to local storage for this file (Legacy behavior) + LastGoodContentCLPath = CombinePaths(CmdEnv.LocalRoot, "Engine", "Saved"); + } + + string PrevCLFileName = "PrevCL_" + Branch.Replace("/", "+") + ".txt"; + PrevCLFilePath = CombinePaths(LastGoodContentCLPath, PrevCLFileName); + PrevCL = ReadPrevCLFile(PrevCLFilePath); + + if (PrevCL <= 0) + { + Logger.LogInformation("Previous CL file didn't exist. Defaulting to none!"); + RunCommandlet = true; + } + else if (PrevCL >= ThisCLInt) + { + Logger.LogInformation("Previous CL file shows a CL equal or newer than the current CL. This content was already checked. Skipping."); + RunCommandlet = false; + } + else + { + // +1 to the previous cl so it won't use content from the previous change + PrevCL++; + CommandletArgs = String.Format("-P4Filter={0}/{1}/...@{2},{3}", Branch, GameProjectDirectory, PrevCL, ThisCL); + Logger.LogInformation("Generated Filter: {CommandletArgs}", CommandletArgs); + + RunCommandlet = WereFileTypesModifiedInChangelistRange(Branch, PrevCL, ThisCL, ExtensionTypeList); + } + + if (!RunCommandlet) + { + Logger.LogInformation("No files in CL Range {PrevCL} -> {ThisCL} contained any files ending with extensions {ExtensionTypeListParam}, or they were already checked in a previous job, skipping commandlet run", PrevCL, ThisCL, ExtensionTypeListParam); + } + } + } + + if (RunCommandlet) + { + string EditorExe = "UnrealEditor.exe"; + EditorExe = AutomationTool.HostPlatform.Current.GetUnrealExePath(EditorExe); + + string PerforceToken = P4.GetAuthenticationToken(); + + CommandletArgs += " -ini:Engine:[Core.System]:AssetLogShowsDiskPath=True -LogCmds=\"LogHttp Error\" "; + + // Do we have a valid perforce token? + //if (!string.IsNullOrEmpty(PerforceToken)) + { + CommandletArgs += String.Format(" -SCCProvider={0} -P4Port={1} -P4User={2} -P4Client={3} -P4Passwd={4}", "Perforce", P4Env.ServerAndPort, P4Env.User, P4Env.Client, PerforceToken); + + // If skip export was specified (e.g. a preflight) don't export anything + } + + string MaxPackagesToLoad = ParseParamValue("MaxPackagesToLoad", "2000"); + CommandletArgs += String.Format(" -MaxPackagesToLoad={0}", MaxPackagesToLoad); + CommandUtils.RunCommandlet(new FileReference(CombinePaths(CmdEnv.LocalRoot, GameProjectDirectory, GameProject)), EditorExe, "ContentValidationCommandlet", CommandletArgs); + } + + // Read the previous CL file one more time before writing to it, in case it changed while we were running + if (SkipPrevCLFileExport) + { + Logger.LogInformation("Not writing PrevCLFile as -SkipPrevCLFileExport was specified"); + } + else + { + ExportPrevCL(PrevCL, ThisCLInt, PrevCLFilePath); + } + } + + /// + /// Exports 'last good' CL information by reading the previous CL file before writing the current CL to it, in case it changed while we were running + /// + /// + /// + /// + private void ExportPrevCL(int PrevCL, int ThisCL, string PrevCLFilePath) + { + if (ThisCL > 0) + { + if (PrevCL < ThisCL) + { + PrevCL = ReadPrevCLFile(PrevCLFilePath); + } + + if (PrevCL < ThisCL) + { + Logger.LogInformation("Writing PrevCLFile {PrevCLFilePath}...", PrevCLFilePath); + WritePrevCLFile(PrevCLFilePath, ThisCL.ToString()); + } + else + { + Logger.LogInformation("Not writing PrevCLFile {PrevCLFilePath}. The current CL was not newer", PrevCLFilePath); + } + } + else + { + Logger.LogInformation("Not writing PrevCLFile {PrevCLFilePath} as the current CL {ThisCL} was invalid", PrevCLFilePath, ThisCL); + } + } + + private int ReadPrevCLFile(string PrevCLFilePath) + { + int RetVal = 0; + if (File.Exists(PrevCLFilePath)) + { + string PrevCLString = ""; + int RetryCount = 10; + bool bProceed = false; + do + { + try + { + PrevCLString = File.ReadAllText(PrevCLFilePath); + bProceed = true; + } + catch (Exception Ex) + { + if (RetryCount > 0) + { + Logger.LogInformation("Failed to read PrevCLFilePath {PrevCLFilePath}. Retrying in a few seconds. Ex:{Arg1}", PrevCLFilePath, Ex.Message); + RetryCount--; + Thread.Sleep(TimeSpan.FromSeconds(5)); + } + else + { + Logger.LogError("Failed to read PrevCLFilePath {PrevCLFilePath}. All Retries exhausted, skipping. Ex:{Arg1}", PrevCLFilePath, Ex.Message); + bProceed = true; + } + } + } while (!bProceed); + + if (int.TryParse(PrevCLString, out RetVal)) + { + // Read the file successfully, and it was a number + } + else + { + Logger.LogWarning("{Text}", "Couldn't parse out the changelist number from the saved PrevCLFilePath file. " + PrevCLFilePath); + } + } + + return RetVal; + } + + private void WritePrevCLFile(string PrevCLFilePath, string ThisCL) + { + int RetryCount = 10; + bool bProceed = false; + do + { + try + { + Directory.CreateDirectory(Path.GetDirectoryName(PrevCLFilePath)); + File.WriteAllText(PrevCLFilePath, ThisCL); + bProceed = true; + } + catch (Exception Ex) + { + if (RetryCount > 0) + { + Logger.LogInformation("Failed to write PrevCLFilePath {PrevCLFilePath}. Retrying in a few seconds. Ex:{Arg1}", PrevCLFilePath, Ex.Message); + RetryCount--; + Thread.Sleep(TimeSpan.FromSeconds(5)); + } + else + { + Logger.LogError("Failed to write PrevCLFilePath {PrevCLFilePath}. All Retries exhausted, skipping. Ex:{Arg1}", PrevCLFilePath, Ex.Message); + bProceed = true; + } + } + } while (!bProceed); + } + + /// + /// Returns true if files with extensions in the provided list were modified in the specified changelist range + /// + /// + /// + /// + /// + /// + private bool WereFileTypesModifiedInChangelistRange(string Branch, int PrevCL, string ThisCL, List ExtensionTypeList) + { + // we don't need to do any of this if there was no extensions typelist passed in + if (ExtensionTypeList.Count != 0) + { + // check all the changes in FN from PrevCL to now + List ChangeRecords; + CommandUtils.P4.Changes(out ChangeRecords, string.Format("{0}/...@{1},{2}", Branch, PrevCL, ThisCL), false); + foreach (P4Connection.ChangeRecord Record in ChangeRecords) + { + P4Connection.DescribeRecord DescribeRecord; + CommandUtils.P4.DescribeChangelist(Record.CL, out DescribeRecord, false); + // check all the files in each cl record + foreach (P4Connection.DescribeRecord.DescribeFile File in DescribeRecord.Files) + { + // if any of them end in extensions in our typelist, we need to build + foreach (string Extension in ExtensionTypeList) + { + if (File.File.EndsWith(Extension)) + { + return true; + } + } + } + } + } + + return false; + } + + /// + /// Returns true if files with extensions in the provided list are in the specified shelved changelist + /// + /// + /// + /// + private bool AreFileTypesModifiedInShelvedChangelist(string ShelvedChangelist, List ExtensionTypeList) + { + // we don't need to do any of this if there was no extensions typelist passed in + if (ExtensionTypeList.Count != 0) + { + // Get all files in this changelist + IEnumerable FileList = CommandUtils.P4.Files("@=" + ShelvedChangelist); + + return FileList.Any(F => ExtensionTypeList.Contains(Path.GetExtension(F), StringComparer.OrdinalIgnoreCase)); + } + + return false; + } + + /// + /// Returns true if files with extensions in the provided list are open locally + /// + /// + /// + private bool AreFileTypesModifiedInOpenChangelists(List ExtensionTypeList) + { + // we don't need to do any of this if there was no extensions typelist passed in + if (ExtensionTypeList.Count != 0) + { + // Get all files in this changelist + IEnumerable FileList = CommandUtils.P4.Opened(""); + + return FileList.Any(F => ExtensionTypeList.Contains(Path.GetExtension(F), StringComparer.OrdinalIgnoreCase)); + } + + return false; + } + } +} diff --git a/LyraStarterGame/Build/Scripts/Automation/LyraTest.TestConfig.cs b/LyraStarterGame/Build/Scripts/Automation/LyraTest.TestConfig.cs new file mode 100644 index 0000000000000000000000000000000000000000..82aac367a83bebb4e3621e809f8167afcdede09e --- /dev/null +++ b/LyraStarterGame/Build/Scripts/Automation/LyraTest.TestConfig.cs @@ -0,0 +1,40 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using EpicGame; +using Gauntlet; + +namespace LyraTest +{ + public class LyraTestConfig : EpicGameTestConfig + { + [AutoParam] + public int TargetNumOfCycledMatches = 2; + + [AutoParam] + public bool WithPacketHandlerEncryption = false; + + public override void ApplyToConfig(UnrealAppConfig AppConfig, UnrealSessionRole ConfigRole, IEnumerable OtherRoles) + { + base.ApplyToConfig(AppConfig, ConfigRole, OtherRoles); + + if (AppConfig.ProcessType.IsClient()) + { + AppConfig.CommandLine += string.Format(" -TargetNumOfCycledMatches={0}", TargetNumOfCycledMatches); + } + + if (WithPacketHandlerEncryption) + { + AppConfig.CommandLine += " -ini:Engine:[PacketHandlerComponents]:EncryptionComponent=AESGCMHandlerComponent -execcmds=\"Lyra.TestEncryption true\""; + } + + const float InitTime = 120.0f; + const float MatchTime = 300.0f; + MaxDuration = InitTime + (MatchTime * TargetNumOfCycledMatches); + } + } +} diff --git a/LyraStarterGame/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs b/LyraStarterGame/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs new file mode 100644 index 0000000000000000000000000000000000000000..0b7f04a418ec2c37d7860b5ffc4c41d5fd88970e --- /dev/null +++ b/LyraStarterGame/Build/Scripts/Automation/LyraTest.UpdateAuditCollections.cs @@ -0,0 +1,221 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using AutomationTool; +using EpicGame; +using EpicGames.Core; +using Microsoft.Extensions.Logging; + +using static AutomationTool.CommandUtils; + +namespace LyraTest +{ + [Help("Updates the Audit_InCook collections.")] + [RequireP4] + public class Lyra_UpdateAuditCollections : BuildCommand + { + public override void ExecuteBuild() + { + Logger.LogInformation("************************* UpdateAuditCollections"); + + // Now update what is in the InCook audit collection + string CollectionName = "Audit_InCook"; + string ManifestFilename = "Manifest_UFSFiles_Win64.txt"; + + // Attempt to find the UFS file list. Default to the log folder + string UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, ManifestFilename); + if (!CommandUtils.FileExists_NoExceptions(UFSFilename)) + { + UFSFilename = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, "..", "..", ManifestFilename); + } + + Logger.LogInformation("Attempting to use UFS manifest {UFSFilename} (exists={Arg1})", UFSFilename, CommandUtils.FileExists_NoExceptions(UFSFilename)); + + UpdateInCookAuditCollection(CollectionName, UFSFilename); + } + + + static string AssetExtension = ".uasset"; + static string MapExtention = ".umap"; + + static string EngineFolderName = "Engine/Content"; + static string EnginePluginFolderName = "Engine/Plugins/"; + + //@TODO: Should derive these, otherwise it will break as soon as someone clones the projects + static string GameFolderName = "Lyra/Content"; + static string GamePluginFolderName = "Lyra/Plugins/"; + static string GameProjectDirectory = "Samples/Games/Lyra"; + + static public void UpdateInCookAuditCollection(string CollectionName, string UFSFilename) + { + if (!CommandUtils.FileExists_NoExceptions(UFSFilename)) + { + Logger.LogWarning("{Text}", "Could not update audit collection, missing file: " + UFSFilename); + return; + } + + int WorkingCL = -1; + if (CommandUtils.P4Enabled) + { + WorkingCL = CommandUtils.P4.CreateChange(CommandUtils.P4Env.Client, String.Format("Updated " + CollectionName + " collection using CL {0}\n#skipci\n#okforgithub public", P4Env.Changelist)); + } + + var CollectionFilenameLocal = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, GameProjectDirectory, "Content", "Collections", CollectionName + ".collection"); + if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(CollectionFilenameLocal))) + { + Logger.LogWarning("Could not create directory {Arg0}", Path.GetDirectoryName(CollectionFilenameLocal)); + return; + } + + bool bNeedsAdd = false; + if (WorkingCL > 0) + { + + if (!CommandUtils.FileExists_NoExceptions(CollectionFilenameLocal)) + { + bNeedsAdd = true; + } + else + { + CommandUtils.P4.Edit(WorkingCL, CollectionFilenameLocal); + } + } + + + StreamReader ManifestFile = null; + StreamWriter CollectionFile = null; + try + { + CollectionFile = new StreamWriter(CollectionFilenameLocal); + CollectionFile.WriteLine("FileVersion:1"); + CollectionFile.WriteLine("Type:Static"); + CollectionFile.WriteLine(""); + + string Line = ""; + ManifestFile = new StreamReader(UFSFilename); + while ((Line = ManifestFile.ReadLine()) != null) + { + string[] Tokens = Line.Split('\t'); + if (Tokens.Length > 1) + { + string UFSPath = Tokens[0]; + UFSPath = UFSPath.Trim('\"'); + bool bIsAsset = UFSPath.EndsWith(AssetExtension, StringComparison.InvariantCultureIgnoreCase); + bool bIsMap = !bIsAsset && UFSPath.EndsWith(MapExtention, StringComparison.InvariantCultureIgnoreCase); + if (bIsAsset || bIsMap) + { + bool bIsGame = UFSPath.StartsWith(GameFolderName); + bool bIsEngine = UFSPath.StartsWith(EngineFolderName); + bool bIsGamePlugin = UFSPath.StartsWith(GamePluginFolderName); + bool bIsEnginePlugin = UFSPath.StartsWith(EnginePluginFolderName); + if (bIsGame || bIsEngine || bIsGamePlugin || bIsEnginePlugin) + { + string ObjectPath = UFSPath; + + bool bValidPath = true; + if (bIsGame) + { + ObjectPath = "/Game" + ObjectPath.Substring(GameFolderName.Length); + } + else if (bIsEngine) + { + ObjectPath = "/Engine" + ObjectPath.Substring(EngineFolderName.Length); + } + else if (bIsGamePlugin || bIsEnginePlugin) + { + int ContentIdx = ObjectPath.IndexOf("/Content/"); + if (ContentIdx != -1) + { + int PluginIdx = ObjectPath.LastIndexOf("/", ContentIdx - 1); + if (PluginIdx == -1) + { + PluginIdx = 0; + } + else + { + // Skip the leading "/" + PluginIdx++; + } + + DirectoryReference PluginRoot = new DirectoryReference(ObjectPath.Substring(0, ContentIdx)); + string PluginName = ""; + foreach (FileReference PluginFile in CommandUtils.FindFiles("*.uplugin", false, PluginRoot)) + { + PluginName = PluginFile.GetFileNameWithoutAnyExtensions(); + break; + } + if (string.IsNullOrEmpty(PluginName)) + { + // Fallback to the directory name if the .uplugin file doesn't exist + PluginName = ObjectPath.Substring(PluginIdx, ContentIdx - PluginIdx); + } + if (PluginName.Length > 0) + { + int PathStartIdx = ContentIdx + "/Content/".Length; + ObjectPath = "/" + PluginName + "/" + ObjectPath.Substring(PathStartIdx); + } + else + { + Logger.LogWarning("{Text}", "Could not add asset to collection. No plugin name. Path:" + UFSPath); + bValidPath = false; + } + } + else + { + Logger.LogWarning("{Text}", "Could not add asset to collection. No content folder. Path:" + UFSPath); + bValidPath = false; + } + } + + if (bValidPath) + { + string ObjectName = Path.GetFileNameWithoutExtension(ObjectPath); + ObjectPath = Path.GetDirectoryName(ObjectPath) + "/" + ObjectName + "." + ObjectName; + + ObjectPath = ObjectPath.Replace('\\', '/'); + + CollectionFile.WriteLine(ObjectPath); + } + } + } + } + } + + } + catch (Exception Ex) + { + Logger.LogInformation("Did not update InCook collection. {Arg0}", Ex.Message); + } + finally + { + if (ManifestFile != null) + { + ManifestFile.Close(); + } + + if (CollectionFile != null) + { + CollectionFile.Close(); + if (bNeedsAdd) + { + CommandUtils.P4.Add(WorkingCL, CollectionFilenameLocal); + } + } + } + + if (WorkingCL > 0) + { + // Check in the collection + int SubmittedCL; + CommandUtils.P4.Submit(WorkingCL, out SubmittedCL, true, true); + } + + } + } +} diff --git a/LyraStarterGame/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs b/LyraStarterGame/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs new file mode 100644 index 0000000000000000000000000000000000000000..2f4ea1b965acda846bf3e600ab765d57e9c64b2f --- /dev/null +++ b/LyraStarterGame/Build/Scripts/Deployment/LyraDeployment.EpicGameStore.cs @@ -0,0 +1,235 @@ +// Copyright Epic Games, Inc.All Rights Reserved. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using System.Linq; +using System.Net; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using AutomationTool; +using FileLockInfo; +using Microsoft.Extensions.Logging; + +using static AutomationTool.CommandUtils; + +#pragma warning disable SYSLIB0014 + +namespace LyraDeployment +{ + // Documentation + // https://dev.epicgames.com/docs/services/en-US/EpicGamesStore/TechFeaturesConfig/BPTInstructionsSPT/index.html + + public class DeployToEpicGameStore : BuildCommand + { + static string DownloadBuildPackageTool() + { + // Download build package tool 1.5 + string BuildPackageToolUrl = "https://launcher-public-service-prod.ol.epicgames.com/launcher/api/installer/download/BuildPatchTool.zip"; + + var BuildPathToolDownloadPath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "BuildPatchTool.zip"); + var BuildPathToolInstallPath = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "BPT"); + var BuildPathToolPath = CommandUtils.CombinePaths(BuildPathToolInstallPath, "Engine/Binaries/Win64/BuildPatchTool.exe"); + + if (Directory.Exists(BuildPathToolInstallPath)) + { + Directory.Delete(BuildPathToolInstallPath, true); + } + + using (var client = new WebClient()) + { + client.DownloadFile(BuildPackageToolUrl, BuildPathToolDownloadPath); + } + + // Decompress the zip file to the target directory + Logger.LogInformation("Decompressing to {BuildPathToolInstallPath}...", BuildPathToolInstallPath); + CommandUtils.LegacyUnzipFiles(BuildPathToolDownloadPath, BuildPathToolInstallPath); + CommandUtils.DeleteFile(BuildPathToolDownloadPath); + + // Make sure the file we need exists. + CommandUtils.FileExists(false, BuildPathToolPath); + + return BuildPathToolPath; + } + + public DeployToEpicGameStore() + { + } + + public override void ExecuteBuild() + { + Logger.LogInformation("*************************"); + + var LogInstanceId = Guid.NewGuid().ToString("N"); + var LogFileDirectory = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Saved", "Logs", "BuildPatchToolLog"); + + var BuildPathToolPath = DownloadBuildPackageTool(); + + string ArtifactId = ParseParamValue("ArtifactId", null); + string BuildRoot = ParseParamValue("BuildRoot", null); + string CloudDir = ParseParamValue("CloudDir", null); + string BuildVersion = ParseParamValue("BuildVersion", null); + string AppLaunch = ParseParamValue("AppLaunch", null); + string AppArgs = ParseParamValue("AppArgs", null); + string FileAttributeList = ParseParamValue("FileAttributeList", null); + string FileIgnoreList = ParseParamValue("FileIgnoreList", null); + string Platform = ParseParamValue("Platform", null); + string Label = ParseParamValue("Label", null); + string CommandLineFile = ParseParamValue("CommandLineFile", null); + + if (Directory.Exists(CloudDir)) + { + Directory.Delete(CloudDir, true); + } + + // Verify nothing is locked before moving on. + { + Logger.LogInformation("Are Build Files Are Unlocked: Starting"); + + string[] FilesInBuildRoot = Directory.GetFiles(BuildRoot); + + // We need to make sure nothing is locking the build files. + Stopwatch stopwatch = new Stopwatch(); + stopwatch.Start(); + while (stopwatch.Elapsed.TotalSeconds < 30) + { + List LockingProcesses = Win32Processes.GetProcessesLockingFiles(FilesInBuildRoot); + if (LockingProcesses.Count > 0) + { + string LockingProcessesString = string.Join(", ", LockingProcesses.Select(c => c.ProcessName)); + Logger.LogInformation("The following processes are locking files, {LockingProcessesString}", LockingProcessesString); + Thread.Sleep(2000); + } + } + stopwatch.Stop(); + + Logger.LogInformation("Are Build Files Are Unlocked: Done"); + } + + Logger.LogInformation("Running BuildPatchTool Patch Generation on {ArtifactId}", ArtifactId); + { + string Args = ""; + Args += Arg("mode", "PatchGeneration"); + Args += Arg("ArtifactId", ArtifactId); + Args += Arg("BuildRoot", Path.GetFullPath(BuildRoot)); + Args += Arg("CloudDir", Path.GetFullPath(CloudDir)); + Args += Arg("BuildVersion", BuildVersion); + Args += Arg("AppLaunch", AppLaunch); + Args += Arg("AppArgs", AppArgs); + Args += Arg("FileAttributeList", FileAttributeList); + Args += Arg("FileIgnoreList", FileIgnoreList); + + if (!String.IsNullOrEmpty(CommandLineFile)) + { + Args += " " + File.ReadAllText(Path.GetFullPath(CommandLineFile)); + } + + // Add -stdout so that Horde gets logging. + Args += Arg("stdout"); + + //string LogFileName = String.Concat("BuildPatchTool-PatchGeneration-", LogInstanceId); + //string LogFilePath = Path.Combine(LogFileDirectory, String.Concat(LogFileName, ".stdout.log")); + + try + { + CommandUtils.RunAndLog(BuildPathToolPath, Args); + } + catch (AutomationException Ex) + { + Logger.LogError("{Text}", Ex.ToString()); + + //if (File.Exists(LogFilePath)) + //{ + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + // CommandUtils.LogInformation(File.ReadAllText(LogFilePath)); + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + //} + + throw; + } + } + Logger.LogInformation("BuildPatchTool Patch Generation Done!"); + + Logger.LogInformation("Running BuildPatchTool LabelBuild on {ArtifactId}", ArtifactId); + { + string Args = ""; + Args += Arg("mode", "LabelBuild"); + Args += Arg("ArtifactId", ArtifactId); + Args += Arg("BuildRoot", Path.GetFullPath(BuildRoot)); + Args += Arg("CloudDir", Path.GetFullPath(CloudDir)); + Args += Arg("BuildVersion", BuildVersion); + Args += Arg("Platform", Platform); + Args += Arg("Label", Label); + + if (!String.IsNullOrEmpty(CommandLineFile)) + { + Args += " " + File.ReadAllText(Path.GetFullPath(CommandLineFile)); + } + + // Add -stdout so that Horde gets logging. + Args += Arg("stdout"); + + //string LogFileName = String.Concat("BuildPatchTool-LabelBuild-", LogInstanceId); + //string LogFilePath = Path.Combine(LogFileDirectory, String.Concat(LogFileName, ".stdout.log")); + + try + { + CommandUtils.RunAndLog(BuildPathToolPath, Args/*, LogFilePath*/); + } + catch (AutomationException Ex) + { + Logger.LogError("{Text}", Ex.ToString()); + + //if (File.Exists(LogFilePath)) + //{ + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + // CommandUtils.LogInformation(File.ReadAllText(LogFilePath)); + // CommandUtils.LogInformation(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>"); + //} + + throw; + } + } + Logger.LogInformation("BuildPatchTool Patch Generation Done!"); + + + Logger.LogInformation("*************************"); + } + + private static string Arg(string Key, string Value) + { + return Value == null ? "" : " -" + Key + "=\"" + Value + "\""; + } + private static string Arg(string Key, int Value) + { + return " -" + Key + "=" + Value; + } + private static string Arg(string Key, ulong Value) + { + return " -" + Key + "=" + Value; + } + private static string Arg(string Key) + { + return " -" + Key; + } + + private static string Arg(string Key, IEnumerable Value) + { + return " -" + Key + "=\"" + string.Join(",", Value) + "\""; + } + private static string CustomArgs(string ArgName, List> CustomArgs) + { + var Result = new StringBuilder(); + if (CustomArgs != null) + { + foreach (var CustomArg in CustomArgs) + { + Result.Append(string.Format(" -{0}=\"{1}={2}\"", ArgName, CustomArg.Key, CustomArg.Value.ToString())); + } + } + return Result.ToString(); + } + } +} diff --git a/LyraStarterGame/Build/Scripts/Lyra.Automation.csproj b/LyraStarterGame/Build/Scripts/Lyra.Automation.csproj new file mode 100644 index 0000000000000000000000000000000000000000..c64c8d130c1a15095748a76060d90c4861b22040 --- /dev/null +++ b/LyraStarterGame/Build/Scripts/Lyra.Automation.csproj @@ -0,0 +1,32 @@ + + + + + net8.0 + Library + false + false + Debug;Release;Development + Lyra.Automation + Lyra.Automation + ..\..\Binaries\DotNET\AutomationTool\AutomationScripts + true + 612,618 + pdbonly + + + + + + + + + + false + + + false + + + + diff --git a/LyraStarterGame/Build/Scripts/obj/Development/Lyra.Aut.14288AAB.Up2Date b/LyraStarterGame/Build/Scripts/obj/Development/Lyra.Aut.14288AAB.Up2Date new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs b/LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs new file mode 100644 index 0000000000000000000000000000000000000000..e4dbcf37ff2a4934d66a7047eaeccf6a5bfc737e --- /dev/null +++ b/LyraStarterGame/Build/Scripts/obj/Development/Lyra.Automation.AssemblyInfo.cs @@ -0,0 +1,22 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("Lyra.Automation")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Development")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyProductAttribute("Lyra.Automation")] +[assembly: System.Reflection.AssemblyTitleAttribute("Lyra.Automation")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// Generated by the MSBuild WriteCodeFragment class. + diff --git 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diff --git a/LyraStarterGame/Build/Windows/Application.ico b/LyraStarterGame/Build/Windows/Application.ico new file mode 100644 index 0000000000000000000000000000000000000000..e2d1c12227bb9a8db6f8b80f1ce683967dcc225f Binary files /dev/null and b/LyraStarterGame/Build/Windows/Application.ico differ diff --git a/LyraStarterGame/Config/Android/AndroidEngine.ini b/LyraStarterGame/Config/Android/AndroidEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..75d1fd0c211793f467965d0b898b1a6aaeab56c7 --- /dev/null +++ b/LyraStarterGame/Config/Android/AndroidEngine.ini @@ -0,0 +1,22 @@ +[ForwardShadingQuality_GLSL_ES3_1_ANDROID ShaderPlatformQualitySettings] +QualityOverrides[0]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[1]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[2]=(bDiscardQualityDuringCook=False,bEnableOverride=True,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) +QualityOverrides[3]=(bDiscardQualityDuringCook=False,bEnableOverride=False,bForceFullyRough=False,bForceNonMetal=False,bForceDisableLMDirectionality=False,bForceLQReflections=False,bForceDisablePreintegratedGF=False,bDisableMaterialNormalCalculation=False,MobileShadowQuality=PCF_3x3) + +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 + +; Audio Mixer Settings for Android: +au.DisableFiltering=0 +au.DisableEnvelopeFollowing=1 +au.DisableSourceEffects=0 +au.BypassAudioPlugins=1 +au.DisableReverbSubmix=1 +au.DisableSubmixEffectEQ=1 +au.DisableStoppingVoices=1 +au.DecompressionThreshold=0.05 +au.DisableBinauralSpatialization=1 +au.RealtimeDecompressZeroDurationSounds=1 +au.ForceSyncAudioDecodes=1 +au.UnderrunTimeoutMSec=5 \ No newline at end of file diff --git a/LyraStarterGame/Config/Android/AndroidGame.ini b/LyraStarterGame/Config/Android/AndroidGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..e3b8790a80e00e1c9833ce4019cd1174ec804878 --- /dev/null +++ b/LyraStarterGame/Config/Android/AndroidGame.ini @@ -0,0 +1,22 @@ +[CommonInputPlatformSettings_Android CommonInputPlatformSettings] +DefaultInputType=Touch +bSupportsMouseAndKeyboard=False +bSupportsGamepad=True +;@TODO: Android should default to Generic probably: DefaultGamepadName=Generic +DefaultGamepadName=XboxOne +bCanChangeGamepadType=True +bSupportsTouch=True +;@TODO: Android+CommonUI: +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_TouchBrushData.CommonUI_TouchBrushData_C +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_GenericBrushData.CommonUI_GenericBrushData_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.CommonInput_Gamepad_XboxOne_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyTouchScreen") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") + +[LyraPlatformSpecificRenderingSettings_Android LyraPlatformSpecificRenderingSettings] +FramePacingMode=MobileStyle +bSupportsGranularVideoQualitySettings=false +bSupportsAutomaticVideoQualityBenchmark=false diff --git a/LyraStarterGame/Config/Android/AndroidInput.ini b/LyraStarterGame/Config/Android/AndroidInput.ini new file mode 100644 index 0000000000000000000000000000000000000000..7d7257a693bbeabe3f93cf4a5554c9ff785b82d0 --- /dev/null +++ b/LyraStarterGame/Config/Android/AndroidInput.ini @@ -0,0 +1,3 @@ +[InputPlatformSettings_Android InputPlatformSettings] +input.DeviceMappingPolicy=1 + diff --git a/LyraStarterGame/Config/Android/AndroidScalability.ini b/LyraStarterGame/Config/Android/AndroidScalability.ini new file mode 100644 index 0000000000000000000000000000000000000000..52cb38d9be1ac248f0856b852bf71ab472137cf1 --- /dev/null +++ b/LyraStarterGame/Config/Android/AndroidScalability.ini @@ -0,0 +1,32 @@ +; eye adaptation is necessary for the visuals +[PostProcessQuality@0] +r.EyeAdaptationQuality=2 +[PostProcessQuality@1] +r.EyeAdaptationQuality=2 +[PostProcessQuality@2] +r.EyeAdaptationQuality=2 +[PostProcessQuality@3] +r.EyeAdaptationQuality=2 + + +; ------------------------------------------------------------------------------ +; Shadow settings +; ------------------------------------------------------------------------------ + +[ShadowQuality@0] +r.ShadowQuality=0 + +[ShadowQuality@1] +r.ShadowQuality=1 +r.Shadow.MaxCSMResolution=2048 +r.Shadow.CSM.MaxCascades=1 + +[ShadowQuality@2] +r.ShadowQuality=2 +r.Shadow.MaxCSMResolution=2048 +r.Shadow.CSM.MaxCascades=2 + +[ShadowQuality@3] +r.ShadowQuality=2 +r.Shadow.MaxCSMResolution=2048 +r.Shadow.CSM.MaxCascades=3 diff --git a/LyraStarterGame/Config/Custom/EOS/DefaultEngine.ini b/LyraStarterGame/Config/Custom/EOS/DefaultEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..876f10945f40eb0ba6edbe2d4cd4a4ec4b7e2762 --- /dev/null +++ b/LyraStarterGame/Config/Custom/EOS/DefaultEngine.ini @@ -0,0 +1,73 @@ +[OnlineSubsystem] +DefaultPlatformService=EOS + +[OnlineSubsystemEOS] +bEnabled=true + +[OnlineSubsystemEOSPlus] +bEnabled=false + +[OnlineServices] +DefaultServices=Epic + +[/Script/OnlineSubsystemEOS.EOSSettings] +CacheDir=CacheDir +TickBudgetInMilliseconds=0 +bEnableOverlay=True +bEnableSocialOverlay=True +bEnableEditorOverlay=True +bUseEAS=True +bUseEOSConnect=True +bMirrorStatsToEOS=True +bMirrorAchievementsToEOS=True +bUseEOSSessions=True +bMirrorPresenceToEAS=True +bUseNewLoginFlow=true +!TitleStorageTags=ClearArray ++TitleStorageTags="OSS" ++TitleStorageTags="UI" ++TitleStorageTags="UI+OSS" ++TitleStorageTags="OSS+UI" ++TitleStorageTags="HOTFIX" ++TitleStorageTags="HOTFIX+UI" + +;For OSSv1, fill in the following line with actual details and then uncomment +;DefaultArtifactName=ARTIFACTNAME +;+Artifacts=(ArtifactName="ARTIFACTNAME",ClientId="CLIENTID",ClientSecret="CLIENTSECRET",ProductId="PRODUCTID",SandboxId="SANDBOXID",DeploymentId="DEPLOYTMENTID",EncryptionKey="ENCRYPTIONKEY") + +;For OSSv2, fill in the following lines with actual details and then uncomment +;+[OnlineServices.EOS] +;+ProductId=PRODUCTID +;+SandboxId=SANDBOXID +;+DeploymentId=DEPLOYTMENTID +;+ClientId=CLIENTID +;+ClientSecret=CLIENTSECRET + +[/Script/Engine.Engine] +!NetDriverDefinitions=ClearArray ++NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") + +[OnlineServices.Lobbies] ++SchemaDescriptors=(Id="GameLobby", ParentId="LobbyBase") +!SchemaCategoryAttributeDescriptors=ClearArray ++SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId", "PRESENCESEARCH", "OSSv2")) ++SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember") ++SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="Lobby", AttributeIds=("GAMEMODE", "MAPNAME", "MATCHTIMEOUT", "SESSIONTEMPLATENAME")) ++SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="LobbyMember", AttributeIds=("GAMEMODE")) ++SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId")) ++SchemaAttributeDescriptors=(Id="PRESENCESEARCH", Type="Bool", Flags=("Public", "Searchable")) ++SchemaAttributeDescriptors=(Id="GAMEMODE", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="MAPNAME", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="MATCHTIMEOUT", Type="Double", Flags=("Public")) ++SchemaAttributeDescriptors=(Id="SESSIONTEMPLATENAME", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="OSSv2", Type="Bool", Flags=("Public")) + +[/Script/CommonUser.CommonUserBasicPresence] +bEnableSessionsBasedPresence=true +PresenceStatusInGame=Status_InGame +PresenceStatusMainMenu=Status_MainMenu +PresenceStatusMatchmaking=Status_Matchmaking +PresenceKeyGameMode=game_mode +PresenceKeyMapName=map_name \ No newline at end of file diff --git a/LyraStarterGame/Config/Custom/EOS/DefaultGame.ini b/LyraStarterGame/Config/Custom/EOS/DefaultGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..d47d6f98c608ee6df5e40e7db0ac4787b167e0b5 --- /dev/null +++ b/LyraStarterGame/Config/Custom/EOS/DefaultGame.ini @@ -0,0 +1,3 @@ +[Staging] +; Example of how you could exclude a config file but only in certain custom configs +;+DisallowedConfigFiles=Lyra/Config/GameplayTags/ExampleTags.ini diff --git a/LyraStarterGame/Config/Custom/Steam/DefaultEngine.ini b/LyraStarterGame/Config/Custom/Steam/DefaultEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..6820b553ee2d97434ea294a439573b2fc5234b82 --- /dev/null +++ b/LyraStarterGame/Config/Custom/Steam/DefaultEngine.ini @@ -0,0 +1,46 @@ +[OnlineSubsystem] +DefaultPlatformService=Steam +bUseSteamNetworking=true + +[OnlineSubsystemSteam] +bEnabled=true + +[OnlineServices] +DefaultServices=Steam + +[/Script/OnlineSubsystemUtils.OnlineEngineInterfaceImpl] +!CompatibleUniqueNetIdTypes=ClearArray ++CompatibleUniqueNetIdTypes=Steam + +[/Script/Engine.Engine] +!NetDriverDefinitions=ClearArray ++NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") + +[OnlineServices.Lobbies] ++SchemaDescriptors=(Id="GameLobby", ParentId="LobbyBase") +!SchemaCategoryAttributeDescriptors=ClearArray ++SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId", "PRESENCESEARCH", "OSSv2")) ++SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember") ++SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="Lobby", AttributeIds=("GAMEMODE", "MAPNAME", "MATCHTIMEOUT", "SESSIONTEMPLATENAME")) ++SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="LobbyMember", AttributeIds=("GAMEMODE")) ++SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId")) ++SchemaAttributeDescriptors=(Id="PRESENCESEARCH", Type="Bool", Flags=("Public", "Searchable")) ++SchemaAttributeDescriptors=(Id="GAMEMODE", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="MAPNAME", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="MATCHTIMEOUT", Type="Double", Flags=("Public")) ++SchemaAttributeDescriptors=(Id="SESSIONTEMPLATENAME", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="OSSv2", Type="Bool", Flags=("Public")) + +[/Script/CommonUser.CommonUserBasicPresence] +bEnableSessionsBasedPresence=true +PresenceStatusInGame=Status_InGame +PresenceStatusMainMenu=Status_MainMenu +PresenceStatusMatchmaking=Status_Matchmaking +PresenceKeyGameMode=game_mode +PresenceKeyMapName=map_name + +[/Script/CommonUser.CommonSessionSubsystem] +; SteamSocketsNetDriver does not support beacon connections at the moment, so the flow will be disabled in this platform +bUseBeacons=false \ No newline at end of file diff --git a/LyraStarterGame/Config/Custom/Steam/DefaultGame.ini b/LyraStarterGame/Config/Custom/Steam/DefaultGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..d47d6f98c608ee6df5e40e7db0ac4787b167e0b5 --- /dev/null +++ b/LyraStarterGame/Config/Custom/Steam/DefaultGame.ini @@ -0,0 +1,3 @@ +[Staging] +; Example of how you could exclude a config file but only in certain custom configs +;+DisallowedConfigFiles=Lyra/Config/GameplayTags/ExampleTags.ini diff --git a/LyraStarterGame/Config/Custom/SteamEOS/DefaultEngine.ini b/LyraStarterGame/Config/Custom/SteamEOS/DefaultEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..d13d35cb3466597a5334824fc8d4c9780aa8dd30 --- /dev/null +++ b/LyraStarterGame/Config/Custom/SteamEOS/DefaultEngine.ini @@ -0,0 +1,92 @@ +[OnlineSubsystem] +DefaultPlatformService=EOS +NativePlatformService=Steam + +[OnlineSubsystemEOS] +bEnabled=true +bUseLocalIPs=false + +[OnlineSubsystemSteam] +bEnabled=true + +[OnlineSubsystemEOSPlus] +bEnabled=false + +[OnlineServices] +DefaultServices=Epic + +[/Script/OnlineSubsystemEOS.EOSSettings] +CacheDir=CacheDir +SteamTokenType=WebApi:epiconlineservices +TickBudgetInMilliseconds=0 +bEnableOverlay=True +bEnableSocialOverlay=True +bEnableEditorOverlay=True +bUseEAS=True +bUseEOSConnect=True +bMirrorStatsToEOS=True +bMirrorAchievementsToEOS=True +bUseEOSSessions=True +bMirrorPresenceToEAS=True +bUseNewLoginFlow=true +!TitleStorageTags=ClearArray ++TitleStorageTags="OSS" ++TitleStorageTags="UI" ++TitleStorageTags="UI+OSS" ++TitleStorageTags="OSS+UI" ++TitleStorageTags="HOTFIX" ++TitleStorageTags="HOTFIX+UI" + +;For OSSv1, fill in the following line with actual details and then uncomment +;DefaultArtifactName=ARTIFACTNAME +;+Artifacts=(ArtifactName="ARTIFACTNAME",ClientId="CLIENTID",ClientSecret="CLIENTSECRET",ProductId="PRODUCTID",SandboxId="SANDBOXID",DeploymentId="DEPLOYTMENTID",EncryptionKey="ENCRYPTIONKEY") + +;For OSSv2, fill in the following lines with actual details and then uncomment +;+[OnlineServices.EOS] +;+ProductId=PRODUCTID +;+SandboxId=SANDBOXID +;+DeploymentId=DEPLOYTMENTID +;+ClientId=CLIENTID +;+ClientSecret=CLIENTSECRET + +[/Script/Engine.Engine] +!NetDriverDefinitions=ClearArray ++NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="/Script/SocketSubsystemEOS.NetDriverEOS",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") ++NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") + +[OnlineServices.Lobbies] ++SchemaDescriptors=(Id="GameLobby", ParentId="LobbyBase") +!SchemaCategoryAttributeDescriptors=ClearArray ++SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId", "PRESENCESEARCH", "OSSv2")) ++SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember") ++SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="Lobby", AttributeIds=("GAMEMODE", "MAPNAME", "MATCHTIMEOUT", "SESSIONTEMPLATENAME")) ++SchemaCategoryAttributeDescriptors=(SchemaId="GameLobby", CategoryId="LobbyMember", AttributeIds=("GAMEMODE")) ++SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId")) ++SchemaAttributeDescriptors=(Id="PRESENCESEARCH", Type="Bool", Flags=("Public", "Searchable")) ++SchemaAttributeDescriptors=(Id="GAMEMODE", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="MAPNAME", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="MATCHTIMEOUT", Type="Double", Flags=("Public")) ++SchemaAttributeDescriptors=(Id="SESSIONTEMPLATENAME", Type="String", Flags=("Public"), MaxSize=64) ++SchemaAttributeDescriptors=(Id="OSSv2", Type="Bool", Flags=("Public")) + +[EOSSDK] +bEnablePlatformIntegration=true +bEnableOverlayIntegration=true ++IntegratedPlatformManagementFlags=LibraryManagedByApplication + +# this forces OnlineSubsystemSteam to be loaded before EOS so that we have the steam DLL loaded and initialized for EOS to use +[OnlineSubsystem] +bLoadNativeOSSBeforeDefault=true + +[EOSSDK.Platform.Lyra] +bDisableOverlay=false +bDisableSocialOverlay=false + +[/Script/CommonUser.CommonUserBasicPresence] +bEnableSessionsBasedPresence=true +PresenceStatusInGame=Status_InGame +PresenceStatusMainMenu=Status_MainMenu +PresenceStatusMatchmaking=Status_Matchmaking +PresenceKeyGameMode=game_mode +PresenceKeyMapName=map_name \ No newline at end of file diff --git a/LyraStarterGame/Config/IOS/IOSEngine.ini b/LyraStarterGame/Config/IOS/IOSEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..a1e3c7304d9148db08b2b177b877691b305fa966 --- /dev/null +++ b/LyraStarterGame/Config/IOS/IOSEngine.ini @@ -0,0 +1,17 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 + + +; Audio Mixer Settings for IOS: +au.DisableFiltering=0 +au.DisableEnvelopeFollowing=1 +au.DisableSourceEffects=0 +au.BypassAudioPlugins=1 +au.DisableReverbSubmix=1 +au.DisableSubmixEffectEQ=1 +au.DisableStoppingVoices=1 +au.DecompressionThreshold=0.05 +au.RealtimeDecompressZeroDurationSounds=1 +au.DisableAudioSuspendOnAudioInterrupt=0 +au.ForceSyncAudioDecodes=1 +au.streamcache.DisableRetaining=1 \ No newline at end of file diff --git a/LyraStarterGame/Config/IOS/IOSGame.ini b/LyraStarterGame/Config/IOS/IOSGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..26c8c14b0d8a3da49d1ab256d92142f4e0232142 --- /dev/null +++ b/LyraStarterGame/Config/IOS/IOSGame.ini @@ -0,0 +1,22 @@ +[CommonInputPlatformSettings_IOS CommonInputPlatformSettings] +DefaultInputType=Touch +bSupportsMouseAndKeyboard=False +bSupportsTouch=True +bSupportsGamepad=True +;@TODO: iOS should default to Generic probably: DefaultGamepadName=Generic +DefaultGamepadName=XboxOne +bCanChangeGamepadType=True +;@TODO: iOS+CommonUI: +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_TouchBrushData.CommonUI_TouchBrushData_C +;+ControllerData=/Game/UI/Foundation/Input/CommonUI_GenericBrushData.CommonUI_GenericBrushData_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxOne/CommonInput_Gamepad_XboxOne.CommonInput_Gamepad_XboxOne_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS4/CommonInput_Gamepad_PS4.CommonInput_Gamepad_PS4_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.Input.PrimarlyTouchScreen") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") + +[LyraPlatformSpecificRenderingSettings_IOS LyraPlatformSpecificRenderingSettings] +FramePacingMode=MobileStyle +bSupportsGranularVideoQualitySettings=false +bSupportsAutomaticVideoQualityBenchmark=false diff --git a/LyraStarterGame/Config/IOS/IOSScalability.ini b/LyraStarterGame/Config/IOS/IOSScalability.ini new file mode 100644 index 0000000000000000000000000000000000000000..5b4ece410f6221e6c8e570f85d27d308d3a90d7b --- /dev/null +++ b/LyraStarterGame/Config/IOS/IOSScalability.ini @@ -0,0 +1,32 @@ +; eye adaptation is necessary for the visuals +[PostProcessQuality@0] +r.EyeAdaptationQuality=2 +[PostProcessQuality@1] +r.EyeAdaptationQuality=2 +[PostProcessQuality@2] +r.EyeAdaptationQuality=2 +[PostProcessQuality@3] +r.EyeAdaptationQuality=2 + + +; ------------------------------------------------------------------------------ +; Shadow settings +; ------------------------------------------------------------------------------ + +[ShadowQuality@0] +r.ShadowQuality=0 + +[ShadowQuality@1] +r.ShadowQuality=1 +r.Shadow.MaxCSMResolution=2048 +r.Shadow.CSM.MaxCascades=1 + +[ShadowQuality@2] +r.ShadowQuality=2 +r.Shadow.MaxCSMResolution=2048 +r.Shadow.CSM.MaxCascades=2 + +[ShadowQuality@3] +r.ShadowQuality=2 +r.Shadow.MaxCSMResolution=2048 +r.Shadow.CSM.MaxCascades=3 \ No newline at end of file diff --git a/LyraStarterGame/Config/Linux/LinuxEngine.ini b/LyraStarterGame/Config/Linux/LinuxEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..52986a042af3c8d22a94e2183341eb1132b1be32 --- /dev/null +++ b/LyraStarterGame/Config/Linux/LinuxEngine.ini @@ -0,0 +1,5 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 + +[/Script/LinuxPlatform.LinuxTargetSettings] +AudioMaxChannels=32 \ No newline at end of file diff --git a/LyraStarterGame/Config/Linux/LinuxGame.ini b/LyraStarterGame/Config/Linux/LinuxGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..99fca65fe0c64a9d6603b89fab8e43e9b1757f48 --- /dev/null +++ b/LyraStarterGame/Config/Linux/LinuxGame.ini @@ -0,0 +1,21 @@ +[CommonInputPlatformSettings_Linux CommonInputPlatformSettings] +DefaultInputType=MouseAndKeyboard +bSupportsMouseAndKeyboard=True +bSupportsTouch=False +bSupportsGamepad=True +DefaultGamepadName=XSX +bCanChangeGamepadType=True ++ControllerData=/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse.CommonInput_KeyboardMouse_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.CommonInput_Gamepad_XSX_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.CommonInput_Gamepad_PS5_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.SupportsWindowedMode") ++PlatformTraits=(TagName="Platform.Trait.CanExitApplication") ++PlatformTraits=(TagName="Platform.Trait.SupportsChangingAudioOutputDevice") ++PlatformTraits=(TagName="Platform.Trait.SupportsBackgroundAudio") ++PlatformTraits=(TagName="Platform.Trait.Input.SupportsMouseAndKeyboard") ++PlatformTraits=(TagName="Platform.Trait.Input.HardwareCursor") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") ++PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment") ++PlatformTraits=(TagName="Platform.Trait.ReplaySupport") \ No newline at end of file diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_Compile.ini b/LyraStarterGame/Config/Localization/EngineOverrides_Compile.ini new file mode 100644 index 0000000000000000000000000000000000000000..5a524be84aceda3f17270d5a6c14ac77c4407a0e --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_Compile.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +ResourceName=EngineOverrides.locres +bSkipSourceCheck=false +bValidateFormatPatterns=true +bValidateSafeWhitespace=false +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationResource + diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_Export.ini b/LyraStarterGame/Config/Localization/EngineOverrides_Export.ini new file mode 100644 index 0000000000000000000000000000000000000000..de21121a9dae7c9e60bb2c5ba7068e4422c3913a --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_Export.ini @@ -0,0 +1,32 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +PortableObjectName=EngineOverrides.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bExportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal +ShouldPersistCommentsOnExport=false +ShouldAddSourceLocationsAsComments=true + diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_ExportDialogueScript.ini b/LyraStarterGame/Config/Localization/EngineOverrides_ExportDialogueScript.ini new file mode 100644 index 0000000000000000000000000000000000000000..09a39ca2d6b7faa5131f9cf22f185c00e8afce6d --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_ExportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +DialogueScriptName=EngineOverridesDialogue.csv + +[GatherTextStep0] +CommandletClass=ExportDialogueScript + diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_Gather.ini b/LyraStarterGame/Config/Localization/EngineOverrides_Gather.ini new file mode 100644 index 0000000000000000000000000000000000000000..0e5fb83833ab26c16a9987ad4d20aa5d007acd85 --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_Gather.ini @@ -0,0 +1,48 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=GatherTextFromSource +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/RHI +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/InputCore +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/Online/BuildPatchServices/Private +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/Core/Private/GenericPlatform +ExcludePathFilters=Config/Localization/* +FileNameFilters=*.h +FileNameFilters=*.cpp +FileNameFilters=*.ini +ShouldGatherFromEditorOnlyData=false + +[GatherTextStep1] +CommandletClass=GenerateGatherManifest + +[GatherTextStep2] +CommandletClass=GenerateGatherArchive + +[GatherTextStep3] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=EngineOverrides.csv +bConflictReport=true +ConflictReportName=EngineOverrides_Conflicts.txt + diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_GenerateReports.ini b/LyraStarterGame/Config/Localization/EngineOverrides_GenerateReports.ini new file mode 100644 index 0000000000000000000000000000000000000000..f8691273ad184a46f4f5f7767ab8ebca76d3ebbf --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_GenerateReports.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=EngineOverrides.csv + diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_Import.ini b/LyraStarterGame/Config/Localization/EngineOverrides_Import.ini new file mode 100644 index 0000000000000000000000000000000000000000..f9e63e54c12b42a3da26a76ea0d7c3297ead4c27 --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_Import.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +PortableObjectName=EngineOverrides.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bImportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal + diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogue.ini b/LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogue.ini new file mode 100644 index 0000000000000000000000000000000000000000..5d02d1b3b89c5b96193421fa90c5b7e7cd865668 --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogue.ini @@ -0,0 +1,28 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR + +[GatherTextStep0] +CommandletClass=ImportLocalizedDialogue +RawAudioPath= +ImportedDialogueFolder=ImportedDialogue +bImportNativeAsSource=false + diff --git a/LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogueScript.ini b/LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogueScript.ini new file mode 100644 index 0000000000000000000000000000000000000000..34b4b37293c3a530d1532b249f133d9602a252c3 --- /dev/null +++ b/LyraStarterGame/Config/Localization/EngineOverrides_ImportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/EngineOverrides +DestinationPath=Content/Localization/EngineOverrides +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=zh-Hans +CulturesToGenerate=fr +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pl +CulturesToGenerate=tr +CulturesToGenerate=ru +CulturesToGenerate=es +CulturesToGenerate=es-419 +CulturesToGenerate=pt-BR +ManifestName=EngineOverrides.manifest +ArchiveName=EngineOverrides.archive +DialogueScriptName=EngineOverridesDialogue.csv + +[GatherTextStep0] +CommandletClass=ImportDialogueScript + diff --git a/LyraStarterGame/Config/Localization/Game_Compile.ini b/LyraStarterGame/Config/Localization/Game_Compile.ini new file mode 100644 index 0000000000000000000000000000000000000000..94606b118161e7a15317cdcb565356033b667558 --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_Compile.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +ResourceName=Game.locres +bSkipSourceCheck=false +bValidateFormatPatterns=true +bValidateSafeWhitespace=false +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationResource + diff --git a/LyraStarterGame/Config/Localization/Game_Export.ini b/LyraStarterGame/Config/Localization/Game_Export.ini new file mode 100644 index 0000000000000000000000000000000000000000..414a2ef204f4d60c2bdccc84546d2862711b5cb8 --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_Export.ini @@ -0,0 +1,32 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bExportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal +ShouldPersistCommentsOnExport=true +ShouldAddSourceLocationsAsComments=true + diff --git a/LyraStarterGame/Config/Localization/Game_ExportDialogueScript.ini b/LyraStarterGame/Config/Localization/Game_ExportDialogueScript.ini new file mode 100644 index 0000000000000000000000000000000000000000..d637e19ed99e7ee0a0d2b8356aab210079f1ef7c --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_ExportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ExportDialogueScript + diff --git a/LyraStarterGame/Config/Localization/Game_Gather.ini b/LyraStarterGame/Config/Localization/Game_Gather.ini new file mode 100644 index 0000000000000000000000000000000000000000..261078680c00fe90882568beb3be6b3ccd506cc0 --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_Gather.ini @@ -0,0 +1,70 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +ManifestDependencies=../../../Engine/Content/Localization/Engine/Engine.manifest +ManifestDependencies=../../../Engine/Content/Localization/Editor/Editor.manifest +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=GatherTextFromSource +SearchDirectoryPaths=Source +SearchDirectoryPaths=Config +SearchDirectoryPaths=Plugins +SearchDirectoryPaths=%LOCENGINEROOT%Source/Runtime/InputCore +ExcludePathFilters=Config/Localization/* +ExcludePathFilters=Config/NoRedist/* +ExcludePathFilters=Source/LyraEditor/* +ExcludePathFilters=Plugins/PlayInEditorWizard/* +ExcludePathFilters=Plugins/LyraExtTool/* +FileNameFilters=*.h +FileNameFilters=*.cpp +FileNameFilters=*.ini +ShouldGatherFromEditorOnlyData=false + +[GatherTextStep1] +CommandletClass=GatherTextFromAssets +IncludePathFilters=Content/* +IncludePathFilters=%LOCPROJECTROOT%Plugins/GameFeatures/* +ExcludePathFilters=Content/Localization/* +ExcludePathFilters=Content/Developers/* +ExcludePathFilters=Content/*Test* +ExcludePathFilters=Content/L10N/* +ExcludePathFilters=Content/Tools/* +PackageFileNameFilters=*.umap +PackageFileNameFilters=*.uasset +CollectionFilters=Audit_InCook +ShouldExcludeDerivedClasses=false +ShouldGatherFromEditorOnlyData=false +SkipGatherCache=false + +[GatherTextStep2] +CommandletClass=GenerateGatherManifest + +[GatherTextStep3] +CommandletClass=GenerateGatherArchive + +[GatherTextStep4] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv +bConflictReport=true +ConflictReportName=Game_Conflicts.txt + diff --git a/LyraStarterGame/Config/Localization/Game_GenerateReports.ini b/LyraStarterGame/Config/Localization/Game_GenerateReports.ini new file mode 100644 index 0000000000000000000000000000000000000000..12386c4993909d74b6ccce9b4d5759bc9ff94a95 --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_GenerateReports.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=GenerateTextLocalizationReport +bWordCountReport=true +WordCountReportName=Game.csv + diff --git a/LyraStarterGame/Config/Localization/Game_Import.ini b/LyraStarterGame/Config/Localization/Game_Import.ini new file mode 100644 index 0000000000000000000000000000000000000000..ecf29a795a53fe98f372bcaed2c567673e3d7b38 --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_Import.ini @@ -0,0 +1,30 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +PortableObjectName=Game.po + +[GatherTextStep0] +CommandletClass=InternationalizationExport +bImportLoc=true +LocalizedTextCollapseMode=ELocalizedTextCollapseMode::IdenticalTextIdAndSource +POFormat=EPortableObjectFormat::Unreal + diff --git a/LyraStarterGame/Config/Localization/Game_ImportDialogue.ini b/LyraStarterGame/Config/Localization/Game_ImportDialogue.ini new file mode 100644 index 0000000000000000000000000000000000000000..37841ec31f4b746cb399f490595b199f53f4e9ad --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_ImportDialogue.ini @@ -0,0 +1,28 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +ManifestName=Game.manifest +ArchiveName=Game.archive +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr + +[GatherTextStep0] +CommandletClass=ImportLocalizedDialogue +RawAudioPath= +ImportedDialogueFolder=ImportedDialogue +bImportNativeAsSource=false + diff --git a/LyraStarterGame/Config/Localization/Game_ImportDialogueScript.ini b/LyraStarterGame/Config/Localization/Game_ImportDialogueScript.ini new file mode 100644 index 0000000000000000000000000000000000000000..6b0b120d428e0d7b9f45ee53991c773f94df5295 --- /dev/null +++ b/LyraStarterGame/Config/Localization/Game_ImportDialogueScript.ini @@ -0,0 +1,27 @@ +; THESE ARE GENERATED FILES, DO NOT EDIT DIRECTLY! +; USE THE LOCALIZATION DASHBOARD IN THE UNREAL EDITOR TO EDIT THE CONFIGURATION +[CommonSettings] +SourcePath=Content/Localization/Game +DestinationPath=Content/Localization/Game +NativeCulture=en +CulturesToGenerate=en +CulturesToGenerate=ar +CulturesToGenerate=fr +CulturesToGenerate=zh-Hans +CulturesToGenerate=de +CulturesToGenerate=it +CulturesToGenerate=ja +CulturesToGenerate=ko +CulturesToGenerate=pt-BR +CulturesToGenerate=pl +CulturesToGenerate=ru +CulturesToGenerate=es-419 +CulturesToGenerate=es +CulturesToGenerate=tr +ManifestName=Game.manifest +ArchiveName=Game.archive +DialogueScriptName=GameDialogue.csv + +[GatherTextStep0] +CommandletClass=ImportDialogueScript + diff --git a/LyraStarterGame/Config/Mac/MacEngine.ini b/LyraStarterGame/Config/Mac/MacEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..b8cdcf2202a976f2fc53b85bdb917bb1f55459e5 --- /dev/null +++ b/LyraStarterGame/Config/Mac/MacEngine.ini @@ -0,0 +1,2 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 diff --git a/LyraStarterGame/Config/Mac/MacGame.ini b/LyraStarterGame/Config/Mac/MacGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..5459c2e2c852bdee7de40638913ef1a576c6243f --- /dev/null +++ b/LyraStarterGame/Config/Mac/MacGame.ini @@ -0,0 +1,20 @@ +[CommonInputPlatformSettings_Mac CommonInputPlatformSettings] +DefaultInputType=MouseAndKeyboard +bSupportsMouseAndKeyboard=True +bSupportsTouch=False +bSupportsGamepad=True +DefaultGamepadName=XSX +bCanChangeGamepadType=True ++ControllerData=/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse.CommonInput_KeyboardMouse_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.CommonInput_Gamepad_XSX_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.CommonInput_Gamepad_PS5_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.SupportsWindowedMode") ++PlatformTraits=(TagName="Platform.Trait.CanExitApplication") ++PlatformTraits=(TagName="Platform.Trait.SupportsBackgroundAudio") ++PlatformTraits=(TagName="Platform.Trait.Input.SupportsMouseAndKeyboard") ++PlatformTraits=(TagName="Platform.Trait.Input.HardwareCursor") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") ++PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment") ++PlatformTraits=(TagName="Platform.Trait.ReplaySupport") \ No newline at end of file diff --git a/LyraStarterGame/Config/Windows/WindowsEngine.ini b/LyraStarterGame/Config/Windows/WindowsEngine.ini new file mode 100644 index 0000000000000000000000000000000000000000..70f59d6a8e087a9737274c4990d625ff5cf57883 --- /dev/null +++ b/LyraStarterGame/Config/Windows/WindowsEngine.ini @@ -0,0 +1,13 @@ +[ConsoleVariables] +dp.AllowScalabilityGroupsToChangeAtRuntime=1 +; Enable PSOPrecaching +r.PSOPrecaching=1 + +; Uncomment this to enable "Audio Based Vibrations" for your game. +; Unfortunately playing both normal Force Feedback Effect vibrations and +; audio based vibrations at the same time isn't supported. So if you want to +; use audio vibrations, you will have to treat every vibration as an audio +; file. You will need to do this in each platform's Engine.ini file that you +; want this to be enabled on! +;[SonyController] +;VibrationMode=Advanced \ No newline at end of file diff --git a/LyraStarterGame/Config/Windows/WindowsGame.ini b/LyraStarterGame/Config/Windows/WindowsGame.ini new file mode 100644 index 0000000000000000000000000000000000000000..9c89f2e58428dde4a4648af542418d3d418b8e33 --- /dev/null +++ b/LyraStarterGame/Config/Windows/WindowsGame.ini @@ -0,0 +1,23 @@ +[CommonInputPlatformSettings_Windows CommonInputPlatformSettings] +DefaultInputType=MouseAndKeyboard +bSupportsMouseAndKeyboard=True +bSupportsTouch=False +bSupportsGamepad=True +DefaultGamepadName=XSX +bCanChangeGamepadType=True ++ControllerData=/Game/UI/Foundation/Platform/Input/KeyboardMouse/CommonInput_KeyboardMouse.CommonInput_KeyboardMouse_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadXboxSeriesX/CommonInput_Gamepad_XSX.CommonInput_Gamepad_XSX_C ++ControllerData=/Game/UI/Foundation/Platform/Input/GamepadPS5/CommonInput_Gamepad_PS5.CommonInput_Gamepad_PS5_C + +[/Script/CommonUI.CommonUISettings] ++PlatformTraits=(TagName="Platform.Trait.SupportsWindowedMode") ++PlatformTraits=(TagName="Platform.Trait.CanExitApplication") ++PlatformTraits=(TagName="Platform.Trait.SupportsChangingAudioOutputDevice") ++PlatformTraits=(TagName="Platform.Trait.SupportsBackgroundAudio") ++PlatformTraits=(TagName="Platform.Trait.Input.SupportsMouseAndKeyboard") ++PlatformTraits=(TagName="Platform.Trait.Input.HardwareCursor") ++PlatformTraits=(TagName="Platform.Trait.SingleOnlineUser") ++PlatformTraits=(TagName="Platform.Trait.NeedsBrightnessAdjustment") ++PlatformTraits=(TagName="Platform.Trait.ReplaySupport") ++PlatformTraits=(TagName="Platform.Trait.SupportsLatencyStats") ++PlatformTraits=(TagName="Platform.Trait.SupportsLatencyMarkers") \ No newline at end of file diff --git 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