[Android DeviceProfile] !TextureLODGroups=ClearArray +TextureLODGroups=(Group=TEXTUREGROUP_World, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Character, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Weapon, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Vehicle, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Cinematic, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Effects, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Skybox, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_UI, MaxLODSize=4096, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_NoMipmaps) +TextureLODGroups=(Group=TEXTUREGROUP_Lightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, NumStreamedMips=3, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Bokeh, MaxLODSize=256, LODBias=0, MinMagFilter=linear, MipFilter=linear, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D, MaxLODSize=1024, LODBias=0, MinMagFilter=point, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_Impostor, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) +TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD, MaxLODSize=512, LODBias=0, MinMagFilter=linear, MipFilter=point, MipGenSettings=TMGS_SimpleAverage) ; Scalability Groups +CVars=sg.ViewDistanceQuality=1 ; Shadows +CVars=r.Shadow.CSM.MaxCascades=1 +CVars=r.Shadow.DistanceScale=0.4 +CVars=r.Shadow.CSM.TransitionScale=0.8 +CVars=r.DistanceFieldShadowing=1 +CVars=r.DistanceFields.AtlasSizeXY=320 +CVars=r.DistanceFields.AtlasSizeZ=460 +CVars=r.DistanceFields.ThrottleCopyToAtlasInBytes=32768 ; memory related +CVars=r.Streaming.PoolSize=490 +CVars=fx.GPUSimulationTextureSizeX=512 +CVars=fx.GPUSimulationTextureSizeY=256 +CVars=r.FreeSkeletalMeshBuffers=1 +CVars=r.RenderTargetPoolMin=140 +CVars=r.Streaming.MaxTempMemoryAllowed=35 ; Force detail mode +CVars=r.DetailMode=1 ; Cook out data that does not match the detail mode +CVars=fx.PruneEmittersOnCookByDetailMode=1 +CVars=r.CookOutUnusedDetailModeComponents=1 +CVars=a.StripFramesOnCompression=1 +CVars=a.StripOddFramesWhenFrameStripping=1 +CVars=r.StaticMesh.StripDistanceFieldDataDuringLoad=0 ; Medium quality materials - Others discarded at cook +CVars=r.MaterialQualityLevel=2 +CVars=r.DiscardUnusedQuality=1 ; Virtual texture settings +CVars=r.VT.MaxUploadsPerFrame=1 +CVars=r.VT.NumFeedbackTasks=1 +CVars=r.VT.NumGatherTasks=1 +CVars=r.VT.PoolSizeScale=0.5 ; Disable VirtualHeightfieldMesh +CVars=r.VHM.Enable=0 ; Enable dynamic resolution +CVars=r.DynamicRes.OperationMode=2 +CVars=r.TemporalAA.Upsampling=1 +CVars=r.SecondaryScreenPercentage.GameViewport=83.33 ; Physics +CVars=p.RigidBodyNode=0