[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/MainMenu.MainMenu EditorStartupMap=/Game/Village.Village GameInstanceClass=/Game/Blueprint/Core/GameMode/BP_GI.BP_GI_C bUseSplitscreen=False GlobalDefaultGameMode=/Game/Blueprint/Core/GameMode/BP_GM.BP_GM_C ServerDefaultMap=/Game/MainMenu.MainMenu [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/WindowsTargetPlatform.WindowsTargetSettings] Compiler=Default -TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_SM6 DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/Engine.RendererSettings] r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.Shadow.Virtual.Enable=1 r.AllowStaticLighting=False r.Lumen.TraceMeshSDFs=0 r.SkinCache.CompileShaders=True r.RayTracing=True r.RayTracing.Shadows=False r.RayTracing.Skylight=False r.Lumen.HardwareRayTracing=True r.VirtualTextures=True r.SeparateTranslucency=False r.Mobile.ShadingPath=1 r.Mobile.AntiAliasing=1 r.Mobile.VirtualTextures=False r.Mobile.AmbientOcclusion=True r.CustomDepth=3 r.DiscardUnusedQuality=True [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Buildable") +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Buildable") GameViewportClientClassName=/Script/CommonUI.CommonGameViewportClient [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=02CDB0584DF0BC391A5105B3CC1ACFFB bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [/Script/NavigationSystem.NavigationSystemV1] DefaultAgentName=None CrowdManagerClass=/Script/AIModule.CrowdManager bAutoCreateNavigationData=True bSpawnNavDataInNavBoundsLevel=False bAllowClientSideNavigation=False bShouldDiscardSubLevelNavData=True bTickWhilePaused=False bInitialBuildingLocked=False bSkipAgentHeightCheckWhenPickingNavData=False GeometryExportVertexCountWarningThreshold=1000000 bGenerateNavigationOnlyAroundNavigationInvokers=False ActiveTilesUpdateInterval=1.000000 DataGatheringMode=Instant DirtyAreaWarningSizeThreshold=-1.000000 GatheringNavModifiersWarningLimitTime=-1.000000 +SupportedAgents=(Name="Main",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=50.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) +SupportedAgents=(Name="EdgePadding",Color=(B=0,G=128,R=224,A=164),DefaultQueryExtent=(X=300.000000,Y=300.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=400.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData="/Script/NavigationSystem.RecastNavMesh",bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False) SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True) [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] PackageName=com.Demo.DemoGame StoreVersion=1 StoreVersionOffsetArm64=0 StoreVersionOffsetX8664=0 ApplicationDisplayName= VersionDisplayName=1.0 MinSDKVersion=31 TargetSDKVersion=31 InstallLocation=InternalOnly bEnableLint=False bPackageDataInsideApk=False bCreateAllPlatformsInstall=False bDisableVerifyOBBOnStartUp=True bForceSmallOBBFiles=False bAllowLargeOBBFiles=False bAllowPatchOBBFile=False bAllowOverflowOBBFiles=False bUseExternalFilesDir=False bPublicLogFiles=True Orientation=Sensor MaxAspectRatio=2.100000 bUseDisplayCutout=True bRestoreNotificationsOnReboot=False bFullScreen=True bEnableNewKeyboard=True DepthBufferPreference=Bits32 bValidateTextureFormats=True bForceCompressNativeLibs=False bEnableAdvancedBinaryCompression=False bEnableBundle=True bEnableUniversalAPK=True bBundleABISplit=True bBundleLanguageSplit=True bBundleDensitySplit=True ExtraApplicationSettings= ExtraActivitySettings= +ExtraPermissions=com.android.vending.BILLING bAndroidVoiceEnabled=False bEnableMulticastSupport=False bRemoveOSIG=False KeyStore= KeyAlias= KeyStorePassword= KeyPassword= bBuildForArm64=True bBuildForX8664=False bBuildForES31=True bSupportsVulkan=True bSupportsVulkanSM5=False DebugVulkanLayerDirectory=(Path="") bAndroidOpenGLSupportsBackbufferSampling=False bDetectVulkanByDefault=True bBuildWithHiddenSymbolVisibility=False bDisableStackProtector=False bDisableLibCppSharedDependencyValidation=False bSaveSymbols=False bStripShaderReflection=True bEnableGooglePlaySupport=True bUseGetAccounts=False GamesAppID=158213359633 bEnableSnapshots=False bSupportAdMob=False AdMobAdUnitID= GooglePlayLicenseKey=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAuBADpdAm9Gnwptvv9RAJ5t7BsfId7lyQYJ4l2L/3Es2+15F/a3T5qUiC160iiczmC0/Rz3m4oRGmbWJ+lgLb3P8s/uJkJcHcSIk/BDBsu6m2n14feCFbqygzPLlaj0sud6dORREo8dVLUwaMVmP7i8gYdkF1hZspEaoiED3XQQAygIWK3i0j6zpGQDZBxkhIAzhWKMQA0LifL6Wuu3i9qe/2yCryyxtt6a7YmvOssliiTA4v7JNBFgVqnoPcbutzm/0fwwCnjADr5hVWf8ViwJV2ZCaPyjrZlL3OKzNkLmw7wXPCEHFK0M86apfjOFfDgKU1eqpf4ps0dHYBlMhvRwIDAQAB GCMClientSenderID= bShowLaunchImage=True bAllowIMU=False bAllowControllers=True bBlockAndroidKeysOnControllers=False bControllersBlockDeviceFeedback=False AndroidAudio=Default AudioSampleRate=44100 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=4 AudioMaxChannels=0 AudioNumSourceWorkers=0 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False SoundCueCookQualityIndex=-1 MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 AndroidGraphicsDebugger=None MaliGraphicsDebuggerPath=(Path="") bEnableMaliPerfCounters=False bMultiTargetFormat_ETC2=True bMultiTargetFormat_DXT=True bMultiTargetFormat_ASTC=True TextureFormatPriority_ETC2=0.200000 TextureFormatPriority_DXT=0.600000 TextureFormatPriority_ASTC=0.900000 SDKAPILevelOverride= NDKAPILevelOverride= BuildToolsOverride= bStreamLandscapeMeshLODs=False bEnableDomStorage=False [/Script/UnrealEd.CookerSettings] bEnableCookOnTheSide=False bEnableBuildDDCInBackground=False bIterativeCookingForLaunchOn=False bIterativeCookingForFileCookContent=False bCookOnTheFlyForLaunchOn=False cook.displaymode=1 bIgnoreIniSettingsOutOfDateForIteration=False bIgnoreScriptPackagesOutOfDateForIteration=False bCompileBlueprintsInDevelopmentMode=True BlueprintComponentDataCookingMethod=EnabledBlueprintsOnly -ClassesExcludedOnDedicatedServer=WidgetBlueprint -ClassesExcludedOnDedicatedServer=GroupActor -ClassesExcludedOnDedicatedServer=MetaData -ClassesExcludedOnDedicatedServer=ObjectRedirector -ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent -ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent -ClassesExcludedOnDedicatedServer=TextRenderComponent -ClassesExcludedOnDedicatedServer=Font -ClassesExcludedOnDedicatedServer=InterpCurveEdSetup -ClassesExcludedOnDedicatedServer=MaterialExpression -ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim -ClassesExcludedOnDedicatedServer=NiagaraEmitter -ClassesExcludedOnDedicatedServer=NiagaraScript -ClassesExcludedOnDedicatedServer=ParticleEmitter -ClassesExcludedOnDedicatedServer=ParticleLODLevel -ClassesExcludedOnDedicatedServer=ParticleModule -ClassesExcludedOnDedicatedServer=SubUVAnimation -ClassesExcludedOnDedicatedServer=SoundNode -ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim +ClassesExcludedOnDedicatedServer=NiagaraEmitter +ClassesExcludedOnDedicatedServer=NiagaraScript +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData -ClassesExcludedOnDedicatedClient=WidgetBlueprint -ClassesExcludedOnDedicatedClient=GroupActor -ClassesExcludedOnDedicatedClient=MetaData -ClassesExcludedOnDedicatedClient=ObjectRedirector -ClassesExcludedOnDedicatedClient=InterpCurveEdSetup -ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim -VersionedIntRValues=r.AllowStaticLighting -VersionedIntRValues=r.GBuffer -VersionedIntRValues=r.VelocityOutputPass -VersionedIntRValues=r.SelectiveBasePassOutputs -VersionedIntRValues=r.DBuffer -VersionedIntRValues=r.Shaders.Symbols -VersionedIntRValues=r.Shaders.GenerateSymbols -VersionedIntRValues=r.Shaders.WriteSymbols -VersionedIntRValues=r.Shaders.AllowUniqueSymbols -VersionedIntRValues=r.Shaders.ExtraData -VersionedIntRValues=r.Shaders.Optimize -VersionedIntRValues=r.CompileShadersForDevelopment -VersionedIntRValues=r.MobileHDR -VersionedIntRValues=r.UsePreExposure +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.VelocityOutputPass +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.Symbols +VersionedIntRValues=r.Shaders.GenerateSymbols +VersionedIntRValues=r.Shaders.WriteSymbols +VersionedIntRValues=r.Shaders.AllowUniqueSymbols +VersionedIntRValues=r.Shaders.ExtraData +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment +VersionedIntRValues=r.MobileHDR 1 +VersionedIntRValues=r.UsePreExposure DefaultASTCQualityBySpeed=1 DefaultASTCQualityBySize=3 cook.ASTCTextureCompressor=0 cook.AllowASTCHDRProfile=False cook.AllowCookedDataInEditorBuilds=False bCookBlueprintComponentTemplateData=False [/Script/Engine.UserInterfaceSettings] bAllowHighDPIInGameMode=False UIScaleRule=ShortestSide UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None) ApplicationScale=1.000000 [/Script/AIModule.AISystem] bEnableDebuggerPlugin=True [/Script/Engine.AudioSettings] DefaultBaseSoundMix=/Game/Audio/DATA/SoundClass/SMX_Lead.SMX_Lead