// Copyright Epic Games, Inc. All Rights Reserved. #include "ShooterTestsInputTestHelper.h" void FShooterTestsPawnTestActions::ToggleCrouch() { PerformAction(FToggleCrouchTestAction{}); } void FShooterTestsPawnTestActions::PerformMelee() { PerformAction(FMeleeTestAction{}); } void FShooterTestsPawnTestActions::PerformJump() { PerformAction(FJumpTestAction{}); } void FShooterTestsPawnTestActions::MoveForward() { PerformAxisAction(FMoveForwardTestAction{}); } void FShooterTestsPawnTestActions::MoveBackward() { PerformAxisAction(FMoveBackwardTestAction{}); } void FShooterTestsPawnTestActions::StrafeLeft() { PerformAxisAction(FStrafeLeftTestAction{}); } void FShooterTestsPawnTestActions::StrafeRight() { PerformAxisAction(FStrafeRightTestAction{}); } void FShooterTestsPawnTestActions::RotateLeft() { PerformAxisAction(FRotateLeftTestAction{}); } void FShooterTestsPawnTestActions::RotateRight() { PerformAxisAction(FRotateRightTestAction{}); } void FShooterTestsPawnTestActions::PerformAxisAction(TFunction Action) { FDateTime StartTime{ 0 }; // Perform move actions over the duration of 5 seconds PerformAction(Action, [this, StartTime]() mutable -> bool { if (StartTime.GetTicks() == 0) { StartTime = FDateTime::UtcNow(); } FTimespan Elapsed = FDateTime::UtcNow() - StartTime; return Elapsed >= FTimespan::FromSeconds(5.0); }); }