// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Components/ListView.h" #include "GameSettingListView.generated.h" #define UE_API GAMESETTINGS_API class STableViewBase; class UGameSettingCollection; class ULocalPlayer; class UGameSettingVisualData; /** * List of game settings. Every entry widget needs to extend from GameSettingListEntryBase. */ UCLASS(MinimalAPI, meta = (EntryClass = GameSettingListEntryBase)) class UGameSettingListView : public UListView { GENERATED_BODY() public: UE_API UGameSettingListView(const FObjectInitializer& ObjectInitializer); UE_API void AddNameOverride(const FName& DevName, const FText& OverrideName); #if WITH_EDITOR UE_API virtual void ValidateCompiledDefaults(IWidgetCompilerLog& InCompileLog) const override; #endif protected: UE_API virtual UUserWidget& OnGenerateEntryWidgetInternal(UObject* Item, TSubclassOf DesiredEntryClass, const TSharedRef& OwnerTable) override; UE_API virtual bool OnIsSelectableOrNavigableInternal(UObject* SelectedItem) override; protected: UPROPERTY(EditAnywhere) TObjectPtr VisualData; private: TMap NameOverrides; }; #undef UE_API