// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CommonRotator.h" #include "GameSettingRotator.generated.h" #define UE_API GAMESETTINGS_API class UObject; /** * */ UCLASS(MinimalAPI, Abstract, meta = (Category = "Settings", DisableNativeTick)) class UGameSettingRotator : public UCommonRotator { GENERATED_BODY() public: UE_API UGameSettingRotator(const FObjectInitializer& Initializer); UE_API void SetDefaultOption(int32 DefaultOptionIndex); protected: UFUNCTION(BlueprintImplementableEvent, Category = Events, meta = (DisplayName = "On Default Option Specified")) UE_API void BP_OnDefaultOptionSpecified(int32 DefaultOptionIndex); }; #undef UE_API