# SoftVTBench — Evaluation Assets (`eval-assets/`) USD assets required to rebuild the simulation scene for **closed-loop evaluation** in Isaac Sim. Training does not need this bundle — only evaluation does. ## Layout ``` eval-assets/ └── USD/ ├── basket/basket.usd + textures/ # LIBERO scene objects (32 dirs) ├── kitchen_table/ plate/ microwave/ ... ├── pastry001/pastry001.usd + resource/ # SoftVTBench deformable assets (11 dirs) ├── pastry002/ ... pastry006/ pastry010/ ├── pastry005_visual_distractor/ # spatial-soft distractor variant └── stw_cube_hq/ stw_sphere_hq/ stw_cylinder_hq/ ``` Every asset follows the `/.usd` convention that the evaluation scripts resolve against. ## Usage Point the evaluation scripts at this directory: ```bash export SOFTVT_EVAL_USD_DIR=/path/to/eval-assets/USD ``` ## Provenance & licensing - **Scene objects** (`basket`, `kitchen_table`, `akita_black_bowl`, `ketchup`, `milk`, `plate`, `microwave`, and the other rigid props) originate from the [LIBERO](https://github.com/Lifelong-Robot-Learning/LIBERO) benchmark (MIT License), converted to USD for Isaac Sim by [Tabero](https://github.com/NathanWu7/Tabero) (Apache-2.0). They are redistributed here unmodified, purely so that closed-loop evaluation is reproducible without re-running the original conversion pipeline. - **Deformable assets** (`pastry001`–`pastry011`, `stw_*_hq`, `pastry005_visual_distractor`) are contributed by SoftVTBench and are released under the same Apache-2.0 license as the main repository. If you use these assets, please cite LIBERO and Tabero in addition to SoftVTBench. ## Note on the `soft-assets/` folder The separate `soft-assets/` folder in this dataset holds the *authoring-time* copies of the deformable assets (named `model_pastryN.usd`). The copies here under `eval-assets/USD/` are the *simulation-ready* variants (named `pastryNNN.usd`) that the evaluation scene loader expects. They are not interchangeable — use `eval-assets/USD/` for evaluation.