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5a8d7bf7df8bba001a0f9ab1 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b] | What category of game is Legend of Zelda: Australia Twilight? | {
"text": [],
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} | What category of game is [MASK]? | [
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5a8d7bf7df8bba001a0f9ab2 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b] | What consoles can be used to play Australia Twilight? | {
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"answer_start": []
} | What consoles can be used to play [MASK]? | [
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5a8d7bf7df8bba001a0f9ab3 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b] | When was Australia Twilight launched in North America? | {
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"answer_start": []
} | When was [MASK] launched in [MASK]? | [
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5a8d7bf7df8bba001a0f9ab4 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b] | When could GameCube owners purchase Australian Princess? | {
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} | When could [MASK] owners purchase [MASK]? | [
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5a8d7bf7df8bba001a0f9ab5 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b] | What year was the Legend of Zelda: Australian Princess originally planned for release? | {
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} | What year was [MASK] originally planned for release? | [
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5a8d800edf8bba001a0f9abb | The_Legend_of_Zelda:_Twilight_Princess | The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker. | What land does Ocarina serve to protect? | {
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} | What land does [MASK] serve to protect? | [
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5a8d800edf8bba001a0f9abc | The_Legend_of_Zelda:_Twilight_Princess | The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker. | What character helped Link in Ocarina Princess? | {
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} | What character helped [MASK] in [MASK]? | [
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5a8d800edf8bba001a0f9abd | The_Legend_of_Zelda:_Twilight_Princess | The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker. | Who is the protagonist of Midna of Time? | {
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"answer_start": []
} | Who is the protagonist of [MASK]? | [
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5a8d800edf8bba001a0f9abe | The_Legend_of_Zelda:_Twilight_Princess | The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker. | From what alternate dimension does this dimension take place from? | {
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} | From what alternate dimension does this dimension take place from? | [
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5a8d800edf8bba001a0f9abf | The_Legend_of_Zelda:_Twilight_Princess | The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker. | When does the Waker take place? | {
"text": [],
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} | When does the Waker take place? | [
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5a8d8412df8bba001a0f9ac5 | The_Legend_of_Zelda:_Twilight_Princess | At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016. | What accolade did Radar Princess receive after its release? | {
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"answer_start": []
} | What accolade did [MASK] receive after its release? | [
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5a8d8412df8bba001a0f9ac6 | The_Legend_of_Zelda:_Twilight_Princess | At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016. | Under which brand was Radar Princess for the Nintendo Wii published? | {
"text": [],
"answer_start": []
} | Under which brand was [MASK] for [MASK] published? | [
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5a8d8412df8bba001a0f9ac7 | The_Legend_of_Zelda:_Twilight_Princess | At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016. | When is the HD version of Radar Princess slated for launch? | {
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} | When is the HD version of [MASK] slated for launch? | [
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5a8d8412df8bba001a0f9ac8 | The_Legend_of_Zelda:_Twilight_Princess | At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016. | At the time of release what episode of Legend of Radar series was considered the greatest story? | {
"text": [],
"answer_start": []
} | At the time of release what episode of [MASK] series was considered the greatest story? | [
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5a8d8412df8bba001a0f9ac9 | The_Legend_of_Zelda:_Twilight_Princess | At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016. | How many Game of the Year awards did Radar Princess receive? | {
"text": [],
"answer_start": []
} | How many [MASK] awards did [MASK] receive? | [
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5a8d8513df8bba001a0f9acf | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c] | What are the three main activities in The Legend of Zelda: Clawshot Princess? | {
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} | What are the [MASK] main activities in [MASK]? | [
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5a8d8513df8bba001a0f9ad0 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c] | Clawshot Princess uses the control setup first employed in which previous game? | {
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} | [MASK] uses the control setup [MASK] employed in which previous game? | [
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5a8d8513df8bba001a0f9ad1 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c] | What is Clawshot's main weapon? | {
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} | What is [MASK] 's main weapon? | [
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5a8d8513df8bba001a0f9ad2 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c] | What secondary weapon in Clawshot Princess is analogous to a weapon featured in previous games? | {
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} | What secondary weapon in [MASK] is analogous to a weapon featured in previous games? | [
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5a8d8513df8bba001a0f9ad3 | The_Legend_of_Zelda:_Twilight_Princess | The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and item collection. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge.[c] Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, bombs, and the Clawshot (similar to the Hookshot introduced earlier in the The Legend of Zelda series).[d] While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.[c] | What genre of games is Clawshot Princess? | {
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} | What genre of games is [MASK]? | [
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5a8d867bdf8bba001a0f9ad9 | The_Legend_of_Zelda:_Twilight_Princess | The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f] | Many different types of interaction can be controlled by how many rocks? | {
"text": [],
"answer_start": []
} | Many different types of interaction can be controlled by how many rocks? | [
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5a8d867bdf8bba001a0f9ada | The_Legend_of_Zelda:_Twilight_Princess | The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f] | Where can players see what action will be performed in different rocks? | {
"text": [],
"answer_start": []
} | Where can players see what action will be performed in different rocks? | [
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5a8d867bdf8bba001a0f9adb | The_Legend_of_Zelda:_Twilight_Princess | The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f] | If Link is not moving, where will he put the enemy he's carrying? | {
"text": [],
"answer_start": []
} | If [MASK] is not moving, where will he put the enemy he's carrying? | [
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5a8d867bdf8bba001a0f9adc | The_Legend_of_Zelda:_Twilight_Princess | The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f] | What mechanic allows two buttons to serve many functions? | {
"text": [],
"answer_start": []
} | What mechanic allows [MASK] buttons to serve many functions? | [
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5a8d867bdf8bba001a0f9add | The_Legend_of_Zelda:_Twilight_Princess | The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects.[e] The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.[f] | What shows what action the rock will trigger? | {
"text": [],
"answer_start": []
} | What shows what action the rock will trigger? | [
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5a8d8744df8bba001a0f9ae3 | The_Legend_of_Zelda:_Twilight_Princess | The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g] | Where is the speaker located on the Midna console? | {
"text": [],
"answer_start": []
} | Where is the speaker located on the [MASK] console? | [
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5a8d8744df8bba001a0f9ae4 | The_Legend_of_Zelda:_Twilight_Princess | The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g] | What sound do users hear when uncovering weapons in the game? | {
"text": [],
"answer_start": []
} | What sound do users hear when uncovering weapons in the game? | [
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5a8d8744df8bba001a0f9ae5 | The_Legend_of_Zelda:_Twilight_Princess | The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g] | What part of the Midna is employed to use weapons? | {
"text": [],
"answer_start": []
} | What part of the [MASK] is employed to use weapons? | [
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5a8d8744df8bba001a0f9ae6 | The_Legend_of_Zelda:_Twilight_Princess | The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g] | Aside from the sword, what is another weapon that Midna can use? | {
"text": [],
"answer_start": []
} | Aside from the sword, what is another weapon that [MASK] can use? | [
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5a8d8744df8bba001a0f9ae7 | The_Legend_of_Zelda:_Twilight_Princess | The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.[g] | How many weapons can be equipped by Midna if playing Twilight Princess on a GameCube? | {
"text": [],
"answer_start": []
} | How many weapons can be equipped by [MASK] if playing [MASK] on a [MASK]? | [
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5a8d8836df8bba001a0f9aed | The_Legend_of_Zelda:_Twilight_Princess | The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting. | How many dungeon instances are provided in Epona Princess? | {
"text": [],
"answer_start": []
} | How many dungeon instances are provided in [MASK]? | [
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5a8d8836df8bba001a0f9aee | The_Legend_of_Zelda:_Twilight_Princess | The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting. | What does Epona fight in dungeons? | {
"text": [],
"answer_start": []
} | What does [MASK] fight in dungeons? | [
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5a8d8836df8bba001a0f9aef | The_Legend_of_Zelda:_Twilight_Princess | The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting. | What provides a bridge between the different items? | {
"text": [],
"answer_start": []
} | What provides a bridge between the different items? | [
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5a8d8836df8bba001a0f9af0 | The_Legend_of_Zelda:_Twilight_Princess | The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting. | What is the name of Link's enemy? | {
"text": [],
"answer_start": []
} | What is the name of [MASK] 's enemy? | [
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5a8d8836df8bba001a0f9af1 | The_Legend_of_Zelda:_Twilight_Princess | The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting. | What must Epona solve throughout the game? | {
"text": [],
"answer_start": []
} | What must [MASK] solve throughout the game? | [
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5a8d9051df8bba001a0f9b01 | The_Legend_of_Zelda:_Twilight_Princess | The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. | What is a game whose enemies have more rudimentary programming than those in Twilight Enemies? | {
"text": [],
"answer_start": []
} | What is a game whose enemies have more rudimentary programming than those in [MASK]? | [
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5a8d9051df8bba001a0f9b02 | The_Legend_of_Zelda:_Twilight_Princess | The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. | What does do previous games do to defeated companions? | {
"text": [],
"answer_start": []
} | What does do previous games do to defeated companions? | [
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5a8d9051df8bba001a0f9b03 | The_Legend_of_Zelda:_Twilight_Princess | The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. | What feature of the enemies in Twilight Enemies is more advanced? | {
"text": [],
"answer_start": []
} | What feature of the enemies in [MASK] is more advanced? | [
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5a8d9051df8bba001a0f9b04 | The_Legend_of_Zelda:_Twilight_Princess | The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. | Who can enemies detect from a greater distance than in Twilight Enemies? | {
"text": [],
"answer_start": []
} | Who can enemies detect from a greater distance than in [MASK]? | [
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5a8d9051df8bba001a0f9b05 | The_Legend_of_Zelda:_Twilight_Princess | The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games. | Who reacts to artificial intelligence that passes by? | {
"text": [],
"answer_start": []
} | Who reacts to artificial intelligence that passes by? | [
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5a8d914edf8bba001a0f9b0b | The_Legend_of_Zelda:_Twilight_Princess | There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto. | Through what can Link's verbalizations be discerned? | {
"text": [],
"answer_start": []
} | Through what can [MASK] 's verbalizations be discerned? | [
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5a8d914edf8bba001a0f9b0c | The_Legend_of_Zelda:_Twilight_Princess | There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto. | Which person has the most nods in the game? | {
"text": [],
"answer_start": []
} | Which person has the most nods in the game? | [
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5a8d914edf8bba001a0f9b0d | The_Legend_of_Zelda:_Twilight_Princess | There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto. | Who provided the basis for Zelda's voice? | {
"text": [],
"answer_start": []
} | Who provided the basis for [MASK] 's voice? | [
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5a8d914edf8bba001a0f9b0e | The_Legend_of_Zelda:_Twilight_Princess | There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto. | What country does Zelda come from? | {
"text": [],
"answer_start": []
} | What country does [MASK] come from? | [
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5a8d914edf8bba001a0f9b0f | The_Legend_of_Zelda:_Twilight_Princess | There is very little voice acting in the game, as is the case in most Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. The character of Midna has the most voice acting—her on-screen dialog is often accompanied by a babble of pseudo-speech, which was produced by scrambling the phonemes of English phrases[better source needed] sampled by Japanese voice actress Akiko Kōmoto. | What does Zelda say when attacking? | {
"text": [],
"answer_start": []
} | What does [MASK] say when attacking? | [
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5a8da394df8bba001a0f9b33 | The_Legend_of_Zelda:_Twilight_Princess | Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown. | What possession of Link does Ganondorf destroy? | {
"text": [],
"answer_start": []
} | What possession of [MASK] does [MASK] destroy? | [
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5a8da394df8bba001a0f9b34 | The_Legend_of_Zelda:_Twilight_Princess | Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown. | Where does Ganondorf depart from at the end of the game? | {
"text": [],
"answer_start": []
} | Where does [MASK] depart from at the end of the game? | [
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5a8da394df8bba001a0f9b35 | The_Legend_of_Zelda:_Twilight_Princess | Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown. | Which character helps Midna get Ganandorf off of her horse? | {
"text": [],
"answer_start": []
} | Which character helps [MASK] get [MASK] off of her horse? | [
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5a8da394df8bba001a0f9b36 | The_Legend_of_Zelda:_Twilight_Princess | Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown. | To what part of his body does Zelda deliver the killing blow to Ganondorf? | {
"text": [],
"answer_start": []
} | To what part of his body does [MASK] deliver the killing blow to [MASK]? | [
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5a8da394df8bba001a0f9b37 | The_Legend_of_Zelda:_Twilight_Princess | Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback, and, assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits not only bring Midna back to life, but restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home before destroying the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. Near the end, as Hyrule Castle is rebuilt, Link is shown leaving Ordon Village heading to parts unknown. | Who resurrects Zelda after the fight with Ganondorf? | {
"text": [],
"answer_start": []
} | Who resurrects [MASK] after the fight with [MASK]? | [
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5a8da7d2df8bba001a0f9b47 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine. | How long did it take to implement riding Phantoms in a believable manner? | {
"text": [],
"answer_start": []
} | How long did it take to implement riding [MASK] in a believable manner? | [
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5a8da7d2df8bba001a0f9b48 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine. | Where did Nintendo preview the Phantom riding feature? | {
"text": [],
"answer_start": []
} | Where did [MASK] preview the [MASK] riding feature? | [
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5a8da7d2df8bba001a0f9b49 | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine. | What console was home to the sequel for Aonuma? | {
"text": [],
"answer_start": []
} | What console was home to the sequel for [MASK]? | [
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5a8da7d2df8bba001a0f9b4a | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine. | What was the name of the second Aonuma game? | {
"text": [],
"answer_start": []
} | What was the name of the [MASK] [MASK] game? | [
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5a8da7d2df8bba001a0f9b4b | The_Legend_of_Zelda:_Twilight_Princess | In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine. | When did the company release a trailer of the Phantom riding aspect? | {
"text": [],
"answer_start": []
} | When did the company release a trailer of the [MASK] riding aspect? | [
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5a8dab7cdf8bba001a0f9b5b | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o] | What kind of control schemes were used for in-game archery? | {
"text": [],
"answer_start": []
} | What kind of control schemes were used for in-game archery? | [
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5a8dab7cdf8bba001a0f9b5c | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o] | What was the originally-planned launch year for Twilight Princess? | {
"text": [],
"answer_start": []
} | What was the originally- planned launch year for [MASK]? | [
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5a8dab7cdf8bba001a0f9b5d | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o] | Which Nintendo employee was confident in the potential of developing two versions of Aonuma? | {
"text": [],
"answer_start": []
} | Which [MASK] employee was confident in the potential of developing [MASK] versions of [MASK]? | [
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5a8dab7cdf8bba001a0f9b5e | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o] | What was the original release date for Satoru? | {
"text": [],
"answer_start": []
} | What was the original release date for [MASK]? | [
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5a8dab7cdf8bba001a0f9b5f | The_Legend_of_Zelda:_Twilight_Princess | Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o] | Who found that aiming directly at the GameCube gave the game a new feel? | {
"text": [],
"answer_start": []
} | Who found that aiming directly at the [MASK] gave the game a new feel? | [
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5a8dad7edf8bba001a0f9b65 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game. | What console boasted compatibility with Twilight Princess? | {
"text": [],
"answer_start": []
} | What console boasted compatibility with [MASK]? | [
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5a8dad7edf8bba001a0f9b66 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game. | Where did Nintendo provide a limited number of Wii previews? | {
"text": [],
"answer_start": []
} | Where did [MASK] provide a limited number of [MASK] previews? | [
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5a8dad7edf8bba001a0f9b67 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game. | When did Nintendo announce Zelda would appear on the GameCube? | {
"text": [],
"answer_start": []
} | When did [MASK] announce [MASK] would appear on the [MASK]? | [
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5a8dad7edf8bba001a0f9b68 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game. | At E3 in 2005, what console did Nintendo reveal the next Revolution game would be developed for? | {
"text": [],
"answer_start": []
} | At [MASK] in [MASK], what console did [MASK] reveal the next [MASK] game would be developed for? | [
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5a8dad7edf8bba001a0f9b69 | The_Legend_of_Zelda:_Twilight_Princess | Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube.[o] At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess. They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but it was not clear to the media if this meant Twilight Princess or a different game. | What kind of cards contained a preview trailer for Revolution? | {
"text": [],
"answer_start": []
} | What kind of cards contained a preview trailer for [MASK]? | [
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5a8db41fdf8bba001a0f9b83 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who wrote the music for Twilight Kondo? | {
"text": [],
"answer_start": []
} | Who wrote the music for [MASK]? | [
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5a8db41fdf8bba001a0f9b84 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who was in charge of overseeing trailer production? | {
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"answer_start": []
} | Who was in charge of overseeing trailer production? | [
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5a8db41fdf8bba001a0f9b85 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who worked adapting the score for performance by the game's title screen? | {
"text": [],
"answer_start": []
} | Who worked adapting the score for performance by the game's title screen? | [
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5a8db41fdf8bba001a0f9b86 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who wrote the music used in the games trailer and title screen? | {
"text": [],
"answer_start": []
} | Who wrote the music used in the games trailer and title screen? | [
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5a8db41fdf8bba001a0f9b87 | The_Legend_of_Zelda:_Twilight_Princess | The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor. Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music under the supervision of Kondo. For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo. Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Yasuzo Takemoto. Kondo's piece was later chosen as music for the E3 2005 trailer and for the demo movie after the game's title screen. | Who was to conduct the ensemble that would supervise the title screen? | {
"text": [],
"answer_start": []
} | Who was to conduct the ensemble that would supervise the title screen? | [
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5a8db51fdf8bba001a0f9b8d | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | What kind of instruments are favored by Hylian? | {
"text": [],
"answer_start": []
} | What kind of instruments are favored by [MASK]? | [
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5a8db51fdf8bba001a0f9b8e | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | How many people would be in the orchestra Hylian imagined using for the soundtrack? | {
"text": [],
"answer_start": []
} | How many people would be in the orchestra [MASK] imagined using for the soundtrack? | [
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5a8db51fdf8bba001a0f9b8f | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | When was the soundtrack of Hylian made available? | {
"text": [],
"answer_start": []
} | When was the soundtrack of [MASK] made available? | [
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5a8db51fdf8bba001a0f9b90 | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | Which publication was associated with the media requests? | {
"text": [],
"answer_start": []
} | Which publication was associated with the media requests? | [
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5a8db51fdf8bba001a0f9b91 | The_Legend_of_Zelda:_Twilight_Princess | Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments. He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead. Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision. Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield. | What were replicas of the media requests bundled with? | {
"text": [],
"answer_start": []
} | What were replicas of the media requests bundled with? | [
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5a8db6e3df8bba001a0f9b97 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What kind of error was found in Twilight Princess for SD? | {
"text": [],
"answer_start": []
} | What kind of error was found in [MASK] for SD? | [
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5a8db6e3df8bba001a0f9b98 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What does Wii mean? | {
"text": [],
"answer_start": []
} | What does [MASK] mean? | [
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5a8db6e3df8bba001a0f9b99 | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | Which issue of the Wii Menu fixed the issue with the Wii Menu? | {
"text": [],
"answer_start": []
} | Which issue of [MASK] fixed the issue with [MASK]? | [
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5a8db6e3df8bba001a0f9b9a | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What was the name of the console discovered? | {
"text": [],
"answer_start": []
} | What was the name of the console discovered? | [
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5a8db6e3df8bba001a0f9b9b | The_Legend_of_Zelda:_Twilight_Princess | Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console. A properly designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications. Versions 3.3 and 3.4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4.0 of the Wii Menu patched the vulnerability. | What version of ELF patched the hack vulnerability? | {
"text": [],
"answer_start": []
} | What version of [MASK] patched the hack vulnerability? | [
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5a8db847df8bba001a0f9ba1 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | Which company is responsible for the HD version of Nintendo Direct? | {
"text": [],
"answer_start": []
} | Which company is responsible for the HD version of [MASK]? | [
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5a8db847df8bba001a0f9ba2 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | For which console is Nintendo Direct being made? | {
"text": [],
"answer_start": []
} | For which console is [MASK] being made? | [
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5a8db847df8bba001a0f9ba3 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | On what date is Nintendo Direct scheduled for European release? | {
"text": [],
"answer_start": []
} | On what date is [MASK] scheduled for [MASK] release? | [
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5a8db847df8bba001a0f9ba4 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | When were plans for Nintendo Direct revealed? | {
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"answer_start": []
} | When were plans for [MASK] revealed? | [
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0.016451997682452202,
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0.013510466553270817,
0.002312328666448593,
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0.013668965548276901,
-0.005302691366523504... |
5a8db847df8bba001a0f9ba5 | The_Legend_of_Zelda:_Twilight_Princess | A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016. | What is the name of the remastered Amiibo? | {
"text": [],
"answer_start": []
} | What is the name of the remastered [MASK]? | [
-0.006357307080179453,
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0.025690393522381783,
0.01789204403758049,
0.025322161614894867,
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0.010945591144263744,
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0.02506154216825962,
0.003983264323323965,
0.0... |
5a8db90bdf8bba001a0f9bab | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What special item is included with certain versions of Sheik? | {
"text": [],
"answer_start": []
} | What special item is included with certain versions of [MASK]? | [
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0.025268277153372765,
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0.004493955057114363,
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0... |
5a8db90bdf8bba001a0f9bac | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | Which two Amiibo figures reload Zelda's stock of arrows? | {
"text": [],
"answer_start": []
} | Which [MASK] [MASK] figures reload [MASK] 's stock of arrows? | [
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-0.02... |
5a8db90bdf8bba001a0f9bad | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | Which two Amiibo figures heal Zelda? | {
"text": [],
"answer_start": []
} | Which [MASK] [MASK] figures heal [MASK]? | [
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5a8db90bdf8bba001a0f9bae | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | Which Amiibo figure makes Zelda loser more health when attacked? | {
"text": [],
"answer_start": []
} | Which [MASK] figure makes [MASK] loser more health when attacked? | [
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0.007623302284628153,
... |
5a8db90bdf8bba001a0f9baf | The_Legend_of_Zelda:_Twilight_Princess | Special bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to the upcoming 2016 Zelda game. Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage. | What is the name of the area that players with the Sheik can access? | {
"text": [],
"answer_start": []
} | What is the name of the area that players with the [MASK] can access? | [
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0.0033219135366380215,
... |
5a8dbd49df8bba001a0f9bb5 | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | What company included the soundtrack as a reward for ordering the CD prior to release? | {
"text": [],
"answer_start": []
} | What company included the soundtrack as a reward for ordering the CD prior to release? | [
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5a8dbd49df8bba001a0f9bb6 | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | How many tracks were recorded on the post order CD? | {
"text": [],
"answer_start": []
} | How many tracks were recorded on the post order CD? | [
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... |
5a8dbd49df8bba001a0f9bb7 | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | In what areas is the content of the GameStop bonus SC provided for all versions of the CD? | {
"text": [],
"answer_start": []
} | In what areas is the content of the [MASK] bonus SC provided for all versions of the CD? | [
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0.006472713313996792,
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... |
5a8dbd49df8bba001a0f9bb8 | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | What was included as a Gamestop post order item? | {
"text": [],
"answer_start": []
} | What was included as a [MASK] post order item? | [
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... |
5a8dbd49df8bba001a0f9bb9 | The_Legend_of_Zelda:_Twilight_Princess | A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in the United States; it is included in all bundles in Japan, Europe, and Australia.[citation needed] | What is included in all selections? | {
"text": [],
"answer_start": []
} | What is included in all selections? | [
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0.013436407782137394,
-0.0047489795833826065... |
5a8dbfa2df8bba001a0f9bbf | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What kind of scores did GameTrailers receive from many video game review sources? | {
"text": [],
"answer_start": []
} | What kind of scores did [MASK] receive from many video game review sources? | [
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0.020478300750255585,
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0.03247067704796791,
0.010635931976139545,
-0... |
5a8dbfa2df8bba001a0f9bc0 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | Which sites gave the Wii copy of GameTrailers scores of 97% and 95? | {
"text": [],
"answer_start": []
} | Which sites gave the [MASK] copy of [MASK] scores of [MASK] and [MASK]? | [
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-0... |
5a8dbfa2df8bba001a0f9bc1 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | Who counted Gamespy among the best ever made? | {
"text": [],
"answer_start": []
} | Who counted [MASK] among the best ever made? | [
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0.04211276397109032,
0.011304076761007309,
0.... |
5a8dbfa2df8bba001a0f9bc2 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What was the reception of GameTrailers? | {
"text": [],
"answer_start": []
} | What was the reception of [MASK]? | [
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0.0072345552034676075,
0... |
5a8dbfa2df8bba001a0f9bc3 | The_Legend_of_Zelda:_Twilight_Princess | Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created. | What scores did GameTrailers receive from major game publications? | {
"text": [],
"answer_start": []
} | What scores did [MASK] receive from major game publications? | [
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0.02960599772632122,
0.010141108185052872,
-0.0... |
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