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#usda 1.0
(
    customLayerData = {
        dictionary omni_layer = {
            dictionary locked = {
            }
            dictionary muteness = {
            }
        }
        dictionary renderSettings = {
            float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0)
            float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75)
            float3 "rtx:index:backgroundColor" = (0, 0, 0)
            float3 "rtx:index:regionOfInterestMax" = (0, 0, 0)
            float3 "rtx:index:regionOfInterestMin" = (0, 0, 0)
            float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0)
            float3 "rtx:post:colorcorr:contrast" = (1, 1, 1)
            float3 "rtx:post:colorcorr:gain" = (1, 1, 1)
            float3 "rtx:post:colorcorr:gamma" = (1, 1, 1)
            float3 "rtx:post:colorcorr:offset" = (0, 0, 0)
            float3 "rtx:post:colorcorr:saturation" = (1, 1, 1)
            float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0)
            float3 "rtx:post:colorgrad:contrast" = (1, 1, 1)
            float3 "rtx:post:colorgrad:gain" = (1, 1, 1)
            float3 "rtx:post:colorgrad:gamma" = (1, 1, 1)
            float3 "rtx:post:colorgrad:lift" = (0, 0, 0)
            float3 "rtx:post:colorgrad:multiply" = (1, 1, 1)
            float3 "rtx:post:colorgrad:offset" = (0, 0, 0)
            float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1)
            float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50)
            float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500)
            float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10)
            float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2)
            float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10)
            float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75)
            float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50)
            float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1)
            float3 "rtx:raytracing:indexdirect:svoBrickSize" = (32, 32, 32)
            float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9)
            float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5)
            float3 "rtx:sceneDb:ambientLightColor" = (0.1, 0.1, 0.1)
            double "rtx:translucency:worldEps" = 0.005
        }
    }
    defaultPrim = "World"
    endTimeCode = 1000000
    metersPerUnit = 1.0
    startTimeCode = 0
    timeCodesPerSecond = 60
    upAxis = "Z"
)

over "Render" (
    hide_in_stage_window = true
)
{
}

def Xform "World"
{
    def "_base" (
        prepend payload = @./base.usd@
    )
    {
        float3 xformOp:rotateXYZ = (0, 0, 0)
        float3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
    }
}

def Xform "Environment"
{
    double3 xformOp:rotateXYZ = (0, 0, 0)
    double3 xformOp:scale = (1, 1, 1)
    double3 xformOp:translate = (0, 0, 0)
    uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
}