Java-Programming / MrLeea /src /game /GamePanel.java
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package game;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JPanel;
public class GamePanel extends JPanel {//画板类
//放置背景图片的变量
Ground ground;
Column column1;
Column column2;
Column column3;
Bird bird;
boolean start;//游戏准备状态
boolean gameOver;
static int[] s = new int[4];
static int score = s[1] + s[2] * 10 + s[3] * 100;
static int j = 1;
public boolean judge;
//构造器
public GamePanel() {
//设置背景图片
ground = new Ground();
column1 = new Column(1);
column2 = new Column(2);
column3 = new Column(3);
bird = new Bird();
start = false;
gameOver = false;
score = 0;
change();
MouseAdapter adapter = new MouseAdapter(){
public void mousePressed(MouseEvent e) {
super.mousePressed(e);
if(start == false) {
//运行启动
start = true;
start();
}
else if(gameOver) {//游戏回到准备状态
start = false;
gameOver = false;
//重制所有对象;
ground = new Ground();
column1 = new Column(1);
column2 = new Column(2);
column3 = new Column(3);
bird = new Bird();
for(int i = 1 ; i <= 3 ; i++) {
s[i] = 0;
}
repaint();
}
else {
bird.moveUp();
}
}
};
this.addMouseListener(adapter);
}
//游戏开始
public void start() {
//启动游戏运行线程;
Thread1 thread1 = new Thread1();//创建线程;
//将线程装入thread1;
Thread thread0 = new Thread(thread1);
thread0.start();//将线程纳入调度 调度时未必运行
}
public void change() {
Thread2 thread2 = new Thread2();
Thread thread0 = new Thread(thread2);
thread0.start();
}
//向画板中绘制内容的方法;
public void paint(Graphics g) {
super.paint(g);
//绘制背景图片(图片,x,y,null画满)
g.drawImage(Tools.getImg("../img/bg"+j+".png"),0,0,null);
//绘制柱子图片
g.drawImage(column1.img1,column1.x,column1.y ,null);//生成上面柱子
g.drawImage(column1.img2,column1.x,column1.y + 377 + 50 + column1.j * 60,null);//生成下面柱子
g.drawImage(column2.img1,column2.x,column2.y ,null);
g.drawImage(column2.img2,column2.x,column2.y + 377 + 50 + column2.j * 60,null);
g.drawImage(column3.img1,column3.x,column3.y ,null);
g.drawImage(column3.img2,column3.x,column3.y + 377 + 50 + column3.j * 60,null);
//绘制地面图片
g.drawImage(ground.img,ground.x,ground.y,null);
//绘制小鸟图片
g.drawImage(bird.img,bird.x,bird.y,null);
//绘制准备图片
if(start == false) {
g.drawImage(Tools.getImg("../img/tutorial.png"),46,200,null);
g.drawImage(Tools.getImg("../img/text_ready.png"),40,100,null);
}
if(gameOver) {
g.drawImage(Tools.getImg("../img/text_game_over.png"),30,200,null);
}
//绘制成绩
for(int i = 1 ; i <= 3 ; i++) {
g.drawImage(Tools.getImg("../img/font_"+s[i]+".png"),160 - i * 20 ,20,null);
}
}
void score(int[] score) {
for(int i = 1; i <= 2 ; i++) {
if(score[3] == 10) {
score[3] = score[2] = score[1] =0;
}
if(score[i] == 10) {
score[i + 1]++;
score[i] -= 10;
}
}
}
class Thread2 implements Runnable {
public void run() {
int i = 0;
while(true){
while(start == false) {//在游戏未开始时可以对所有图片进行重画
column1 = new Column(1);
column2 = new Column(2);
column3 = new Column(3);
bird = new Bird();
repaint();
}
try {
Thread.sleep(100);//节省内存
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
class Thread1 implements Runnable { //多线程
public void run() {//编写该线程需要运行的方法
//让地面移动
while(true) {
ground.move();
column1.move();
column2.move();
column3.move();
bird.fly();
bird.move();
boolean bool = bird.hit();//检测小鸟时候在上下发生碰撞
boolean bool1 = bird.hit(column1);//检测柱子
boolean bool2 = bird.hit(column2);
boolean bool3 = bird.hit(column3);
//检测小鸟是否发生碰撞
if(bool||bool1||bool2||bool3) {
gameOver = true;
return;//结束
}
//计算分数
if(bird.x == column1.x + column1.w ||bird.x == column2.x + column2.w ||bird.x == column3.x + column3.w ) {
s[1]++;
score(s);
}
try {
Thread.sleep(9);//每移动一次休息一秒
} catch (InterruptedException e) {
e.printStackTrace();
}
repaint();
}
}
}
}